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  • Daydream Elements Updates View attachment 251172 We just released an update to Daydream Elements that makes it work with GVR SDK version 1.100.1. Daydream Elements is a collection of Unity tech demos that showcase principles and best practices for developing high-quality V...
  • [Solved] Setting Unity Steamvr 2.2 Locktopoint Only Oncollisionenter I am learning Steam VR with the 2.2 release and the hands are a great. I can pick up objects and toss them around with the throwable script built into the SteamVR plugin. The issue is that all the objects have physics so its hard to place something back in a specific spot. Valve provided a LockToPoint script in the plug in which when used will snap an object back to a point when the object is released however I don't want to snap all the time. I only want to snap when I collide with a preset...

    Setting Unity Steamvr 2.2 Locktopoint Only Oncollisionenter
  • Hololens native plugin fails to load I'm having trouble getting a native plugin to load in a Unity application on the Hololens.

    I'm trying to using the SkiaSharp SVG (https://www.nuget.org/packages/SkiaSharp.Svg/) to render SVG graphics. (I know there is a Unity Vector Graphics preview, but it doesn't support the text element which is important in the graphics I'll be rendering.)

    The package has a couple managed dlls, and native dlls for x64 and x86. (They are tagged appropriately for x86/x64 in the Editor.)

    A...

    Hololens native plugin fails to load
  • inputing gaze point data into unity As part of my thesis I need to create a driving simulation in eye tracker VR. I need to receive gaze point data from eye tracker and then create a UI object at those coordinates in real-time programmatically. My questions are: 1. If...
  • Skybox not showing ARFoundation Hello!
    I'M trying to show a skybox in my AR scenario but I can't move through my placed content and a background skybox.
    How should I get this?
    I show You some screens of how I have it

    Thanks!
  • SteamVR with HDRP Every time I start my Unity project and try to run it, I only get to see one color, as shown in the image below. The only way I can resolve this is by selecting the actual camera on runtime. Once I select the camera I get to see my scene again. I think...
  • Windows MR world scale tracking in Arena based VR. Hi guys, we are building an arena based VR exhibit (location based entertainment) using Windows MR immersive headsets. We have been using anchors to make world scale environment where people use backpack PC to move around arena. What we are not getting...
  • [SOLVED] Cross-platform VR: Squashed input ranges on mobile VR touchpads We're making a project that's launching on all the Android-based VR platforms -- Daydream, Oculus Go, Oculus Quest, etc. -- and we're using Unity's cross-platform XR functionality (TrackedPoseDrivers and Unity InputManager Buttons / Axes) so that we don't have to import the conflicting GVR and OVR plugins.

    Everything has been working really well so far, except that the Input.GetAxis and Input.GetAxisRaw mappings for the Daydream and Oculus Go touchpads are pretty far divorced from the...

    Cross-platform VR: Squashed input ranges on mobile VR touchpads
  • Make An Object Follow And Face An Object While Maintaining Distance From A Different Object. Hello guys ! Currently i have an object that has 3D World Space canvas as a child ! The canvas is currently positioned above the object and is made to face the players camera ( VR camera ) with this code : Code (CSharp): void Update() &n...
  • Moving Objects While Snapped To The Ground Hello guys. I am working on a Virtual Reality project using the HTC Vive. I have to create different ways of interacting with objects. Currently i have a "Laser" on the right controller which lets the user interact with objects (Highlight,S...
  • Unity Model Broken Issue ….when I Zoom In View attachment 404704 hi guys i am making a VR model.. when i put a plant on the ground... so i tried to zoom in. my model looks like broken. what should i do..
  • How To Hide Object, Button Image Target In Editor hi, I'm new to unity and i'm trying to make an AR app , animal card game.
    I have one scene/one AR camera (i'm not sure if it would be better to have one scene per animal) , I have one UI button that pop up when an image target is detected and I want to make more, one for each animal but my problem is that I can just put the buttons in one place in the canvas.
    I would like to know if there is somewhere an option to make my object invisible just in the editor ?
    thank you
  • Extended Tracked Hi, i need help. I use unity2018.2.12f1&Vuforia 7.5.26. My task - dont hide object, after image doesnt in FOV. I made track device pose, positional mode, optimize for images and deleted code OnTrackingLost(). It works incorect. When status is NOT_F...
  • Model Target Loading Times I am working on application with model targets with large models, so even after decimating it has around 1milion polygons. Creating Model Target in generator is ok. But importing model ( changing database to new database) takes even a few hours. Is the...
  • Using Arkit With Arfoundation Render Meshes Partially Hi All, When I make my IOS build using ARFoundation, ARKit and LWRP then its render meshes partially in AR view. I am using unity 2018.3.11f1 and LWRP 4.8.0 , Any Help? Why meshes render partially?