Forums

  • How to light objects correctly in 360 photo/video skybox scenes so they look real? Hey all
    How does one setup lighting etc in Unity so that virtually added objects to a 360 photo or video scene look like they're really there – because this is super important for a POC we're trying to build?

    For eg – how can we make the sphere look like it was there in the sky when the 360 photo/video was taken?

    ARCore & ARKit api's provide Light Estimation which is great for real-time apps. Is there...

    How to light objects correctly in 360 photo/video skybox scenes so they look real?
  • Unity 2018.2 for Oculus Go: ” DllNotFoundException: Unable to load DLL ‘OVRPlugin’ When we import our project into 2018.2, we get these errors and the oculus has disabled VR.

    I did a logcat and found the errors below. I know that unity has its own built-in OVRPlugin, so it seems to be a conflict. We tried a build with the most up to date oculus utiliies installed. And we also tried one where we only installed the scripts that we needed from the oculus utilies, and relied on the unity DLL that is included. Same result.
    Downgraded to 2018.1 and it works.

    Is this a known...

    Unity 2018.2 for Oculus Go: " DllNotFoundException: Unable to load DLL 'OVRPlugin'
  • Why does the floor look closer than it should? I've got a simple scene with the camera positioned 1.6 meters above a platform. I have verified that the camera position is correct by logging it, and also by putting a scale reference next to it. In both the Unity editor, and when built for the Oculus Go, the position is correct and I can see the top of the reference cube, as expected.

    But when looking at the scene in VR on the Go... the platform looks much too close to my eyes. It's about waist high. Moreover, the surrounding scenery,...

    Why does the floor look closer than it should?
  • New Release 7.2 Patch (SDK 7.2.23) Today we’re launching a patch to Vuforia Engine 7.2 (7.2.23) which includes some critical fixes: For iOS developers, we fixed an issue which caused AppStore submission failures In Vuforia Fusion, we’re expanding the number of ARCore supported devices ...
  • Open Door using OculusGo\GearVR remote Anyone know how will approach opening a door naturally by grabbing the door with a laser pointer and use the motion on the controller to open\close the door.

    I couldn't find anything online, happy to get references or assets \ tutrials that might help
    thanks
  • HMD rotation issues with SteamVR Hi I've got a wierd issue with the rotation of my HMD with a steamVR project.

    I created the project on my home computer and everything is fine. When I brought the executable into work, when I run it, if I look in one direction (lets say 'North') the HMD works fine, if I rotate the HMD to the east, the view tilts wierdly, and now tilting my HMD 'rolls' the camera and rolling the HMD 'tilts' the camera - like the X&Y axis have been reversed.

    I've loaded up unity on this same machine to see...

    HMD rotation issues with SteamVR
  • How can I set the list of supported vr devices via code? The function to GET a list of available devices returns a string The function to SET a list of available devices takes a string ...and yet... whatever string I set ("Cardboard", "Daydream", "Oculus" ... they all appear...
  • NEW VR HEADSET: PVR IRIS – The Next Generation of VR Adult Entertainment – Now on Indiegogo Hey guys,

    We're the team behind PVR IRIS - The next generation of VR adult entertainment.: pvr.fun/iris

    We launched on Indiegogo last week and we have already hit 54% funded. I wanted to share our project with you, since this is a place for your VR heads to hang out, in the hope that some of you might find it interesting.

    Our project started by breaking down the process of someone “loving themselves” and created a product that seamlessly fits into the ritual and enhances the...

    NEW VR HEADSET: PVR IRIS - The Next Generation of VR Adult Entertainment - Now on Indiegogo
  • Upgrading to 7.2.20 I used the "Upgrade to Vuforia 7.2.20" link in the Unity Inspector. However, following this I cannot build in Xcode 9.4.1 Code (CSharp): dyld: Library not loaded: @rpath/Vuforia.framework/Vuforia     Referenced from: /var/con...
  • Upgrading to 7.2.20 I used the "Upgrade to Vuforia 7.2.20" link in the Unity Inspector. However, following this I cannot build in Xcode 9.4.1 Code (CSharp): dyld: Library not loaded: @rpath/Vuforia.framework/Vuforia     Referenced from: /var/con...
  • PhotoCapture not called while running in Hololens Hi,
    I am trying to make an app that would capture photos in Hololens. I have followed the tutorial and almost copied the tutorial code. When I run it on my computer in Unity it works and takes a photo with my webcam. But when I run it on Hololens it doesn't work.
    My problematic part of code is here:

    void Start() {

    startHeadPosition = Camera.main.transform.position;
    newHeadPosition = startHeadPosition;
    dIndikator.text = "";

    CreateScene("Test");


    Debug.Log("\n Taking...

    PhotoCapture not called while running in Hololens
  • a quick question about API Good day! Where I can find information, where mentioned Graphic API for use in VR on desktop platforms (Windows, Mac OSX, Linux)? Thanks in advance!
  • HoloLens – AR Foundation / Tracked Pose Driver? As scaling content on the HoloLens and WMR headsets to table size causes both particles and physics to act... oddly, I was wondering if the AR Foundation has been gotten to work with these devices. I know that it was mentioned as a target goal at GDC. ...
  • How to use nonverbal sounds to trigger actions in unity (VR)? (like humming) Hi all,
    I'm trying to create a VR experience in with the person triggers a growth script with their voices or hum- nonverbal speech. could you please help me with scripting this way of triggering action?

    ps: something close to what happens in this VR piece: ()
  • How I could do it in Unity? Hi All I found this AR job in the web and I love it !!! Since I am staring with ARKIT development, Is there any tutorial to learn to do it in Unity? Could anybody help me with that? Thanks for your time Alejandro