Deploy Hololens App from a second machine Hi all
I am fairly new to Unity and programming, so apologies for my ignorance. I have tried searching for a solution to this but cant seem to find anything to resolve my problem.
I am using Unity 2018to create a Hololens App, i have successfully bui...
Rendering problem Vive Hi all,
I googled almost the whole day without any findings similar to my problem. So I hope you guys can help me.
Whenever I go into Play Mode in my project, it just renders the scene in a small rect in the bottem left corner and the rendered scene ...
How to add url in unity for vuforia Hello,
so I made an app adding tracker and video, but now I would like to add video from custom URL to show it in AR (Vuforia). In Unity I changed to video link in Video player option, but it does not work, it still gives the video I had before (uploa...
Rendertexture with stereo rendering modes (it doesn’t work) I would like to be able to use RenderTextures in VR so that I can perform postprocessing effects. At this exact moment, I am attempting an effect where a shader is used to paint a surface with , like a "portal" from Portal, or like a stencil buffer (I am not using a stencil buffer because I may add additional effects later). It does not work. I am getting different failure modes depending on which "Stereo Rendering Mode" I use.
I have a minimal example project in this git repo...
Vuforia 7.2 camera settings and arcore I've updated my project to Vuforia 7.2 and imported the ARCore plugin. The Ground Plane is now working amazing on my Samsung S7 Edge. However, I'm unable to focus the camera properly.
Before, I'd have it so if you tapped on the screen, it would focus the cam by using this code:
possible to live stream Gear 360 in Unity? Greetings,
Is it possible to live stream Gear 360 view in Unity, on a program running in Windows?
I think Gear 360 only connects to Samsung phones via bluetooth.
but it has the option to broadcast to yutube, fb, or Samsung VR.
Is it possible to get th...
My primary desire is to fire haptic events on Vive, Oculus and windows MR controllers without needing to import the SDK's for these headsets.
Image Tracker issues in ARCore 1.3.0 I downloaded ARCore SDK to 1.3.0 and the latest update from the Play Store.
In previews version the Image Tracker worked fine.
But in the current version even if it recognize the image, the next frame there's already large drift, even if the phone stays in place, and after a few frames there's a need to locate the marker again...
I noticed that the some meshes are included in those vr sdks, but some aren't.
And I also noticed that in SteamVR, those missing vr controller mesh models are bundled.
My question is: is it "safe" to use the mesh in steam vr? I mean, can I use it for proprietary usage in Unity Product as a controller model?
ARkit for android I have been doing research into whether the arkit sdk can be used to build to android in unity? I can't seem to find a conlcusive answer yet.
I am curious to find out because googles arcore sdk can be built to ios using cloud anchors. I was wondering if the arkit plugin could be used on android devices.