Forums

  • Standalone AR for pc with unity Hi Everybody,

    I am developing an application that tracks a person movement using an Intel depth sensor, the main problem I have is that i need to place objects in the floor plane(detected by the sensor) using AR with a mark in the floor, I've read online that right now Ar is not supported as an stand alone application, anyone knows if is possible to create and standalone application in unity using Vuforia or any similar plugin?
  • TrackedPoseDriver in 2019.1 Where has TrackedPoseDriver gone in 2019.1? Am I supposed to use something else instead? It's even gone from the docs with the entire UnityEngine.SpatialTracking namespace :(
  • OVRPlayer controller can’t get near to gameobjects with rigidbody (is too far) When I am playing my game, OVRPlayer controller can't get near to gameobjects with rigidbody (is too far).
    That makes too difficult to interact with some objects(the human player have to approach a lot to grab an object)

    What can I do?

    Your help would be very appreciate, thank you!
  • Using OpenVR and Unity.XR with the existing UI Hi all, Apologies if this is answered or detailed somewhere, but I am yet to find it. I have a VR project aimed at Windows Desktop, with the idea to be able to use a VIVE or RIFT headset. I am using 2019.1 I am using Unity.XR and the new XR input s...
  • Switching Between Positional Tracking and Rotational Tracking at Runtime Hello, I have a project using Vuforia 7.5 that starts off in AR. Upon interacting with certain targets, I load a VR scene that will eventually return back to the initial AR scene. While using Rotational Tracking, this transition works fine by calling: ...
  • Creating VR APP using 360 videos with navigation *PLEASE HELP* absolute beginner Hi Everyone, Firstly let me start off by saying i am brand new to Unity and all things tech related. I am a musician who has always been in the sales profession so excuse my complete lack of knowledge and possibly stupid questions. To sum up what i ...
  • VR using multiple TV displays I am very new to Unity3D so please forgive me for this naive question. I am looking to create a VR environment for bees using 4 large TV displays shaped into a tunnel. Is Unity3D capable to displaying onto multiple TV's in a VR-like fashion? 1 camera angle displays coherently onto 4 displays?

    Thanks,
    Levi
  • Photos sphere without distortion at poles Hey guys,

    Any good solutions for photo-spheres, that are not distorted on the poles? Assets are good too!

    I want to use 360° photos I have taken in an AR app. I do not want to use a cube or skybox.

    I've tried many different things but so far have not found a decent solution.
  • Fade to black VR Vive. I simply want to fade to black when I go to the next scene. There seems to be a few ways to do this?? black image with an alpha or steam VR fade script? what is the easiest/quickest way for VR? thanks
  • how to add my own hand models for oculus rift in unity? how do i swap out the hand models for oculus in unity? having trouble finding a solid explanation through google
  • How best to change the model attached to Duplicate Ground Plane Though not new to other more traditional development platforms, i am new to AR. Currently learning/using Unity3D and Vuforia to create a POC for an AR app. I am asking for advise of best practice to accomplish the following user story. Ground Plane St...
  • Support for both: Vive and Oculus Hi

    Is there a way to add support for both on the same game? The plugins and scripts seems incompatible so you can't have one game supporting both VR systems, or so that seems.

    Anyone managed to achieve it? what's the trick?
  • How to increase “augmantibility”? Feature Dots I am simply asking how can i increase these yellow dots to make my target more recognizable? View attachment 378046
  • Vuforia working on editor but on on device My Vuforia app is working on editor perfectly but not working on device (android). On device it does not any respond. What can I do? Vuforia version : 8.0.10:e77b6e2369a2a334abb489af3dba34aa Unity version : 2018.2.7f1 sdk: android-26
  • Fade scene up in ArKit How does one go about fading the scene up in AR kit like the Apple Park example. I tried using a replacement shader but since I use multiple different shaders in my scenes that does not properly account for all objects in the scene. I could implement a...