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  • Oculus Without Sensors Oculus Rift Question: How can i start my application without the sensors plugged in?

    The Oculus App won't show anything but this error message if i disconnect the sensors
    "Critical Error
    we cant find your sensor, please connect your sensor"


    But we really, really don't need head tracking because we only play VR-Video on a spherical skybox, so no close objects that will cause dizziness when the head moves. This thing goes into a backpack only containing the...

    Oculus Without Sensors
  • VR speech recognition error “…is not supported on this machine.” Hi!
    I tried to add speech control to my app. I have download demo from GitHub. It works fine on my Mac(with Windows 10 Pro), so demo is valid. But it doesn't work on my MSI VR ready laptop or my PC. I have try all answer from google, but nothing helps. The last solution is to try install the save Windows version as on my Mac, but it will costs me few hours. Can someone help? The error is:

    UnityException: Speech recognition is not supported on this machine....

    VR speech recognition error "...is not supported on this machine."
  • open source eye tracking… but really though? Pupil Labs website says "open source eye tracking". https://pupil-labs.com/
    Does this mean we can use the source code with other cameras?
    Because if not, I don't see the benefit in this. if you are going to sell the hardware for 1390 EUR for just one camera and if code is locked to your camera, well, the open source doesn't do much. And someone who has experience with such cameras, 1390 in my humble opinion is a steal, when you can get 120Hz at 1080p sensors with lenses and USB or...

    open source eye tracking... but really though?
  • Fail to Activate Vuforia AR Camera in Unity Hi Vuforia Team, I got two laptops with Unity and Vuforia free version. As always, both of them are able to build project. Recently, one of it ran into problems. When i activate Vuforia Augmented Reality Support in XR Settings, there is a warning as ...
  • Cubemap problem in HD render pipeline I want to make a 360 video in Unity so I followed the tutorial: https://veer.tv/blog/how-to-use-unity-2018-1-to-capture-stereoscopic-360-images-and-videos/ The rendered cubemap is somehow strange in HD render pipeline but normal in original pipeline....
  • Single “eye” render mode like the GVR plugin with VR mode disabled Is there a way to get the native Daydream/Cardboard SDK to render to a single window, like with the GVR plugin when VR Mode is disabled? View attachment 205799 View attachment 205800 I want users to be able to play my game without VR by ...
  • Anybody successful at getting ARCore 1.5 to build for iOS on Unity Cloud build? We are trying to integrate ARCore 1.5 and ARKit 1.5 into our project. We can successfully create cloud builds on Android, but iOS fails. I think the issue is that ARCore's build script generates a Unity-iPhone.xcworkspace file that is supposed to be used to build the project in XCode, but I don't know of a way to tell cloud build to use the workspace instead of the Unity-iPhone.xcodeproj.

    Thanks,
    Patrick
  • Anybody successful at getting ARCore 1.3 to build for iOS on Unity Cloud build? We are trying to integrate ARCore 1.3 and ARKit 1.5 into our project. We can successfully create cloud builds on Android, but iOS fails. The issue is that ARCore's build script generates a Unity-iPhone.xcworkspace file that is supposed to be used to build the project in XCode, but I don't know of a way to tell cloud build to use the workspace instead of the Unity-iPhone.xcodeproj.

    This is from ARCore 1.3 docs: https://developers.google.com/ar/develop/unity/quickstart-ios

    "Locate...

    Anybody successful at getting ARCore 1.3 to build for iOS on Unity Cloud build?
  • Difference between ARKit plugin, artoolkit/arunity5, and ARinterface Hey guys, I have downloaded and been using ARKit plugin from bitbucket. However I came across artoolkit/arunity5 from GitHub https://github.com/artoolkit/arunity5 and was wondering whats the difference between the two? Also I found the experimental A...
  • UnityXR Controller Vibration Is there anyway to trigger vibrations on a controller via UnityXR? I have built a VR rig from scratch using XR and the Input Manager so that I could remove OpenVR and OVR plugins from my project.

    Looking through UnityXR's references I don't see anyway this is currently possible.

    Am I wrong? Is this a planned feature?

    Thanks

    Edit:

    Sorry I found this right after I posted. Bad googling on my part. Glad its being worked on though. The vibration and HMD user present sensors are the only...

    UnityXR Controller Vibration
  • Tight coupling between Unity and packages like Vuforia is a bad practice Generally it is a good design practice to stick to a clear goal and a set of basic and well tested functions for any application. Unity is no different and the tight integration of Unity with tools like Vuforia does not seem to be a good idea to me. De...
  • Accessing Mirage Solo Sd Card Hello, We are trying to access the Mirage Solo SD Card with no luck. We can detect the SD card and detect the android and odd folders. We just want to be able to read an image from the root of the sd card. Any ideas? Thanks!
  • the camera of the oculus rift player prefab moves out of the rigidbody?? i have the oculus rift player prefab in my scene. when i move around in real life in front of the sensor, the camera moves but the player holds the same position. so when i walk into a wall in game, i can move through the wall. how can i keep the camer...
  • HoloLens and Power BI charts display Hello, I want to visualize Power BI charts in my HoloLens app. Do you know if there is any web browser for Unity compatible with HoloLens that can display a Power BI report in 2D? Thanks.
  • Track environment for VR in real time? The idea is to convert an office with objects such as desks, etc into a VR environment, but the problem is how do you track real life objects in real time so I never collide and the starting position of VR player doesn't matter.

    In other words is there a way to actually map your environment in real time to VR so there are no collisions?

    I am guessing that I need to use sensors like cameras, etc to map the environment?

    If I built the exact model of my office, how do I ensure that when I...

    Track environment for VR in real time?