I'm working on a native rendering plugin which can be used in VR (Microsoft MR).
The scene perfectly works without VR, but with VR turned on, the content rendered by the plugin can't be visualized together with basic 3D game objects.
The plugin itself is pretty simpel. It just renders a polygon with D3D11. It is triggered by a camera command buffer (AfterForwardOpaque). In addtion to that, there is one single cube in the scene. Once this one is enabled and cut by the viewing frustum of...
Many of our users have been complaining about this bug, as sometimes SteamVR will switch focus away from the game window when the game is started. Looking at the bug report it looks like it won't get fixed for Unity 2018.3, and we definitely can't upgrade our production version of our game to a beta...
Oculus integration teleportation not working I'm using unity 2018.3.7f1 with the oculus integration 1.35. The teleportation demo scene is acting strange. When you teleport using the thumbstick it moves you to the desired spot then to another spot far behind where you started. In most cases it's so far back you fall off the ground plane. I've tried messing with all the components but haven't found anything that fixes it. Anyone else having this problem or know how to fix it?
I'm playing around with Hololens and magic leap and would like to know the best approach to generate content on the spatial mesh?
For example: if you want some grass and rocks appear on the floor?
I'm considering doing raycasts into the space from the user's point of view, and where it hits the spatial mesh I could instantiate prefabs. But maybe there is a more intelligent and controlled way to do this?
Like this is my current setup:
- a particle system attached to the camera that...
Improving Tracking and reduce drift Hi
Working on an ARPortal app using ARFoundation.
Currently testing against iOS.
Am noticing a bit of unwanted drift once I enter the portal.
Is anyone aware of any tricks or tips to improve tracking of placed objects?
Update Coordinates for Sharing World Anchor Hololens I am currently trying to spawn an object and allow players to spawn and move objects around the scene. I am able to anchor the players, spawn the objects, and move the objects. However, I found an issue where the Unity coordinate system does not update...
Recommand stop use Vuforia. Here is south korea.
We made education app based on vuforia AR.
This app is for public school serviced by government for public educate by freely.
Last week PTC(Vuforia compony)'s attorney send document.
They asking $34,397 per year/app. ((
It total 50 apps. per year $1,719,850 ?????????????????
It's for free public education service by government.
Unity tech you know?
Unity3d base included "Vuforia".
How can doing like this?
This is free public education service. How can do like this??
Multi Target for one object It is possible to split a giant image (like 10*10mt) into small parts and use them as a marker for place & track a big object into the scene?
Like, if i have a big picture printed on the floor and i want to spawn something on it, covering the image...
My project has to do with OpenNLP package c# where i tokenize the string into words and show hand signs for each word.
I have some doubts in this regard.
1. Our input is voice (sentence). How/Where do i write the code for accepting the input?
2. I want to make a game Object and dynamically change the object to show different hand signs. Is there any more efficient way to do it? If not, how do i implement it?
3. How do I make use of OpenNLP in...