Forums

  • ARCore + Vuforia Or Alternative Hi Guys, Pretty simple. Trying to get some marker based technology in ARCore. So I have a marker in the world (can either be a image or geometry, whichever is easier), which is reconised and a GameObject is then Instantiated at that point. From there ...
  • Vuforia 7 bugs and problems Hi,

    I just wanted to raise a few issues that I've encountered with Vuforia 7 after upgrading my project to the newest Unity build:

    1. iPhone X camera is noticeably lower resolution than in Vuforia 6: despite setting the Device Mode to CAMERA_OPTIMIZE_QUALITY. I can attach screenshots if anybody needs that.

    2. Camera autofocus is not working with either iPhone 6 or iPhone X. Not tested on Android device yet, but despite explicitly switching the focus mode to FOCUS_MODE_CONTINUOUSAUTO it...

    Vuforia 7 bugs and problems
  • ARKit remote with anchor Hi, is the ARKit remote being extended to be used with anchor image tracking? It would be extremely useful to have this feature. Thanks
  • vuforia with kit-kat 4.4.4 hi sir i use vuforia for scan target and play alpha channel video it work fine on any system but if the system is kitkat 4.4.4 it not work fine hang the tab, can i get any help ?
  • How to get the position of a Hololens Clicker? I want to control a gameobject with a clicker movement,so i want to get the position of Clicker.I try to use the method below,but its no work,the method "TryGetPosition()" always return 0.How to solve the problem,thx for reply. InteractionM...
  • Vuforia-Cloud Recognisation not working I am using Cloud reco for Unity and it doesn't identifying Targets from cloud. steps i done for configuring Vuforia in unity is below :

    Unity 5.5.0f3 (64-bit)
    - Download Vuforia 6.5
    - Add licence key in Vuforia Configuration
    - Drag AR Camera from Prefab
    - Drag Cloud Recognisition Prefab
    - Drag Image Target Prefab
    - In cloud recognisition add Secret key and Access key
    - in image target select Image Target type : Cloud reco
    - but it is not working

    Unity 2017.2.0.0f3 (64-bit)
    - Download...

    Vuforia-Cloud Recognisation not working
  • NavMesh Surface in ARKit Hi there,
    I am trying to dynamically create a navmesh by a script, I have a plane which is created dynamically and it's position is constantly updated. I add the navMeshSurface component and build the navMesh, however it's empty. Looking through it using the NavMeshTriangulations I see the vertices and triangles are 0. The dynamically created object has a plane mesh (mesh filter) and that mesh has real values for vertices and triangles, when this plane mesh is used to generate a navmesh it...

    NavMesh Surface in ARKit
  • ARCore – Lean touch – Move object in X and Z axis (I want to Lock Y axis) Hi,
    I have created object moving app using ARCore. for object move purpose I have used Lean touch it works fine, But I want to lock axis Y it's overlapping my ground plan.
    Please help to solve this issue.
    Thanks in advance.
    Sweetan M
  • Vuforia Android build, split(obb) apk BUG. [SOLVED] Hi Vuforia community. Im find Vuforia split(obb) application bug in Android. Vuforia version 6 and 7. Unity 2017.x.x. Repro steps: 1. Added Databases in VuforiaConfiguration. 2. Make Android build without split application option - Work Fine. 3. Enabl...
  • Switching Multiple Scenes With Single AR Camera Hi Guys,

    This particular topic has been discussed in a few other threads but I haven't come across a conclusive answer. I am trying to prototype an app to switch between multiple AR scenes using the same image target and a simple UI/buttons. Fairly easy to implement using the SceneManager class but problem comes when the AR camera is destroyed and a new one is created from the new scene causing a brief blackout & delay.

    To avoid this I have attached a simple DontDestroyOnLoad script to...

    Switching Multiple Scenes With Single AR Camera
  • Submitting ARKit apps to AppStore without Face Tracking The current latest version of the Unity ARKit plugin includes some native calls to Face Tracking Configuration that will trigger an App Review failure on non-Face Tracking apps because they use TruDepth API without providing a privacy policy.

    We're in the process of fixing this problem for the latest plugin code, but in the meantime, you have two options for submitting your app:

    1. You can submit your apps with an older version of the plugin that does not contain the face-tracking code:...

    Submitting ARKit apps to AppStore without Face Tracking
  • Vuforia registration issue I'm trying to create an account with Vuforia. But when I click create, it gives me a "System Error" pop up.

    I have filled in the details as required. I have refreshed the captcha multiple times, I am not entering any
    strange characters or funny looking email addresses.

    I have also tried different web browsers with ablocking disabled.

    Anyone else having this problem?
  • Vuforia Ground plane Entire Picture Hello!! 1- What is the life cycle of Vuforia ground plane. 2- How tracker start tracking .. ? 3- Any event when new plane is detected ..? or how its detected ..? 4- Is its necessary to keep looking for new planes when you have found one ..? 5- If ...
  • Failed to get rendering parameters for main camera on HoloLens Enabled shared depth buffer for HoloLens and getting this issue. 2017.3.0p4 Bug Report 995002 -Create a new project. -Switch build platform to Windows Universal. -Go to the player settings and enable XR and add the Windows Mixed Reality SDK -Switch ...
  • ARCore Drag (Move,Rotate, Scale) Move is not working Hi,
    I have created a product showcase using ARCore. I used (lean touch and TPD) for Drag (Move, Rotate, Scale),
    While I used Lean touch That time Drag (Move) it's not working.
    Note: When I touch the camera that time camera prefab is missing while I used in Lean touch.
    When I used TPD That time Drag (Move, Rotate, Scale) it's not working.
    Can you please help me to solve my problems.
    Thanks in advance.