Controller the paddle on a breakout Game I'm trying to create a game similar to brick break but in AR.
basically the paddle that will kick the ball will be controlled via an image target, when vuforia detects that image target it'll create the paddle on top of it, I'm stuck figuring out how to do this.
Best Practices for reducing battery drain Does anybody have any thoughts/tips on how to reduce the overhead on AR apps generally? Getting alarming amounts of battery drain running AR on mobile devices. Just two minutes of use can drain a battery from 100% to about 40%! Most users won't put up with that I suspect.
I go through the instructions step by step to test Instant Preview on the HelloVR Demo Scene:
-Android platform selected
-Android version to Nougat 7.0
-VR for Daydream enabled in Player Settings
-USB Debugging enabled on phone
-USB plugged in and set file transfer (as opposed to charging only)
Press play in the editor and receive:
"Virtual Reality SDK Daydream is not supported in Editor Play Mode. Please...
The Vuforia AR app development platform is now integrated in the Unity 2017.2 Editor (currently in beta) and delivered through the Unity download assistant.
If you're not already familiar with Vuforia - we're the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform (Android, iOS & UWP) apps for the latest handheld and headworn devices using the best enabling...
ARCore + Vuforia Or Alternative Hi Guys,
Pretty simple. Trying to get some marker based technology in ARCore. So I have a marker in the world (can either be a image or geometry, whichever is easier), which is reconised and a GameObject is then Instantiated at that point. From there ...
ARKit remote with anchor Hi,
is the ARKit remote being extended to be used with anchor image tracking? It would be extremely useful to have this feature.
vuforia with kit-kat 4.4.4 hi sir
i use vuforia for scan target and play alpha channel video it work fine on any system but if the system is kitkat 4.4.4 it not work fine hang the tab, can i get any help ?
How to get the position of a Hololens Clicker? I want to control a gameobject with a clicker movement,so i want to get the position of Clicker.I try to use the method below,but its no work,the method "TryGetPosition()" always return 0.How to solve the problem,thx for reply.
Unity 5.5.0f3 (64-bit)
- Download Vuforia 6.5
- Add licence key in Vuforia Configuration
- Drag AR Camera from Prefab
- Drag Cloud Recognisition Prefab
- Drag Image Target Prefab
- In cloud recognisition add Secret key and Access key
- in image target select Image Target type : Cloud reco
- but it is not working