I just started looking at SteamVR, it looks like it may have everything I want... Supports Oculus, Vive. Has some pre-defined scripts, a decent example scene to learn from and some useful prefabs to reuse.
I started with VRTK because I thought SteamVR only supported Vive and after taking a quick peek at SteamVR, it seems as though I could...
Performance implications of stereo SBS vs Over / Under in panoramic shader videos Are there any performance implications of videos with SBS aspect ratios vs Over / Under when using the panoramic shader? Stereo SBS videos have a 4:1 aspect ratio, which makes it seem possible that they're less performant than a 1:1 Over / Under video source, but I don't understand enough of what's going on under the hood to know for sure.
I can play in editor and everything works fine.
When I build the project and test, nothing happen in he headset. It remains in the white space and I can't do nothing. But I can see the build is launched because I see my scene on my computer screen.
On my first try, it wasn't able to find open_vr.dll but I copied the file from plugin to my build.exe folder.
there is no other exception in my output_log.txt.
I am using ARCore for the first time for a project.
I'm trying to scan a QR code and make an object appear next to it (to test positioning) and stay at this position even if I move away. QR code is scanning well using the ZXing library, and the object is appearing and staying.
However, if I scan the QR code from a close distance, the object will appear next to it but not at the exact same location every time. If I scan it from a far distance, the object will appear very far...
Question about TrackedPoseDriver PoseSource (Bug?) Hello,
i want to track my VR (Vive) controllers with Unity 2018.2.0f2, in the previous version i used the classes from the XR namespace (where you had to get XNodes or something like that and update the position/rotation of you actuall object manually).
I found a example somewhere were they uses the TrackedPoseDriver component for tracking instead, which updates the transform based on the tracking.
But my problem is that i don't understand the Pose Source behavior or maybe this is a bug....
TextMesh Pro build errors in Unity 2018.2 I have installed Unity 2018.2 and was preparing a quick sample app for HoloLens (MR). When I created the Visual Studio solution from Build, it got a bunch of errors on missing SDKs from TextMesh Pro project. Please note that, I am not using any TextMes...
Interract with desktop while in VR Hello,
I am building a two player VR experience with a HTC Vive.
One player is wearing the headset and the other is on the computer, interracting with the environment.
Both player use the same instance of the game.
I had no problem adding a desktop only UI as SteamVR does not render Screen Space overlay canvas.
But now I'm trying to make the desktop user create objects in the 3D world by clicking the position he wants the objects to be instantiated.
To do this I do a raycast from the mouse...