Insane performance downgrade unless application launched via Build-and-Run

We are working on an education app that teaches communication skills in virtual reality. We are currently in the process of porting the project from Windows Mixed Reality, a desktop VR solution, to Google Daydream, and our device of choice is the Lenovo Mirage Solo.

Obviously one major part of the porting process is to optimize our scripts and geometry to be performant on a Daydream device. We are able to get it to run at a stable 75FPS (which is the native frequency of the target device) -...

Insane performance downgrade unless application launched via Build-and-Run