Forums

  • VR: OpenVR Error! OpenVR failed initialization I am using Oculus, if i run an empty project with Oculus enable I got this error "OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)" I am usin...
  • XRDevice.GetNativePtr() returns null on Oculus Go Hi,
    I'm trying to get access to the Oculus Mobile SDK but for some method calls you need the ovrMobile* pointer.
    Is there a specific reason why XRDevice.GetNativePtr() is returning a null pointer instead of a valid pointer of type ovrMobile* (Oculus Mobile SDK)?

    How can I get access to this pointer (a dirty workaround would also be appreciated :D)?

    Thank you very much.
  • XRLineRenderer Set Material Hi, I am having trouble setting materials for the unity github XRLineRenderer project. I am not sure if it is a bug or if I am making a mistake. I am trying to set via c# the material for the component XRLineRenderer.cs. Ive tried both of these with...
  • How to display a message when a Vertical or Horizontal plane in Arkit is detected ? Hi,I am looking to display a message when a vertical plane is detected.
  • Do you want to see?”Crystal” becomes a VR novel Hello,I am a Chinese novel author. I feel that my work’Crystal’ is very suitable to be adapted a VR novel! The plot of "Crystal" and the depiction of the lens, depicting the perspective of the character, etc., are all suitable for produci...
  • In hololens Playback of mp4 audio stutters a lot Hello, I have Unity 2017.1.2p2 installed. If I Play a mp4 Videoclip with a Videoplayer, the Audio stutters a lot. I can only use a Audiosource, not Diret Mode, and I tried different Project Settings / Audio but I cannot Play my Video Clips with Audio ...
  • ARKit unit testing? Hey, has anyone figured out a way to do Unit testing with ARKit applications? I'm new to Unity & Unit Testing in Unity as well. I'd love to read about others approaches to testing that doesn't include building to XCode and manually testing it with a device.
  • Volumetric Light Renderer and Oculus VR Howdy,

    So I don't have a Vive which is why I specifically mention Oculus in the title, but anyways. I can't seem to get the Unity Volumetric Light Renderer to work correctly in VR. Is anyone else having this issue?
  • How to access files/folders on HoloLens with IL2CPP ? I have a code that is running on PC and that I am trying to port to HoloLens, with IL2CPP. Since the application requires that the user copied a file/folder hierarchy, I will have to iterate through folders, check file existence and read or write to th...
  • webcam cabability access denied after upgrading unity and visual studio Hello everyone, I have an project that will run as a UWP application on the Hololens and access the hololens camera. The project is build with .NET scripting backend, targeting SDK Version 16299. Webcam and Microphone cabality as well as allow unsafe ...
  • Use Vuforia VIdeo Feed for Occlusion Shader I want to use the the video feed in a grab pass shader to create an occlusion material with Vuforia.
    I had this working before, over a year ago but it doesn't seem to work now.
    I was hoping the standard grabpass shader https://docs.unity3d.com/Manual/SL-GrabPass.html would do it, but I still get the other geometry in it (which I want occluded). I have tried with various Queue values like "Background+100" or "Geometry-100" but I either get black or I get the bg and the other...

    Use Vuforia VIdeo Feed for Occlusion Shader
  • HTC VIVE Pro and Unity 2018.1.0f2 performance issues Hi unity users, we have been currently working with Unity 2018.1.0f2 and HTC VIVE Pro to develop our first VR project. Ever since the last Friday, we have been almost unable to play the game in the editor. If we try to do so, the game is unbearably slo...
  • Can we make Vuforia less jittery? I recently watched this video, the results seem pretty good but it doesn't look like it would work on the latest version because the camera is no longer an embedded object.



    Is there a way to make Vuforia's camera more stable? I have tried lerping, and a Kalman filter, but it all just seems to unstable.

    Can anyone see how to implement the technique in the video?
  • Reducing ‘jitter’ or ‘jumpiness’ of your virtual objects using Vuforia Are there ways to reduce the amount of movement or 'jitter' of your virtual objects when using Vuforia?

    Even with a well lit default target (stones in this case), with a static camera and static target there is noticeable 'jumpiness' or jitter of my virtual objects in Unity.
  • How to get VR Essentials Pack ? I have a plus account . How can I get VR Essentials Pack ?