Forums

  • Augmented Image – Unsupported image format. When trying to create a new augmented image database I am getting an "Unsupported image format." error within Unity. I am running ARCore 1.2 and Unity 20181.0f2. Any ideas what I need to do to fix this?
  • cross platfom VR – Oculus + Mobile ? Im developing a VR tool where It would be amazing if I could integrate cross platform support between a VR set and a mobile phone using google cardboard or a gearVR. I already built my working tool as a mobile app, now I have to dive deep into multilayer functionality as I've never played around with this before.

    Im really bad at looking stuff up and I was wondering If anyone has any nice guides on cross platform multiplayer, any technology or procedures I should be familiar with, or any...

    cross platfom VR - Oculus + Mobile ?
  • Oculus / Mobbile VR cross platfom? Im developing a VR tool where It would be amazing if I could integrate cross platform support between a VR set and a mobile phone using google cardboard or a gearVR. I already built my working tool as a mobile app, now I have to dive deep into multilayer functionality as I've never played around with this before.

    Im really bad at looking stuff up and I was wondering If anyone has any nice guides on cross platform multiplayer, any technology or procedures I should be familiar with, or any...

    Oculus / Mobbile VR cross platfom?
  • Co-view VR view on iPad Hello everyone, Is there any solution about co-viewing VR content on an iPad ? for example, I have one visitor with VR google cardbroad or Gear VR, I want to see what he is watching in my iPad. iPad is connected in the same WLAN as Google Cardbroad. ...
  • Black screen with unmounted headset (oculus) since 2017.4 We need our program to continue rendering the camera, even if the oculus is unmounted. Before this was possible with run in background, and additionally having listeners on the mount / unmount events that manually disabled the UnityEngine.XR settings -...
  • How to using Locatable Camera 4x4Matrix in Unity Hello, Everybody?
    I am trying to use augmented reality with HoloLens just as described in the Locatable Camera documentation.
    URL : https://developer.microsoft.com/en-us/windows/holographic/locatable_camera

    And the result is three 4x4Matrices. (CameraCoordinateSystem, Viewport, Projection)
    I want to use these to set the Position and Rotation of Unity camera.
    It has much more errors than the distortion error in the document.
    But I don't know what to do.
    How can you calculate the...

    How to using Locatable Camera 4x4Matrix in Unity
  • is there any plugin available for unity where i can share my visual to other hololens ? Hi All, I am trying to do the shared experience in like sharing screen like remote desktop option in skype and team viewer. But i havnt found any plugin or sdk for that. I tried to do the shared experience using Hololens Tutorial 240 and 250. But fo...
  • My AR Game My AR Game : AR Dragon Trainner AppStore: https://itunes.apple.com/en/app/ar-dragon-trainner/id1299391935?mt=8 View attachment 282999
  • ARKit face tracking examples crashing on iphone x. I've got the AR examples running just fine but all the examples that uses face tracking make the app crash instantly. Camera permission are assigned. Any ideas?
  • Oculus Go Buttons + Handedness in plain Unity [SOLVED] Hi there, Can I detect button presses on the Oculus Go controller using plain Unity (no plug-ins from Oculus) input buttons/axes and the InputManager? The docs only seem to address the remote and the touch controllers. Secondly, is it possible using ...
  • Remove Vuforia from project Hi guys, since Vuforia has been natively supported by Unity, I'm having difficulties removing it from a project once it has been imported. So, how do you go about this ? I have tried removing all of the related assets, as well as deleting the UnityPackageManager folder frm outside Unity. The scriptable object representing its configuration always finds a way to pop up in the Resources folder, and every scene takes a hold of the MainCamera, attaching a Vuforia Behaviour on it.
  • Oculus Go Buttons + Handedness in plain Unity Hi there, Can I detect button presses on the Oculus Go controller using plain Unity (no plug-ins from Oculus) input buttons/axes and the InputManager? The docs only seem to address the remote and the touch controllers. Secondly, is it possible using ...
  • Cardboard app crashes when loading a new scene Hello!

    My cardboard app (build) crashes all the time when I try to load a new scene after completing level one. There's a sign in my scene and when I click on the sign it should load a new scene. This works perfectly on my PC but crashes on my mobile. The camera freezes after clicking on the sign, nothing happens and then i get a message "app stopped working". The "level 2" scene is lighter than the first one and the app size is 75MB. What might be the reason for crashing/freezing? The code...

    Cardboard app crashes when loading a new scene
  • Json Top Level Hello Folks, currently I am trying to import a top level array json file.. The issue is: it runs in unity editor w/o any issue but when I execute a Windows Store hololens build I got this error: InvalidOperationException: Handle is not initialized.&...
  • How to make videoplayback with metadata + cloud Reco in unity ? can you help me, How to make videoplayback with metadata + cloud Reco in unity 2017.3 ? i still newbie using Vuforia and Unity.