I am currently working on a VR-Project with the HTC Vive in Unity. I Want to place some markers on objects. For that, I created a canvas with the symbol in it. The canvas render mode is in "screen space - camera". I already wrote a script.
- public class SymbolControll : MonoBehaviour
- public RawImage symbol;
- public Transform target;
- void Update()
- //target behind the player
- if (Vector3.Dot((target.position -...