Currently i have an object that has 3D World Space canvas as a child ! The canvas is currently positioned above the object and is made to face the players camera ( VR camera ) with this code :
- void Update()
- Camera camera = Camera.main;
- var lookPos = transform.position - camera.transform.position;
- lookPos.y = 0;
- var rotation = Quaternion.LookRotation(lookPos);
- transform.rotation =...