Set Unity World Origin at anchor Hi, I have a set of different scenes, and for the game to work as intended, I would need to set the World Origin (0,0,0) on an anchor placed by the player in the first scene.
Is it possible? Or instead of doing that, should I make all the objects of a...
Inconsistent Behaviour with Motion Controllers and Camera I am certain others have encountered similar issues. First the unpredictable behaviour of the camera changing elevation has me baffled. Ive noticed the same behaviour even inside the Cliffhouse in Windows 10 Mixed Reality Portal. Somethings your viewin...
How to Change Grab/Interact Button on SteamVR? Using SteamVR for Oculus Rift, The standard button for grabbing an object is the frontal (or index) trigger, but since I am grabbing a Fire Extinguisher that I wish to eventually use the index trigger to "shoot" it to put out some fire. So I'd use the lateral (Hand) button (Grip) to keep holding it, and the trigger to Spray it instead.
I already got the line to use the button in a general use (Equivalent to Input.GetKey(KeyCode.key)):
I noticed that the Vive HMD works fine without SteamVR, but I'm not sure how and where to add controller support, as they don't "simply work".
Any pointers would be greatly appreciated.
Unity SDK with tobii 4C Hi guys,
I would like to ask if someone can help me, I am trying to understand how can I implement the eye movement into Unity speaking about the scripting, I have downloaded the unity SDK but still find myself lost. I am looking to do a spinning cube...
Update Vuforia Image Database Hey there,
maybe it's a general question concerning the Unity Editor, but I want to update the Vuforia Image Database in Unity and replace an image target with a complete new one.
How do I update a database without messing everything up in the Asset-Folder?
Getting an error on the HoloLens
"Failed to commit the depth buffer via CommitDirect3D11DepthBuffer. Error Code '0x80070057'"
(Filename: C:\buildslave\unity\build\Runtime/VR/HoloLens/VRDeviceHoloLens.cpp Line: 560)
Only happens occasionally (once out of ten launches)
Anyone have a clue what it's related to?
.NET Scripting Backend using 4.x
Enabled Shared Depth buffer in Windows MR SDK
Hi guys, i have a question about The Valley VR Demo Hey dudes, the VR demo I've been working on finally passed the Oculus submission process and is available to download..
Thanks to everyone who gave me advice on the forum, and if you've got the time please check it out!
Multiplayer AR Synchronize worldspace Hi,
for studies we invent a jenga-AR-Multiplayer. Singleplayer is allready working fine and a "windows-simulation" with multiplayer also works.
But when bringing it together i have a problem.
Here is the szenario:
Player-H (host): starts g...
Shader.SetFloat not work Hi,
I'm trying to set a uniform variable for one shader used for multiple materials.
In unity editor the result is what I want.
I set Shader.SetFloat("variable", value) and my result is acchieved.
Inside the hololens nothing happen.
Do you have any solutions or work around?
Is this a bug?
play external ambisonic audio in 360 video player Hi,
is there a way to load from disk an ambisonic wav file (without having to import it in the asset and use the inspector to mark as Ambisonic) and reproduce with resonance audio ?
Thanks and regards
Get Name of Found Image Target Hi! I've been looking all around the ITrackableEventHandler documentation and related forum posts, but can't seem to figure it out. I want to be able to get the name of the target that has been found.
I read somewhere that you have to put the trackable event handler in the Image Target in Unity, but I'm dynamically loading a database of Image Targets, and ideally would be able to change the image target behaviour outside of specific image targets...is this possible?