Need some guidance on using Interactive 360 sample project Hi where can I find some document or tutorial for using Interactive 360 Example asset available here -
I want create something similar for my current project.
why is my non VR camera working for my htc HMD when I hit play? figured out when in the player settings VR support is enabled all cameras can render HMD's. How do I go about using Steam Camera rig prefabs. Should I use the prefab for the camera that steam uses or add all the crap to my main camera in my game. just confusing what rout to go about after I have imported the steamVR asset store package and trying to figure out wtf to use lol.
SteamVR Moving in the Direction the Player is Looking Hello, we are trying to develop a VR game using the HTC Vive. We want the player to move in the direction in which they are looking when the touch-pad is pressed, but instead we move in the same direction no matter which way the player is looking. Here...
uses-sdk:minSdkVersion 14 cannot be smaller than version 16 declared in library D:\AR3DObjectsAndShadows\Temp\StagingArea\android-libraries\gvr\AndroidManifest.xml as the library might be using APIs not available in 14
Suggestion: use a compatible library with a minSdk of at most 14,
or increase this project's minSdk version to at least 16,...
Camera Disable in Vuforia in Unity I created an AR camera in Unity But It is unable to make the camera visible View attachment 354439
It looks like this, whereas it should be able to show the screen
I already add the key license key in the Vuforia Configuration and add the database card downloaded from the internet. Don't know what to do and please help.
Vuforia databases – Image Target issue Good day! Have some problem about importing vuforia target database to unity. Import is ok, i see in Vuforia configuration two databases: My imported database and VuforiaMars_Images database, but when i create image target, it appears as empty rectangle without default image in the scene and on inspector i see for item "Image Target Behaviour (Script)" next settings
Image Target "EMPTY"
When i click on EMPTY for database, in dropdown i didn't see...
Object moves after image Tracking Found Hey Guys
I am facing this issue :
After placing an object over an image, the Object moves with the camera and not staying over the Image,
How can we Fix this Issue?
remark: ground detection and Device Track Pose is Enabled with optimization for image...
SteamVR 2.0 modified teleport point Hello all,
I'm new to VR development in Unity, in fact didn't get a HTC Vive headset, yet (next week if all works out). I have been viewing a lot of tutorials on Youtube and Pluralsight on setting up SteamVR + Vive in Uinity and have a solid understanding how to set that all up, with pickups and teleporting. For my app, I want the user to not only be able to teleport around a room (several room locations in a house, all loaded in same scene, no plan to loadScenes/Levels). The...
I've done an VR experience for the Vive, which uses SteamVR_LoadLevel to take the user to the SteamVR compositor, with a quad to say what's happening, then loads all the scenes and then goes back to the experience when everything has finished loading.
I now need to do this for Oculus. I'm attempting to use OVROverlay, with...
Image Marker World Center (Vuforia FIRST_TARGET) Is there an analogue of changing the center of the world, I would like the marker to remain still and only the camera be mobile? In vuforia, this is added by setting WorldCenterMode to FIRST_TARGET
What I found is to set each frame of SetWorldOrigin t...
ARKit Face Tracking Implementation details Hi,
I am currently working on a school project that involves using the blendshapes coefficients from the ARKit Face Trackers and I would like to know how the coefficients are calculated.
Can anybody point me to any references (articles, documentation...
Public ip address in Window Store hololens Build Hi guys,
I want to get ip address using c#, in this case i have used 2 or 3 codes.
currentIP = Network.player.externalIP;