Forums

  • SteamVR CameraRig camera not defaulted to HDR All,
    I'm studying up on progressive lighting and overall VR best practices before i start my first Unity 2018.3 VR project. I noticed that the CameraRig camera has "Allow HDR" unchecked. Is there a reason why? Will this kill performance?

    thanks in advance

    Ken
  • GVR Reticle Not Expanding? I have five scenes where it's working perfect - and this one that it's not. The red dot appears but does not expand when over an object. I have checked and rechecked and cannot figure out the problem. As a test I just have a sphere with a sphere collider and a EventTrigger calling a look at method in my manager. Reticle distance is good, debug rays are poking through the sphere... reticle expansion rate, size etc is the same as in my other scenes. Tried deleting all the GVR components and...

    GVR Reticle Not Expanding?
  • Hybrid app “none” XR setting doesn’t start in VR mode on Mirage Google says that unity recognises daydream devices with XR set to none as default and daydream as the next in the XR list. However when I tried this on the Mirage, is showed a black screen in 2D mode. Anyone had any luck with auto detecting VR at the ...
  • ANY solution for SINGLE PASS STEREO BLOOM and TAA (removing the noisy edges of shiny PBR materials)? Talking about mobile XR. (oculus platform sadly...if anybody affiliated with HTC reads this, send a vive!) About 8 months ago decided to put some Unity projects in storage until it was possible to get single pass stereo bloom and TAA (or sometimes called XTAA) to function properly (didn't function at all then and tried MANY ways) in mobile XR apps.

    Thanks in advance for a solution!
  • BTC-Widget Overlay [HELP] Good evening, I am trying to figure out how to overlay the BTC-Widget asset from the Unity Store and get onto a dollar bill, I am not sure how to enable it on the Plane/Image Target. (This is an AR-Vuforia project)
  • Vr unity errors I recently modified my VR setup, and went to test it in VRChat, I crashed several times.

    "Ok, you crashed in VRChat, why post your issue here?"

    Its because I found out that no vr unity games/programs were functioning. (Unreal engine was working for some reason)

    I'm not very familiar at using unity, so I would very much appreciate it if anybody could help me with my issue.

    VRchat error:

    VRChat
    gameoverlayrenderer64.dll caused an...

    Vr unity errors
  • ANY solution for SINGLE PASS STEREO BLOOM and TAA (removing the noisy edges of shiny PBR materials)? Talking about mobile XR. (oculus platform sadly...if anybody affiliated with HTC reads this, send a vive!) About 8 months ago decided to put some Unity projects in storage until it was possible to get single pass stereo bloom and TAA (or sometimes called XTAA) to function properly (didn't function at all then and tried MANY ways) in mobile XR apps.

    Thanks in advance for a solution!
  • Steam VR 1.2.3 + Mixed Reality Controllers + Net 4.x Problem Hey guys i was testing some things in VR and found that if you switch unity runtime to Net 4.x and open any demos of Steam VR mixed reality controllers will lose textures they are black. switching to 3.5 Net and everything works like a charm did anyo...
  • How to Impliment a Virtual Button with Vuforia 8 I have updated the vuforia and now I have the 8 Version but at the prefabs I cant find any VirtualButton. Can anybody help me how to implement it?
  • How can I change Daydream Material values? Hello, :)
    I'm newbie at Unity

    I'm stuck to change Daydream Material Values in Runtime such as Base Color, Emissive, Texture and so on.
    When I use 'material.color = Color.red;', it didn't work on 'Daydream / standard' shader.
    And I have no ideas about how can I access to values of Daydream shader in Runtime,.

    I searched about changing Daydream Material values, It was hard to find it. :(

    Would you please help me and other newbies?
    Thank you!!
  • How to do a Gaze Selection Radial to transition from one Unity scene to the next scene? VR Unity and VIVE Do you know how to do a Gaze Selection Radial so when someone looks at a round “Enter” button, this transitions from one Unity scene (a blank splash screen with an “Enter” button) to the next Unity scene (a new environment)? ^ ...
  • BTC-Widget overlay [HELP] Good evening, I am trying to figure out how to overlay the BTC-Widget asset from the Unity Store and get onto a dollar bill, I am not sure how to enable it on the Plane/Image Target. (This is an AR-Vuforia project) Image:
  • VR ARCHITECTURE Good afternoon, everybody, I need help to complete the project in units of architectural type. the exterior and interior are assembled and prepared for bp, you need to connect the teleportation menu and the interception, which are also already prepared...
  • Unity Screen Space Canvas Sizing Incorrectly On ARCameras After updating Unity to 2018.3 and Vuforia to 8.0.10, Unity's Screen Space Canvas doesn't size properly on the AR Cameras. I've tested them on normal cameras and they size perfectly for them. What appears to be happening is that the height of the screen space canvas appears to be inverted from the actual height. Closer to camera is taller, further away is smaller.

    I've tried creating a new canvas after the scene is running, I've tried switching a canvas between the AR Camera and normal...

    Unity Screen Space Canvas Sizing Incorrectly On ARCameras
  • BUG: Tracked controllers don’t work when using LoadDeviceByName(“OpenVR”) More random regressions from the Unity Team. What else is new :(

    Tested in 2018.2.20.

    Problem 1: When trying to load SteamVR via LoadDeviceByName(), controller tracking never works.
    Problem 2: When setting "None" as primary device, and then loading OpenVR, console is spammed with

    Reproduce Problem 1:
    1. Install SteamVR plugin 1.2, drag CameraRig prefab into empty scene.
    2. Add "OpenVR" and "None" to VR SDK's, in that order.
    3. In frame 1, call XRSettings.LoadDeviceByName("None");
    4. In...

    BUG: Tracked controllers don't work when using LoadDeviceByName("OpenVR")