Orbec Astra for skeletal tracking Hi
Has anyone reading this done any development using the Orbec Astra depth camera? What has been your experience? If used for skeletal tracking, did you use Nuitrack or Orbec's beta SDK?
Not sure whether to get one of these or instead one of the still available Kinect for Xbox One sensors on Amazon.
I'm coding an app that will be shown to a Client this coming Wednesday, so help now would be a lifesaver.
I Need one reliable WorldAnchor. I have an object that has a script attached which implements tap-to-place, but I've Extended the behavior so that when the user places the object, a WorldAnchor is attached and saved using a WorldAnchorStore.Save() call (this happens after deleting any previously saved anchors with the same id, of Course).
Disable, Enable and Reset ArCore Hello,
I'm working on a geo-referenced app, to discover some AR placeholders in several locations.
To preserve the battery I think to disable ARCore while the player is just walking to the new location (but the app must stay open because there's a map in it that show the placeholders positions).
1) So to disable ARcore I use -- arcoreSession.enabled = false;
2) Next. to enable it again I use -- arcoreSession.enabled = true;
3) At the same time I have to reset AR camera position (to...
Import from Autocad a 3d map Hi, I'm looking for a plugin, asset or something to use in Unity to start a project for make a wakaround in an autocad 3d design,
Is there a way to do this ?
Thank you Community
In apple’s app review, arkit is not working Have you ever see this happen?
We test nearly all device and this never happened.
But in apple's review, our app got this pic, arkit is not working, all background is black.
(I am sure camera is not covered and app has the camera authority)
Notice: Vuforia Target Manager performance issues Hello,
We are aware of the performance issues with the Vuforia Target Manager and are working hard to resolve them ASAP.
Apologies for any inconvenience, and thank you for your patience.
-Vuforia Engine Support
Load 3D FBX model in runtime from sharepoint Hey Guys,
I am trying to load 3D FBX models in runtime to a AR scene. I am using vuforia and AR Kit SDKs. Please help me find a solution. The idea is to load all the models in a secure sharepoint and access the models in the AR camera scene.
Where does FocusSquare get its position? In the UnityARKitplugin, FocusSquare.cs places the Focus Square cursor on a plane:
var screenPosition = Camera.main.ScreenToViewportPoint(center);
ARPoint point =...
Calculating time till photons Hi,
I'm trying to calculate the time that is going to pass until the rendered image is displayed by the VR display (aka time till photons) in Unity's OnPreRender() event on an Oculus GO. Sadly the OVRPlugin provides no method to calculate this.
I think this shouldn't be to hard to do as the display is showing the image in a fixed interval (= the display refresh rate), if we measure how much time passed since the display showed the last image it should be possible to estimate when it will...
I'm trying to transition a project to Vuforia Markerless Tracking / Ground Plane that used the ARInterface scale methods mentioned here (currently working fine with ARKit) so that things like physics and particles work at real world scale but placed model...