- [ARCore] v1.4 | Trying HelloAR project, build succeed but nothing shows on the phone. Hello, i'm new to Unity and ARCore and i am trying to lauch the ARCore exemple project, but nothing is showing on my phone.
I'm using the Unity 2018.2.2f1 and ARcore v1.4, but i had the exact same problem when i used the previous version (2018.2.1f1 and 1.3).
I run Unity on Windows 10.
Here is what i did :
- I create a new project named "AR"
- I add the " arcore-unity-sdk-v1.4.0 " packageAssets > Import Package > Custom Package ...
v1.4 | Trying HelloAR project, build succeed but nothing shows on the phone.
- Error using TargetRpc on HoloLens Hello, I am getting a TypeAccessViolation Error on the host whenever a client fires a missile. I am using a TargetRpc over Unet with the HoloLens. However, I am doing it exactly as the example in the documentation found here. Is there a reason for thi...
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- Oculus Rift – Render to texture or lower resolution Hey here,
I'm currently experimenting with some visuals and I would like to give a game a very retro look, and among other things I would like to get very noticiable jaggy borders (I know this probably goes against the standard guidelines but I want to give it a try and see how it looks).
In none vr mode I would render to a texture (lowering the resolution) or simply decrease the resolution in the player settings, but how would I go about it with an VR-Oculus project?
I have searched for...
Oculus Rift - Render to texture or lower resolution
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- hi guys, i have a question, please help me ! In Unity 5.5.1 and prior, to determine 'center of screen' with Unity's VR mode enabled, we would check the eyeTextureWidth and height, something like this:
centerOfScreen = new Vector2(VRSettings.eyeTextureWidth / 2, VRSettings.eyeTextureHeight / 2);
This quit working in Unity 5.5.2, and now even with VR mode enabled I must obtain 'center of screen via Screen.width and Screen.height.
centerOfScreen = new Vector2(Screen.width / 2, Screen.height / 2);
What changed in 5.5.2?...
hi guys, i have a question, please help me !
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- Stop tracking and remove detected planes Hi all, I'm looking for a way to stop the AR tracking once I have placed my objects in the scene and also to remove from the screen the planes already detected.
I tried using UnityARSessionNativeInterface and ARKitWorldTrackingSessionConfiguration by disabling the plane detection and submitting the config changes to the session, that makes the application randomly crash and even stop working. Is there a different approach to do this.
- VR into a youtube video file Hello,
I've got a finished unity exe file and I would like to make a video out of it like this one:
How can I do it? I don't have the original unity file.
- ARFoundation – rotate/scale Hi all,
I've been pulling hairs to get the object to rotate or scale correctly so I'm coming to the well hoping for some help
I am using the ARFoundation scene, Unity 2018.2.1f1, "com.unity.xr.arfoundation": "1.0.0-preview.16". Trigger scale/rotation by onValueChanged.AddListener delegates for the sliders:
m_ARSessionOrigin.transform.rotation = Quaternion.AngleAxis(rotationSlider.value,...
ARFoundation - rotate/scale