- [Hololens] Changing color not working I'm trying to change the color of the cube once it's pressed, I'm trying to change the color of the cube once it's pressed, but when I click it does not change color.Code (CSharp):
- How to implement Cached Spatial Mapping on the device with Unity? So, I wanted to use the cached spatial mapping route instead of continuous ( https://developer.microsoft.com/en-...n_ux#Cached_versus_Continuous_Spatial_Mapping ).
You see it in a game like Fragments -- first step is to sufficiently map a room. On subsequent loads, the same room is loaded. You can select from a previously mapped space.
I was trying to implement this with Unity, but it doesn't seem to be supported. I've downloaded Microsoft's...
How to implement Cached Spatial Mapping on the device with Unity? - Game Freezes After Unity Screen Hey guys,
Majority of the time, my game freezes right after the unity screen fades to black and just stays there.
Maybe 4/10 times, it would actually continue to my first scene.
This is a Google Daydream game, I think i may have messed up a settings somewhere.
This is what i see when launching the game on my phone. Do you see anything that could point me to the issue?
PS:For some reason I can't paste the entire log, It makes my post activate their spam filter. I don't know how to fix...
Game Freezes After Unity Screen - Daydream review failure due to IAP initiate in 2D screen Hello community. I am having a hard time to pass the Daydream review with my app. The reason provided by Daydream team is following: The app switches to a 2-dimensional view unexpectedly This is caused by user trying to buy some IAP for the first ti...
- Mixed Reality 250 – No session available for one HoloLens to join with another HoloLens hosting it This is the same question as this StackOverflow post right here, but with modified text to avoid spamming.
This week is my last week of a university internship I'm completing.
Earlier today, I worked through the Mixed Reality 250 tutorial. I'm stuck with trying to join a...
Mixed Reality 250 - No session available for one HoloLens to join with another HoloLens hosting it - VR/AR Scene crashed in XiaoMi Hello, Right now i'm developing a VR/AR game and I already have 2 scenes. 1 that only have VR in it (I use VR Samples for creating the menu) and the main scene that has AR camera in it. I already test it in other device and it worked fine. But when I open it in XiaoMi (Redmi X4) the scene that has VR/AR in it just crashed. I'm using Unity 2017.3.0f at the moment. Can anyone Help me with this problem?
Thank You All. - What do I need for occlusion ? I was attempting to write a script that would turn the mesh renderers off if they are behind a vertical surface with AR kit 1.5. I tried to do this by taking all the game objects in the scene that didn't have a tag "Plane". Then got the direction from the camera to the object, I would cast a ray from the camera towards the current object. If it hit anything other than the current object, in this case vertical planes, it would disable the mesh renderer. Didn't work as expected so after...
What do I need for occlusion ? - Drag object (Move, Scale, Rotate) on surface in ARCore Hi, I want to create an object draggable(Move, scale, rotate) on the surface. please help me. Thank you.
- Introducing ARCore: An Android AR SDK for Unity Google ARCore SDK preview for Unity requires Unity 2017.20b9 or later and Android API SDK v24 or higher. ARCore enables AR development for the Android ecosystem. With ARCore you can create brand new AR experiences for Android or extend existi...
- projet convert video 2D to virtual reality 3D in Unity with Oculus Rift Hello, I post this topic to see if it was possible to make an application to convert a 2D video into a virtual reality video. Know that the video will not be exactly like a real 3D movie. The rendering of the video will not be like the ones that are m...
- Click a Button with Daydream Controller Hello, i want to click a Button, which is on a Canvas in world space. How can i do this, using a Google Daydream Controller? i have GvrControllerMain, GvrEventSystem, and GvrControllerPointer (sibling to camera) in my hierarchy. On the canvas i replac...
- ARKit 1.5 has been released (ios 11.3 is rolling out) I have merged the "Spring2018_update" branch on Bitbucket to the default, since iOS 11.3 is rolling out today, and ARKit 1.5 is included within. This means you can publish some apps on the store that use the new ARKit 1.5 features! For mo...
- Taking pictures from the Unity editor I'm trying to follow the instructions here to get pictures working from the emulator in the Unity editor, but so far I keep seeing: Failed capturing photo (hr = 0xC00D3704). Does taking pictures work from the emulator in the Unity Editor?
- xcode project generation bug in Windows. Please fix it in the next version. I know where is the bug now.
In the Vuforia.UnityExtensions.Editor.dll, there is a class named PostProcessBuildPlayer in the namespace Vuforia.EditorClasses.
There's a line hard code like below. The bug is caused by it.Code (CSharp):- private static void ProcessPbxProj(string xCodeProjFileName, PostProcessBuildPlayer.Framework resFiles)
- {
- //...
- streamWriter.BaseStream.Seek(-3L, SeekOrigin.Current);...
- Arkit anchor position How to fix the position of the object after detcted surface, when i am trying move close to the object it moves away. I want exactly how "ar dragon" app fixing the position of dragon after summon and disabling the plane detection.
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