Door interaction in a project for Google Daydream VR Hi! I'm new to unity and vr and i want to make a little project, a building where you can explore inside.
For this project i have samsung galaxy s9 and google daydream vr set.
I searched on the internet examples of how to do door interactions like opening a door and i couldn't find any for daydream. I only found for Hive Vr using SteamVR and VRTK. And i was wondering if i can adapt what i saw here and insert the buttons of daydream mini controller.
Daydream 6dof controllers Is it possible for me to develop 6dof daydream app or game note that I don't have lenovo mirage with 6dof controllers. In another way, can I control the 6dof controllers from the unity editor ?
Teleportation with Oculus Go Hey.
I uploaded a scene to my Oculus Go.
I created this scene with the tutorial: https://gamedevacademy.org/an-introduction-to-teleportation-in-vr/
I get the scene opened with my Oculus Go and can look around.
I see all the parts that I made in the sce...
Mobile VR performance constraints I want to create a google cardboard game, but I don’t know what the performance constraints are. What texture sizes? How many faces/triangles? What shaders? I know that post processing is unnafordable, but that’s all I know.
Display Markers/Waypoint Symbols in Unity Hello,
I am currently working on a VR-Project with the HTC Vive in Unity. I Want to place some markers on objects. For that, I created a canvas with the symbol in it. The canvas render mode is in "screen space - camera". I already wrote a sc...
How to integrate Unity animation with 2D overlay text? Hi, I am a beginner. I need a solution to link my animation to the 2D overlay text. The text is about the data for the animation. As animation process changes, text changes. Is there any hints or alternatives on this topic?
Is there a Vuforia alternative that actually works on the Hololens I have a working app that uses Vuforia markers to precisely define a coordinate system in the app. That works really well. Now we asked Vuforia what the license fee would be to use this in production and the answer was ... lets say outrageous. So I'm tasked with replacing Vuforia but should use the existing markers if possible.
I have installed and set-up the latest Vuforia with Unity (v2018.3.7, so Vuforia came installed with Unity).
This video shows you that it works: https://imgur.com/bFYERdp
But it also shows that Device Tracker/Extended Tracking is not working. The model disappears when the Image Target (the book) is out of sight. And I eve carried out the correct step (https://imgur.com/9EWHR6K)
What am I doing wrong? I can't think of anything as its only 1 step for enabling this...
HTC Vive System Tracker capacities Hi, I am developing a AR/VR joint environment between the HTC Vive and Microsoft Hololens, my project centered around using the vive as tracking of objects and sending the info to the hololens, currently I am using the vive controller with the object a...
I cant touch object After when I detect the floor and make the objects show, and than when I thouch one of the object to change the scene, It dosent work but redetect the floor and show the objects again... do you know how to solve this??
thank you TT
VRTK object snapzone but allow rotate and still be grabbed Is there a way to snap an object to a snap zone but still allow the user to rotate it via the hand rotation. and If the user moves the hand away without releasing grab, the object goes back to the user? This is to simulate a tool interactive with an ob...