How do you apply a force to Oculus Avatar hands? I've been trying to apply a kickback force to the oculus avatar hands when firing a weapon, but for some reason the hands are not affected at all by any force I try to apply to them. I checked and made sure the rigidbody on them wasn't set to kinematic. How can I go about applying a force to the hands?
Moving Camera in VR – Need Help Hi there - making an app for Google Cardboard and need a hand with camera movement. My Main camera is a child of a Player empty go. I have several keyframed, timeline, animations on Player - in order to move the camera. Fine in Editor - camera does not...
I'm developing a GroundPlane project using the Placement mode to put different game objects in a environment.
But after I put the second game object, I need to reposition the first but it don't is anchored.
Some idea to solve this?
Multiplayer AR Game? Does anyone have experience creating a multiplayer AR game? If so, do you mind giving like a simple code example explaining how it can be setup / pointing me to a good tutorial?
The closest code example I could find was this, but it was written 2 year...
Vulkan Support for Daydream? Using 2018.3.0f2 here and I'm trying to test a VR app (built originally for Vive using LWRP) on Daydream. However, in the XR settings I see a warning stating that "Single Pass rendering requires OpenGL EC 3" when I have Vulkan selected as my graphics API. Multi-pass rendering is greyed out, leaving only Single Pass as an option.
Am I correct in interpreting that this means Unity does not currently support Vulkan for Daydream? If so, is that planned (and where on the roadmap?)?
I would like to create a shared AR, where I would like to:
1. spawn a cube for each player on an ImageTarget
2. allow them to control the position of their cube
3. allow them to see the movements of all other players' cubes
Right now I'm facing an issue where each player can only see his/her cube, but not the other players' cubes.
So far, I'm following the tutorial from Photon Bolt...
Hololens PDF Reader Dear community
What is the best way to display and read PDF documents with the hololens?
I am looking for a simple PDF reader to display a document and being able to read it. And if you can also use links within the PDF that would be a good plus.
Teleport from GVR SDK does not exist? Hello,
I have a question about the GVR SDK (GoogleVRForUnity_1.180.0),
Everyone who uses it uses teleportation to move.
However, there is nothing in GoogleVRForUnity_1.180.0 about it.
Could you help me?
Adding an additional 3dof controller to WMR kit. Anyone else try / test this yet? Issue i am having is the the 3 dof controller needs to be velcro'd to the bottom of the chair which is out of view. When i try this with the regular 6dof WMR controllers i have to look at it (lft controller) before it will start tracking in 3dof or 6dof. I plan on getting a used Samsung or Google daydream 3dof controller to test if i can add this to the input list and just velcro that controller to the bottom of the chair since automatically updates and displays the orientation when...
Applying shaders for postprocessing on ViveCamera Hey guys,
I started for a school project to program shaders and my final goal is to have something "stencil shader like" for the SRWorks AR Framework of the HTC Vive, with which I can replace some specific colored pixel p(u,v) by a pixel q(u...
Try to add physics to VR melee combat Hello everyone, over one year I’m trying to add some physical features to the melee combat in VR games because of the amazing experience that VR bring to me. The basic idea is that the position and rotation of the VR controller will be the target posit...