Forums

  • Oculus hand momentum/inertia Okay so I'm currently working on a Vr project and I used Oculus Sample FrameWork in order to get the hands working.
    So I didn't write that part:
    When my character moves, the hands have inertia, like they are a bit late with any of the movement (just when I walk, when I move my hands alone no problem). And to be honest it's quite annoying.

    I found That:

    Code (CSharp):
    1. // Hands follow the touch anchors by calling MovePosition each frame to reach the anchor.
    2. // This is...

    Oculus hand momentum/inertia
  • (Solved) Single Pass Bloom (Legacy Image Effect) Hi. I am searching for someone that can modify the old "original" Bloom Image Effect from Unity. Of course, I know that there is a Post Processing Stack which works with Single Pass, but that bloom is computed in a different way. The origin...
  • ARCore Drifting/Positioning Hello. I ve got a problem with Arcore. When i spawn a model it is moving with my phone also.Even if i use anchors and such. Nothing helps. How to fix the mesh position in ArCore and make it stay on the detected plane?. Thank you
  • Augmented Image center pose not delivering what expected I am looking at getting the position of the augmented image relative to device pose. For this I am retrieving the augmented image pose and the device pose according to the code below. I have started my session with the device pointing to the centre of ...
  • Has anyone managed to make Unity UI dropdown work with SteamVR 2.0? I managed to make interactable Unity UI buttons that play nice with windows mixed reality controllers and SteamVR2.0. That's pretty straightforward.

    I am not so lucky with dropdowns. While I can make the list drop down, I cannot interact with the element of the dropdown list.

    Is it at all possible or am I better off looking for other alternatives?

    I tried googling, one of the options is using a selection ray, but the example I found is outdated (older steamVR) and oculus only. (or using a...

    Has anyone managed to make Unity UI dropdown work with SteamVR 2.0?
  • Video recording/capture with mobile AR? Has anyone had any experience/luck with being able to record your AR experiences through a mobile AR app? I haven't been able to get anything substantial yet in terms of a robust video recorder. Screenshots are fine and easy - but with AR I feel I really need to be able to show more (as just a picture can't show off how cool AR stuff is).

    Anyone had any luck?
  • Can’t test in iPadPro the facetracking of arkit Hi, I tried the scene called "FaceBlendshapeSloth" and did check the facetracking in arkit settings, but the problem I encounter is that, when i want to try it in my ipadpro, a gray-ish blank screen only appears.

    I'm using Unity 2018.3.7f1 and the latest arkit v2.0.

    Any idea how to solve this?
  • how do you detect if an object is in the players hand? oculus touch i need a way to find out what object the player picks up in game. does anyone know how to check in a script what object the player is picking up?
  • Help getting the new windows mixed reality package to work Im new to development with windows mixed reality. I was able to get it working with an older version of unity. but now that everything is updated im getting this error. Ive been searching to forum and was wondering if anyone can help me with these erro...
  • 3d Vision + ortho stereoscopy Hello. I am working in stereoscopy many years and I've decided to move from custom engines to Unity. I've read many topics on Unity and Nvidia 3d vision and from some of them it seemed to be a big problem. But I've tried and here are my successes and fails. My first (and I hope right) attempt was turning on the VR support and use Stereo Display (non head-mounted). As I need as much control over my cameras position, I've created two cameras (one with red background and the second one with...

    3d Vision + ortho stereoscopy
  • Vuforia Cloud Recognition Show 3D object from your cloud target upon detection Hi, I am a newbie in this Vuforia Unity3d and C# but get to learn the basic functionality. I followed the instruction from this page (https://library.vuforia.com/articles/Solution/How-To-Implement-Cloud-Reco.html) and it seems it is now working well w...
  • HELP NEEDED: Single Pass Bloom (Legacy Image Effect) Hi. I am searching for someone that can modify the old "original" Bloom Image Effect from Unity. Of course, I know that there is a Post Processing Stack which works with Single Pass, but that bloom is computed in a different way. The origin...
  • Vive tracker with SteamVR Player Prefab Hi, I am trying to add Vive tracker in my project. I found some tutorials on how to add them to the CameraRig but could not find any information on how to add them to Player prefab. Has anyone tried adding a vive tracker to the Player prefab? Any sugg...
  • Oculus Go can run Oculus Rift Vr Game ? Hello All i just got an oculus go that is it : My Question is , Can i make it run Pc VR Games that i created before for oculus Rift ? there is anyway or it is impossible ? there is anyway to create Pc VR Games with unity and run it on oculus Go ? ...
  • Random object appear on ground plane Hey all, I made program that places flower on ground after tapping it. Is there a way to make flower to be random and not same every time?