Forums

  • How to switch on webcam in playmode Hi,

    I started to work with vuforia and unity 2018. Why in playmode my webcam doesn't work? It could really speed up my work.
  • Textures not rendered when model is scaled down I'm having some trouble with dynamically loaded models with textures.

    Let me explain a bit about what my application does. It's a model viewer and is able to parse model data (hierarchy, transforms, meshes, textures, etc) out of files. It then dynamically loads the model using Unity's dynamic mesh generation feature.

    This is also a HoloLens application, although this problem is not HoloLens specific. It's important to note that it's a HoloLens application because I have to be able to...

    Textures not rendered when model is scaled down
  • Lightweight Development. I watched this video on Hololens developement with unity on Youtube.: My question: Two questions: #1 Do you HAVE to have the full Visual Studio. I use Visual Studio code for unity scripting just because it is lighter and less resource heavy. #2 F...
  • Unity App – Customize Changes from Admin Console to reflect in app . Hi all, I am new to Unity and AR. I am looking forward to building a generic application in unity using a web console where admin defines labels and movements of parts of a 3D model. something like this . . How do get started? I have been doing the ...
  • How To stop FocusSquare Plane detection after the Focus is found? Hi I am trying to build using ARkit Examples- Focus Square scene.So after the FocusSquare detects a plane it is again tracking for plane.How to stop it? Code (CSharp): foreach (ARHitTestResultType resultType in resultTypes)    ...
  • Spatial Audio I'm making a game for both Rift(Oculus Store and STEAM VR) and Vive on STEAM VR and currently using the Oculus Spatializer that's included within Unity. I need to get better 3D audio, such as Occlusion behind walls.

    I tried GVR audio by Google...but I know that has been replaced with Resonance Audio.

    And I know that there is now STEAM Audio and that Oculus has a asset in the Asset Store for enhanced audio.

    I've already created a lot of code that hooks into the default Unity AudioSource...

    Spatial Audio
  • SteamVR Oculus controller input I'm trying to get the input working for my Oculus touch controller using the SteamVR plugin. Here's the code I have so far:

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using Valve.VR;
    5. using Valve.VR.InteractionSystem;
    6.  
    7. public class InputAssignSteamVRController : MonoBehaviour {
    8.  
    9.     private InputManager inputManager;
    10.     private float inputValue;
    11.     private float inputValueLast;
    12.  
    13.     public string inputID = "Click0";
    14.     public...
    SteamVR Oculus controller input
  • Model Targets in Unity 2017.3 I already posted this in the Vuforia forums, but that place always seems dead, I'm sure I'll have more luck here.

    There seems to be an issue with the model target generator app for 2017.3.
    The model target sample scene ( with the lunar module) correctly displays its 2d guide view.
    However, generating a new dataset ( all the regular steps, import unity package, add new database, activate it, disable the sample one, set up model target with the right database) seems to be working. On play,...

    Model Targets in Unity 2017.3
  • Issue with baked GI. Looks good in editor, lots of artifact in build. Hi, Im bringing a game I did for Windows mixed reality. I want to bake lights and shadows in each scene so it runs better, but I'm having issues with baked GI. I am using subtractive lighting mode with mixed directional light. In the editor everything looks good, when I build the apk, there is a lot of artifact that moves when camera (head) is moving. I also enabled generate lightmap uv on each model I am using in that scene.

    This is what I see when I run the apk....

    Issue with baked GI. Looks good in editor, lots of artifact in build.
  • Render capabilities in AR Hello guys, I am in a VFX industry and I am extremely new to unity. I am not sure about the limitation of mobile rendering of a animated 3d character in unity. I will really appreciate if someone can shed some light on it. I am looking into making a A...
  • Oculus Touch Controller Side Trigger Stops Working After First Test Hey everyone,

    I'm building a program in Unity 18.1.4f. A possibly important note is that I started building the game in Unity 17.4.2f2 and updated Unity and the brought the game up to the current version as well. Over the past week or so I've found that when I test my game, the side trigger will work the first time and I will be able to grab things. If I end the test and then run another test, the side trigger on both controllers is no longer responsive. Restarting Unity makes the side...

    Oculus Touch Controller Side Trigger Stops Working After First Test
  • How to check ARKit world tracking quality Hello! I am running into an issue where players are using my AR app in poorly lit environments and having really bad experiences due to ARKit not being able to keep its orientation accuracy. Is there a way I can retrieve some sort of tracking quality...
  • How to de-register a targeted in a daqri app, after it was found so I can reuse it. Good day,

    I am working on a Daqri application. What the app does it searches for a marker and activate tasks and when the user presses finish it should return to scanning. And search for the same marker and repeat the same tasks.

    But when I re-scan at the moment it says "The target 'C:/Users/Dondoo Studios/Desktop/Daqri Unity Project/Assets/StreamingAssets/3ybml_small.png' is already registered.
    UnityEngine.Debug:LogWarning(Object)". Meaning I can't re-scan the same marker.

    Please help...

    How to de-register a targeted in a daqri app, after it was found so I can reuse it.
  • Google ARCore Rendering Issue I set up the Google ARCore example project the other day and I was able to run the HelloAR scene fine. Yesterday however, I tried to run it again and I'm getting some bizarre rendering problems. It appears to be rendering multiple times in various mirror states, which change depending on orientation. The point cloud dots aren't being cleared every frame, making weird symmetrical lines everywhere. The real world isn't displayed apart from some smudges that might be the camera trying to...

    Google ARCore Rendering Issue
  • Arkit 2.0 Disable Vertical Planes Has anyone else experienced (with the arkit 2.0 beta) the vertical planes still being enabled despite plane detection being set to 'None' or 'Horizontal' only? Has something changed in the recent update of Arkit?

    I have noticed a 'remotearworldconfiguration' item (or similarly named) gets spawned into any unity scenes containing the arcameramanager script which seems to directly interfere despite me not being able to find anywhere to prevent it from being spawned.