The Vuforia AR app development platform is now integrated in the Unity 2017.2 Editor (currently in beta) and delivered through the Unity download assistant.
If you're not already familiar with Vuforia - we're the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform (Android, iOS & UWP) apps for the latest handheld and headworn devices using the best enabling...
ARCore + Vuforia Or Alternative Hi Guys,
Pretty simple. Trying to get some marker based technology in ARCore. So I have a marker in the world (can either be a image or geometry, whichever is easier), which is reconised and a GameObject is then Instantiated at that point. From there ...
ARKit remote with anchor Hi,
is the ARKit remote being extended to be used with anchor image tracking? It would be extremely useful to have this feature.
vuforia with kit-kat 4.4.4 hi sir
i use vuforia for scan target and play alpha channel video it work fine on any system but if the system is kitkat 4.4.4 it not work fine hang the tab, can i get any help ?
How to get the position of a Hololens Clicker? I want to control a gameobject with a clicker movement,so i want to get the position of Clicker.I try to use the method below,but its no work,the method "TryGetPosition()" always return 0.How to solve the problem,thx for reply.
Unity 5.5.0f3 (64-bit)
- Download Vuforia 6.5
- Add licence key in Vuforia Configuration
- Drag AR Camera from Prefab
- Drag Cloud Recognisition Prefab
- Drag Image Target Prefab
- In cloud recognisition add Secret key and Access key
- in image target select Image Target type : Cloud reco
- but it is not working
NavMesh Surface in ARKit Hi there,
I am trying to dynamically create a navmesh by a script, I have a plane which is created dynamically and it's position is constantly updated. I add the navMeshSurface component and build the navMesh, however it's empty. Looking through it using the NavMeshTriangulations I see the vertices and triangles are 0. The dynamically created object has a plane mesh (mesh filter) and that mesh has real values for vertices and triangles, when this plane mesh is used to generate a navmesh it...
Vuforia Android build, split(obb) apk BUG. [SOLVED] Hi Vuforia community.
Im find Vuforia split(obb) application bug in Android.
Vuforia version 6 and 7. Unity 2017.x.x.
1. Added Databases in VuforiaConfiguration.
2. Make Android build without split application option - Work Fine.
This particular topic has been discussed in a few other threads but I haven't come across a conclusive answer. I am trying to prototype an app to switch between multiple AR scenes using the same image target and a simple UI/buttons. Fairly easy to implement using the SceneManager class but problem comes when the AR camera is destroyed and a new one is created from the new scene causing a brief blackout & delay.
To avoid this I have attached a simple DontDestroyOnLoad script to...
We're in the process of fixing this problem for the latest plugin code, but in the meantime, you have two options for submitting your app:
1. You can submit your apps with an older version of the plugin that does not contain the face-tracking code:...
Vuforia registration issue I'm trying to create an account with Vuforia. But when I click create, it gives me a "System Error" pop up.
I have filled in the details as required. I have refreshed the captcha multiple times, I am not entering any
strange characters or funny looking email addresses.
I have also tried different web browsers with ablocking disabled.
Anyone else having this problem?
Vuforia Ground plane Entire Picture Hello!!
1- What is the life cycle of Vuforia ground plane.
2- How tracker start tracking .. ?
3- Any event when new plane is detected ..? or how its detected ..?
4- Is its necessary to keep looking for new planes when you have found one ..?
5- If ...