Arkit Start Alignment Issue Hello everyone,
i have a problem with the Start Alignment option from the Arkit plugin.
I want to set the arkit orientation using the values given by the compass device in order to obtain an absolute world orientation. So, i have selected the option ...
Playing H265 360 Videos in Unity Hello,
I am working on a Unity Gear VR Project, and I have to play a 360 Video in the project. The video is encoded in H265 Video format and when I import the file in Unity, I get the error.
Error Message : WindowsVideoMedia error 0xc00d5212
Post-Processing Effects I'm trying to apply some post-processing effects to my game for Daydream. The applied effects appear on the editor, but not on the device.
[SOLVED] Issue with rendering. Looks good in editor, lots of artifact in build. Hi, Im bringing a game I did for Windows mixed reality. I want to bake lights and shadows in each scene so it runs better, but I'm having issues with baked GI. I am using subtractive lighting mode with mixed directional light. In the editor everything looks good, when I build the apk, there is a lot of artifact that moves when camera (head) is moving. I also enabled generate lightmap uv on each model I am using in that scene.
Login in Non VR Mode and use app on VR mode Hello,
I am developing a VR application where I would the user to do a login on a non VR screen (so he can easily type his username/password), and then seitch to VR so he can have the full experience.
Trying to use XRSettings.enabled doesn't seem to work.
Any suggestions on how to do that?
Lightfield in VR Hi All,
is there a way to render a Lightfield in Unity with Oculus or Vive?
Need Help !!! Hello, I need help,the Task is relatively easy ,you need to display a stereoscopic image from the camera of an Android device and put on top of the gyroscope or accelerometer readings, I can not Program.So on much detail please )))
Camera Rig and Player Physics/Collision Hello, I am trying to create collision and physics for the VR player using the SteamVR Camera Rig. I am trying to emulate the movement done in Vertigo. Basically how all regular games are. The player walks into a wall, they stop. Walk of an edge and they fall.
I tried just doing a collider on the eyes object and a rigidbody on the camera rig, it sort of worked but the camera rig is prone to flipping and rolling. I've tried a few things now, basically trying to set the camera rigs collision...
Is there anyone who knows, if it's possible to build a standalone VR app for Windows Mixed reality glasses which can be launched without the mixed reality portal?
By that i mean - i need the application to be launched directly from desktop without first launching the MR portal. It is important, because i believe that the mixed reality portal actually decreses the overall UX. I need my application to be as accessible as chrome. Right now what happens is - i launch my application, so...
ARcore Cylindrical image tracking? Hello I was wondering if ARcore was able to handle cylindrical image tracking similar to how Vuforia is able to or any work arounds anyone may have found to be able to enable it to do so?
Set frame rate for arcore Hello,
Does it has a way to set frame rate for arcore? For example I want my animation to run on 24 f/s.
I was wondering if anyone knew of a way to set the world origin for ARCore? For example, something like being able to touch a tracked plane and ARCore moves it's tracking origin to that point.
I was digging through the ARSessionOrigin class API which looked promising at first, but unless I missed something, nothing there let's me do what I'm attempting to accomplish. For the sake of sanity I tried setting the ARSessionOrigin gameobject in my project to a new point in the...