Stop Oculus headtracking on 2nd camera

Hey guys,

I am using a second camera to render on top of the main camera which I am going to use for UI and such. The second camera is parented to the main camera (so that it follows your head). The problem is that both cameras are still moving relative to the Oculus head tracking. So my question is how can I prevent the 2nd camera from being effected by the head tracking?

I have tried changing the "target eye" value to none (Main Display) and while that does prevent the tracking/movement...

Stop Oculus headtracking on 2nd camera