Forums

  • Dynamic config on Oculus Go apps Hi,
    I have an app that references an external web service. For various reasons I refer to the endpoint using its IP address but if the IP changes, I'd have to rebuild and redeploy. Any suggestions on how to solve this? I could use DNS of course (that's what it's for!) but I assume there'd be some delay while changes propagate - I need it to change immediately. Plus I could use this for a few other things too!

    i.e. could it can read the IP from a file perhaps. Or can I use adb to update some...

    Dynamic config on Oculus Go apps
  • Scaling the player (Lenovo Mirage) I have a scene that has a scale of 20x20 units. But to the player, it should appear as if it was more like 1x1 sized - so something that the player can view from different angles using the 6dof head tracking.

    I know that I should be scaling the player object (I used it in another test, see here:
    ), but the GvrArmModel thingie is not cooperating very well since the last time I've used it.

    Is there a simple way to scale the player's head movement?

    I don't...

    Scaling the player (Lenovo Mirage)
  • Game crashes after resolving cloud anchors and then load other level SPECIFIC ISSUE ENCOUNTERED This game is multiplayer ARCore. Multiplayer has been done by Photon Engine. The problem is when I leave the lobby and load another scene after Cloud Anchor is hosted then the game will crash if leave and load another scene b...
  • ARKit + OpenCVForUnity Has anyone tried this yet
  • [Discussion] Typing Devices Designed for XR: Share Your Thoughts with Me Hello! I am a hobbyist hardware developer who has been working on a project to create a typing device for augmented/virtual reality applications. Smart Glasses users are my primary market, but I imagine it would be useful for VR headsets as well.

    I'm just here to ask y'all's opinions: What do you think would be the ramifications of a device that allows the user to type unobtrusively in an XR environment? Enabling texting, note taking, easy web browsing, and generally making...

    Typing Devices Designed for XR: Share Your Thoughts with Me
  • U5.6 Native Cardboard VR: Possible to launch app in portrait orientation? We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible. However, with native VR in Unity 5.6 set to Cardboard...
  • Telaporting in SteamVR with hands full? I have looked in the Steam VR lab and it seems every example requires a free hand to teleport. However I am making a scene where you actively hold items in each hand with the grip buttons and I want to be able to use either the thumb pad or trigger to teleport while I have my hands full.
    Any idea on how this would be done?

    P.S. I tried to ask this in answers and it said I needed a topic yet it gave no suggested topics and wouldn't accept any topics I tried such as "VR" StaemVR" etc. how can...

    Telaporting in SteamVR with hands full?
  • Flash Vive Tracker LED Hi Dudes, I use several vive trackers simultaniously and need to identify them by flashing the tracker led. VIV for example does this. Does anybody have a tiny piece of code which does the trick? I tried to find something in the openvr/steamvr api doc...
  • 2017.2.0f3 webcam doesn’t work Hello, when I looked through the examples from "Core Sample Assets" I found that the webcam does not work. The camera is turned on in the settings, but when the scene starts, the power indicator does not light up and only the black background is visible. If I double-tap and turn on the "Front camera", the camera's power indicator lights up, but an error message appears in the console.
    Code (csharp):
    1. Failed to set frame format
    2. UnityEngine.Debug:LogError(Object)...
    2017.2.0f3 webcam doesn't work
  • Vuforia Front camera deprecation Actually I'm working on a unity/vuforia educational project for cultural heritage.
    I was using front facing for interactive selfie filters from the project where visitors could take pictures and save on their devices.
    After updating unity I did not realized I've upgraded vuforia as well where front facing camera was deprecated. Even downgrading back to the version it was working it is not working anymore. When I switch to front camera the unity app freezes and stop.
    Thanks for help!

    Failed...

    Vuforia Front camera deprecation
  • Insane performance downgrade unless application launched via Build-and-Run We are working on an education app that teaches communication skills in virtual reality. We are currently in the process of porting the project from Windows Mixed Reality, a desktop VR solution, to Google Daydream, and our device of choice is the Lenov...
  • Insane performance downgrade unless application launched via Build-and-Run We are working on an education app that teaches communication skills in virtual reality. We are currently in the process of porting the project from Windows Mixed Reality, a desktop VR solution, to Google Daydream, and our device of choice is the Lenov...
  • Build Hololens Exception Exception: Failed to locate env variables VS140COMNTOOLS or VS120COMNTOOLS. Utility.GetVSVersion () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/Utility.cs:623) MetroCSharpVisualStudioSolutionCreator.WriteSolutionFile (Sys...
  • Teleport to new scene no more working after Unity and steamvr plugin update The setup is very simple actually. We have a few scenes set up with steamvr and vrtk plugins installed. Every scene has player, teleporting and teleporting points in it. We toggle the scene switch via teleporting point and added the scenemanager call...
  • AR Remote What's the status of AR Remote for 2019.1? The blog says its in preview, how do I get it? The only posts I see are about using it I'm 2018.3 and it sounds like that version doesn't work with 2019. Cheers!