AR Core or Vuforia Hi,
I am just about to start developing for AR and wondered which route I should take?
I have a Pixel 2 phone so AR Core would be fine.
I believe that AR Core would be the best route with regard to distribution - is that correct?
thank you very much
World Canvas not displaying on Cardboard As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera.
I can see the Canvas elements displaying in the Game view until I hit play, and then they disappear when the view changes to the VR mode in Game view. When I hit Play again to stop the test, the Game view no longer has the Canvas showing either!
I have tried setting the Layer on the Canvas and it's children to Defualt, and UI, with the same results...
Geo Arc Map from Unity Asset Store Hi,
Does anyone know of any good tutorials on the geo arc map and how to best integrate it with unity.
Or how to use it with unity really.
Kindly appreciated if you could point me in the right direction.
Many of you have asked about ARKit 2.0. Apple announced it and released Beta today. We're right there with them - for example the Lego app that was shown at the keynote uses the version of the plugin that we're releasing to all developers today.
Need VR game to maintain at 90 fps Hello, I am developing a VR game for the Oculus store, however, there have been some issues when they answer back. They require the app to run at 90 fps minimum. Whenever I am in the menu it does stay like that, but when I enter the game scene, it drop...
HMD removed or put on I have noticed that this code only says the user in present with a Vive
if (XRDevice.userPresence == UserPresenceState.Present)
Vuforia errors on iOS Build I imported Vuforia to use with my project the same way I did previously when I was working with ImageTargets, but now with Ground Planes (and probably a Vuforia update) I'm not able to build the project for iOS without the following errors. Is there something else I need to import? Or is this an issue with the Vuforia libraries?
Clipping objects “behind” a higher plane
I have been playing with ARCore a bit this morning (and I am pretty new to Unity). Any thoughts on how to clip part of an object if it is "behind" a higher plane? You can see in this picture, their is a surface detected that is the coffe...
Clipping plane shader Hello,
Any idea on how to create a transparent shader for a mesh plane so that my 3D model will be visible only above the plane , giving a feel that it emerges from the AR tag.
View attachment 281590
Implementing Recenter button like full dive If you had tried full dive app on your phones, you must have noticed the button to recenter your headset. It appears as you gaze the floor, follows a circular orbit and also follows the position of the reticle(attached image). I'm trying to implement a button similar to that, can any suggest me a way to do it. Thanks in advance!
Vuforia Suport For Linux Editor When will the Linux editor get proper Vuforia support? According to users in this thread here, the Unity Editor for Linux supports the legacy Vuforia download for Unity. So it seems there's no real reason except the lack of the option in the installer.
Just to clarify, I'm not asking about a Linux build target. I'm asking about Vuforia SDK support for the Unity Editor on Linux. Seems there was a...
In initial 2018.1 releases, the VRModule engine code can get stripped out of builds in certain situations. If you notice that your built project doesn't correctly enter VR Mode when run, it could be due to this issue. Here are the settings where this can occur:
1) VR is enabled.
2) Scripting Backend is set to 'IL2CPP'.
3) Strip Engine Code is checked. (this is the default when IL2CPP is enabled)
4) No scripts in the project...
Multiplayer Google Cardboard with UNet? Hi everyone. I was hoping to make a Google Cardboard (and eventually Daydream) app multiplayer. I expected it to be fairly straightforward. Make and spawn a player prefab with everything attached. I'm only turning on the Cardboard stuff if it's the local player. This prevents the situation where there's several cameras rendering at once.
When I only have one player in the scene, the camera renders appropriately. However when I add in other players, I get the error message - "There can only...