Is it possible to use the Hyperkin VR in Unity? I found a cheap vr headset and controller online called Hyperkin.
Is it possible to use the Hyperkin VR in Unity?
How to match geometry and photosphere Hi all, I need to build something like a matterport virtual tour. Is there any trick to the fading of the photospheres and the matching with the 3D scan model, or is it just real world cam position + scaling the bubbles to the right size, backculling s...
Cloud Anchors Across Sessions Possible? Using Cloud Anchors for iOS, so far, it seems that anchors are not resolved by the same phone if I host them in app session 1, then close app, restart app, and try to resolve the same room in session 2?
Or did I oversee anything?
thanks for the help!
How to do foreground/background cameras with VR? In High Frontier, in any outside space view, we use two cameras: a background camera that renders nearby planets/moons (as well as the Sun) at a greatly reduced scale, and a foreground camera (set to Don't Clear) that renders all the nearby objects at normal scale. This ensures that nearby objects (e.g. a spaceship) properly occlude background objects (planet, moon) even though, in fact, they might all be occupying the same mathematical space.
MTG scale is interpreted wildly in Unity. Hello,
I am using
In my MTG Project I am using a model (imported obj) of a car, where scale dimensions are set to cm.
The resulting MTG Display:
View attachment 273923
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Too many duplicates of the same object when I tap on screen! Hi everyone,
I am fairly new to vuforia! I am trying to make a virtual pet kind of game with it. My Main problem is when I run the app on my device (ios iphone6) I can make the object appear but when I tap another place of the floor it duplicates my ...
Native multiplatform AR APIs (preview) So.. making this thread because I haven't seen anyone talking about it yet on these forums, since working with AR API's that are platform specific, the idea of a unity native multiplatform API has my excited as I won't have to worry about separating out ARKit and ARCore references in apps built with Unity (messy stuff).. Haven't tried using the experimental ARinterface yet but it sounds like the Native multiplatform AR APIs will be using part of the arinterface - or something else entirely?...
Told you it was dumb. I'm sorry if someone's already asked this I just can't seem to find an answer
So lets say I hit an object with a event trigger and mesh collider with a physics raycaster. How do I select it? I have been successful in making a unit move with a controller but that's just one unit. I want to be able to look at another unit for a second and it...
Interested in AR project? Hi
Hopefully, this is correct place to publish the message. I did not find a place where I can a message about cooperation on an AR project.
Is somebody interesting to join a new AR project? We would like to talk with experienced Unity 3D developers...
ARCore SDK console error: `SpatialTracking’ does not exist in the namespace ÚnityEngine’ Just following the instructions from the google developers website to get ARCore running in Unity leads to this console error:
Assets/GoogleARCore/SDK/InstantPreview/Scripts/InstantPreviewManager.cs(32,23): error CS0234: The type or namespace name `SpatialTracking' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
And furthermore I have: Assets/GoogleARCore/Examples/CloudAnchor/Scripts/ARKitHelper.cs(50,71): error CS0246: The type or namespace name...
Macbook Pro + Vive + eGPU + 5K? Are there any Unity Mac devs out there doing VR?
I assume I at least need an eGPU box to get some decent graphics. The sonnos was good I heard.
However since eGPUs came out, they all seem to require an external monitor, so having a 5K screen seems t...