• Black RawImage with RenderTexture from Camera.targetTexture source (Daydream mode only) I have an in-game camera and am using a Camera (not the main Camera) as the camera and using the Camera.targetTexture to render to a RenderTexture which I then use in a RawImage as the viewfinder for my in-game camera.

    This works great in Editor, Android normal mode, but in Android Daydream mode the RawImage is just black. Using the exact same camera to render to a PNG to save when the user takes a picture works great, so it's just the Camera.targetTexture/RawImage part that seems to be...

    Black RawImage with RenderTexture from Camera.targetTexture source (Daydream mode only)
  • SpatialMappingRenderer and collider not available in 2018.3.6 Hi, The SpatialMappingRenderer and collider are missing in 2018.3.x Although mentioned on different parts of the forum:
  • How to fix object above vuforia image target? HI!

    Before I start let me say that I am new to Vuforia and Unity but with expierience with rendering and programming. So I have a basic understanding when it comes to vuforia / unity but it is not great. Consider me a newbie ;)

    My problem is that I try to build an AR-Service for companies in this area. And I would like to use Vuforia / Unity for that. So far I got everything set up pretty nicely but since AR-objects are moving on the mobile camera this whole thing doesn't feel very...

    How to fix object above vuforia image target?
  • Vuforia Activate GuideView on Database Creation I need to either change my database or create a new database for my model target object on runtime. There are some snippets from Vuforia but unfortunately, they are not working for me as they should. E.g. Changing the database: Code (CSharp): pub...
  • Couple questions about older version of MRTK Hi, I am currently creating a finding hidden object game in VR 360 photo using unity. After searching for some tutorials about how to create a VR 360 photo viewer in a sphere and how to use MRTK, I am still struggling with how to use the MRTK in a bett...
  • AR Vuforia video recording hello,
    I,m trying to record AR with image targeting (Vuforia) in android. I found some tutorials but that doesn't work. screen recording also record the buttons and output of recorded video is low quality. so any one have any idea about that? how to record video with AR without GUI buttons of screen and with good quality video output
  • Is anyway to customize head tracking? I searched for a long time, didn't find a way to do that.
    I want the position and the view of the headset separated, not tied together.
  • Capsule Collider not Colliding With Mesh Collider I have a first person Controller for a VR game I'm developing and a map I downloaded for free off the Asset store that comes with the mesh. For parts of the map my character simply falls through the map or seems to ignore the walls. It seems like i've tried every combination of collider and settings but nothing will work. Ive tried adding different types of rigid body as suggested but that also has no effect.
    pls help
  • How to disable extended tracking (like in vuforia) Hi, I am using ARCore and I am not sure how to remove or reference the prefab/anchor after an image has been detected, and then disappear from view. I have a video start playing on detection, and I need it to reset playing when the target image is offscreen. In Vuforia, I could disable extended tracking, but I can't see in ARCore how to do it, or refer to a state when the image is offscreen.
  • 360 Videos – Stitching Issues Hello all.
    Recently started using Unity and I am attempting to make a 360 video.
    I followed a tutorial on the Unity website and was able to get it all up and running, but looking straight up, straight down and to the back, you could see very visible pinches on the poles and a seam running up the back.

    I did a google search and subsequently found many articles of people complaining about the same issue, that the 'sphere' in Unity is not the correct shape, leading to the deformations at the...

    360 Videos - Stitching Issues
  • Oculus Go – Apps built on Unity 2019.1 crash when opening them in the Go Hey there! I was wondering if anyone has been able to run a project built with Unity 2019.1 in the Oculus Go.

    After my main project failed, tried again in a new project with the must basic setup (a new scene, switched platform to Android, added package name, enabled Oculus go then built). The app builds and installs, but crashes on startup in the Go. I'm using the Android SDK and NDK that come with Unity. It's literally a new install of Unity 2019.1.0b4 (tried with 0b3 and same thing).


    Oculus Go - Apps built on Unity 2019.1 crash when opening them in the Go
  • Vuforia edit scripts referencing standard project scipts We were in the process of attempting to edit DefaultTrackableEvent, a script provided by Vuforia for custom integration. However, we could not import our custom class, even if we assigned a namespace manually. We have a class Fader.cs
    public class Fader : MonoBehaviour {}

    Vuforia cannot find Fader class. I've also tried:
    namespace myNamespace {
    public class Fader : MonoBehaviour {}
    Vuforia can't find this, with using myNamespace, and other using refs. How would I...

    Vuforia edit scripts referencing standard project scipts
  • How to determine if app is running on HoloLens We would like to know in our code if an app is running on a HoloLens device or any other platform, like a surface tablet. Is there a #define or runtime check we could use for that? We thought about using VR.WSA.WorldManager.state and checking if it is...
  • Steam VR 2.0 problem Hi guys, how are you?
    We are developing a VR app using HTC vive (1), using Steam VR 2.0. in Unity 2018.3.6.

    We are making a training software in which the main mechanic is walk and we have a problem here:

    The automatic tracking of the position of HTC is disabled in the object that carries the Camera Component.
    We are using Tracked Pose Driver, and it works, but the hand controllers doesn't use the camera as reference, and they run away from it.

    I have some images to explain this better....

    Steam VR 2.0 problem
  • How can I convert from YV21 to NV21 on the VideoBackground shader on a unity app with vuforia? My team is developing an augmented reality app for android and ios devices on Unity 3D 2018.1.3f1 and vuforia cloud recognition 7.1.31, the problem is that in some devices the video format is different, for example on the ZTE v10 we got this graphic bu...