There seems to be a problem with the ARPointCloud's Points property.
Running on a iOS 12 beta iPhone 8 with ARKit 2, the Vector3.
Logging lenghts of both arrays, I get values like:
"GetPoints: pointCount 803
GetPoints: verts 200"
which clearly don't fit into each other nicely.
Here's the original code with some logging inserted:
how do i set multiple cameras(VR Camera & non VR Camera)? Hi there, i'm trying to set multiple camera. and i'm using MRTK(Mixed Reality Tool Kit)
One camera is HMD Camera(Samsung odyssey), and another camera is non VR Camera(Just using Unity Camera. not Mixed Reality Camera).
I want to output a view of another camera(Unity Camera) in one camera(HMD).
I tried to set inspector value, modified depth value , but HMD camera is not showing another camera.
How can i output a view of another camera in an HMD camera?
have a nice day
Oculus Go with Linear Color Space looks Darker than Expected. We have set Graphics api to Opengles 3.0 and Color Space to linear. Our Build Looks more darker then expected(Compared with editor view and cardboard build in IOS).
3)Target : Oculus Go
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Turn Roll a Ball into AR game Hey There,
I am new to the Unity world, and I have just finished the Roll a Ball tutorial to get a better grip on the interface and basic functions.
I wanted to know how it is then possible to use this platform and export it as an AR game to an Androi...
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So far there is no much clues I can find from my beta testers report.
Logfile command line doesn't really give much data of this crash.
Crashes happened to certain HTC Vive users, not all however.
Could someone please point me to correct direction to fix this crash on Steam?
Is there a way to save the detected surface and the chosen anchor? I'm trying to make a scene to instantiate a surface and choose an anchor to spawn the object. This information will be saved and used in other scenes. The point is that the user won't have to search for a new surface and anchor every scene.
Thank you in advance
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I've seen many people on YouTube testing inside the Unity Editor by hitting the Play Button. This does not work for me, is there a specific set up to do this? It would really help and save me some time.
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I am trying to make a VR experience in Unity using google VR where the user loads up the program and your put into a 3D room. I have done this by taking 360 videos of a room that leads into a hallway and moves down the hallway into other rooms. Wh...
Augmented reality for PC standalone Hello,
I'm looking for a tool able to track objects in a video, to create a standalone on a PC. Some plugins like Vuforia seem OK but are only for mobile devices if I understood well.
Do you know a plugin that I could use in a PC standalone ?
Thank you very much by advance.
AR Hand Recognition and Tracking Trying to develop a hand tracking application/game using just Unity, Vuforia and any other intergrated SDK's, which would need to play/work on any RGB camera device.
Please advise if you know of a way to make this happen?
*Note, not looking to use Leap Motion, Intel Realsense or any other external camera.
Making AR Object A auto move to AR Object B
I need example code to make a cat move to a rat auto when it saw a rat card but i do not know about code that make check about the distance between the two and if its less than 2 units i set the cat to move towards the target which in that case is ...
Possible 2017.3 Hololens/UWP image loading regression? I have a project that loads some image files jpg & png from the streaming assets folder at runtime which then uses them as textures. This works in the editor, emulator and Hololens on 2017.2 and prior versions. Since migrating to 2017.3 it has stop...