ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2.Add (System.String key, UnityEngine.XR.iOS.ARPlaneAnchorGameObject value) (at...
Controller not working/showing up in app In my unity project, my daydream controller doesn't show up at all after I build the app. It works if I connect a phone to my laptop as an emulator, but not after I build the app and use the actual controller. It used to work before and it works in other apps, but doesn't work in any app that I build in Unity. It doesn't even work in the GoogleVR Demo apps if I build the apk myself. The controller is definitely connected to the phone so that doesn't seem to be the issue. I was thinking it...
I have the Available Sessions Interface in this sample scene in the SharingWithUNET folder as part of the Mixed Reality Toolkit; I can only use the HoloLens emulator at the moment. When I try to do an air tap on the Start button, for some reason a network session that's supposed...
Screen Position out of view frustum View attachment 264120
I am not able to use ARKit Remote Connection. I am getting this error after connecting to iPhone using Console.Is there any way I can fix this issue?
I need to test my app with GTX 1050 – GTX 1060 Hi,
I am trying to solve an issue with my app that I can't reproduce.
From the stack trace it seems to happen with graphic card GTX 1050 and/or GTX 1060.
The issue seems to be with AnimationCurve that I don't use directly with my code.
The link of the app is https://www.microsoft.com/store/apps/9P4LGPND1VBP. It is free.
Can anybody test it and let me know if the app crashes? In that case I would like to have the unity log.
I am working on creating an app in hololens however I am having trouble get the menu centered. We have it setup to where the user can either walk or use a Xbox controller. The issue is that the button used to enable/disable the menu doesn't always place it in the screen center. I fear that since we have the camera is the child of the empty game object that is used to move the camera, that it is causing issues with the alignment.
Drawing a rectangle/bounding box on display and getting image bytes within it Upon a voice command (e.g. "bounding box") or maybe a gesture, I want to create a bounding box around a portion of the HoloLens display. Perhaps this would require a gesture where I set the location and size of the rectangle. Then, I'd like to grab the bytes of the image contained within the rectangle - essentially crop the image. Can anyone point me to some good tutorials/code for this? I will report back on my progress.
Galaxy S8 crash Hi all,
I dont have an S8+ but many players have reported that my Daydream game is crashing for them on their device almost at the start. It has been working flawleslhy in all the other devices for months so I was wondering if someone else here is hav...
ARCore Camera texture stops updating yet tracking continues Hi
I have an issue using Unity 2017.3.1p3 where the camera texture can sometimes stop updating - ie it freezes - and yet tracking still continues, so then the screen is no longer being cleared(as the Unity camera is Depth only clear) , which is obviously results in a bit of a mess.
My app has to run on iOS and Android. I was using Vuforia's ground plane - only to my recent dismay finding out that ARcore was not being used yet, despite them claiming that it would be when ARcore reached 1.0....