Forums

  • Lightweight Render Pipeline + Post Processing w/SteamVR Is anyone able to use the Post Process Profile with the new lightweight render pipeline for their SteamVR project? When playing the scene I'm able to see the effects of the post processing in the Scene window of the editor but it isn't applied to the game view or the view in HMD. I'm currently using version 2018.1.3f1. Any help is appreciated.
  • Ideas on Motion (Walking) for HoloLens AR Apps How have you guys implemented navigating a virtual scene in AR (HoloLens) ? In PC apps, you can use the keyboard controls to move around a character (first person). I want to control a first person character in HoloLens and need some ideas on how to im...
  • Pink Screen on Scene loading I am new to unity and having a frustrating issue I will do my best to explain! I have created a little demo piece based on Windows Mixed reality headsets, the piece is made up of 3 scenes. Scene 1 is essentially a scene selection screen, there is a ca...
  • [ARCore] v1.4 | Trying HelloAR project, build succeed but nothing shows on the phone. Hello, i'm new to Unity and ARCore and i am trying to lauch the ARCore exemple project, but nothing is showing on my phone.
    I'm using the Unity 2018.2.2f1 and ARcore v1.4, but i had the exact same problem when i used the previous version (2018.2.1f1 and 1.3).
    I run Unity on Windows 10.
    Here is what i did :
    - I create a new project named "AR"
    - I add the " arcore-unity-sdk-v1.4.0 " package
    Assets > Import Package > Custom Package ...
    And...​

    v1.4 | Trying HelloAR project, build succeed but nothing shows on the phone.
  • Error using TargetRpc on HoloLens Hello, I am getting a TypeAccessViolation Error on the host whenever a client fires a missile. I am using a TargetRpc over Unet with the HoloLens. However, I am doing it exactly as the example in the documentation found here. Is there a reason for thi...
  • Make a screenshot with my current holograms / unity ui and the “real world” in background Hello, I created a small unity app that Shows some meshes / holograms in a Scene (using unity 5.6.1f1). I want to create a screenshot / snapshot from what I see when I start my app with the hololens: the holograms from my app and also the photo of th...
  • Oculus Rift – Render to texture or lower resolution Hey here,

    I'm currently experimenting with some visuals and I would like to give a game a very retro look, and among other things I would like to get very noticiable jaggy borders (I know this probably goes against the standard guidelines but I want to give it a try and see how it looks).

    In none vr mode I would render to a texture (lowering the resolution) or simply decrease the resolution in the player settings, but how would I go about it with an VR-Oculus project?

    I have searched for...

    Oculus Rift - Render to texture or lower resolution
  • Is it possible to have multiple Oculus VR headsets track on one machine/environment with 3 sensors? The idea is to build a multiplayer LAN supported environment with 3 trackers that can support 2 and if possible up to 4 players being tracked. Each player will wear a VR backpack and will connect to the room-scale environment setup and run on one powe...
  • Windows immersive MR without UWP I think the new immersive Windows Mixed Reality headsets are great. On the other hand, for me UWP is just annoying. For example I want to develop applications that can freely access files without sandboxing. As far as I understand, currently Unity requ...
  • hi guys, i have a question, please help me ! In Unity 5.5.1 and prior, to determine 'center of screen' with Unity's VR mode enabled, we would check the eyeTextureWidth and height, something like this:
    centerOfScreen = new Vector2(VRSettings.eyeTextureWidth / 2, VRSettings.eyeTextureHeight / 2);

    This quit working in Unity 5.5.2, and now even with VR mode enabled I must obtain 'center of screen via Screen.width and Screen.height.
    centerOfScreen = new Vector2(Screen.width / 2, Screen.height / 2);

    What changed in 5.5.2?...

    hi guys, i have a question, please help me !
  • Auto Restart Cloud Reco when Target lost I was wondering if anyone could assist me with making the Cloud Recognition automatically restart upon losing the detection of the cloud image target? I would like to not have to manually press the restart GUI button between each scan. Thanks!
  • AR camera jittering Hello there, I have just upgraded a AR project from Unity 5.4 and Vuforia 6 to Unity 2018.1.8f1 and Vuforia 7.2.24 After this upgrade the AR Camera starts to jitter on tracking found. I have followed the tutorial for the new Extended Tracking configura...
  • Discussing the fee tier Hello there, Recently I started using Vuforia 7 and I noticed, watermark is missing. Does it mean that Vuforia is free now? There are no limits anymore like 1000 downloads etc?
  • Applying a mesh to a vertical or horizontal plane with ARKit I'm looking to create a mesh using Vector3 coordinates on a floor or wall. Essentially, I'd like to create overlaying mesh on a section of floor or wall, as defined by the user. I'm looking to generate the coordinates via a HitTest through user input; either touch points or finger trace. The mesh would be applied to the selected area. Is is possible to utilize the Vector3 coordinates to generate a mesh or am I heading down the wrong path for what I am trying to do?
  • How to Use normal deskop canvas/ buttons with VR setup, menu on deskop NOT IN VR I want to use VR, howerver, I want to make Start menu on Deskop,,, It looks like normal canvas/ buttons on Deskop using CANVAS/screenOverlay, it does not work with VR mode.... UNITY PLEASE it should be simple, Menu on deskop as simple screen...