Forums

  • Which tracking XRDevice.DisableAutoXRCameraTracking has? Hey guys, somebody know wich XRNode has in XRDevice.DisableAutoXRCameraTracking.

    I try this:
    Code (CSharp):
    1. XRDevice.DisableAutoXRCameraTracking(Camera.main, true);
    2. this.transform.rotation = InputTracking.GetLocalRotation(XRNode.Head);
    But have problems with orientation on mobile. If i don't hold my phone in left landscape it will be upside down. With camera AutoXRTracking tracking is okay, but i need it not for a camera. How to do it?
  • Create a VR iOS Application I was wondering if someone would be able to help me out or point me to the right direction to start making VR apps for iOS. I saw the lack of VR apps and thought it would be a nice hobby. All help is appreciated. I have a beginner skill level in uni...
  • [SOLVED] No prompt to insert into Gear VR Hello,

    This is my first time trying to use Unity. I can make a minimal "game" that works in the editor, and appears to work in Daydream/Cardboard mode on Android. But when I build it with only Oculus support enabled in player settings (Daydream and Cardboard removed), it starts up on the phone with one big "eye view" instead of two, and does not prompt me to insert the device into the Gear VR, like it is supposed to. I've tried inserting it into the Gear VR anyway but that just brings up...

    No prompt to insert into Gear VR
  • Saving a Room Scan Hey, I was wondering how a spatial mapping and understanding can be scanned and saved on the device alone without the need of having the development device portal in between, In most popular applications, they are making us scan and save a room in the ...
  • No prompt to insert into Gear VR Hello,

    This is my first time trying to use Unity. I can make a minimal "game" that works in the editor, and appears to work in Daydream/Cardboard mode on Android. But when I build it with only Oculus support enabled in player settings (Daydream and Cardboard removed), it starts up on the phone with one big "eye view" instead of two, and does not prompt me to insert the device into the Gear VR, like it is supposed to. I've tried inserting it into the Gear VR anyway but that just brings up...

    No prompt to insert into Gear VR
  • UWP twice XRSettings.enabled = true crash and exit game Hello, I have a strange behavoir on my game after update from Unity 2018.2 to Unity 2018.3, this is my code : Code (CSharp):     private void EnableVisor()     {         #if UNITY_WSA   &n...
  • How to stop updating camera position when using frame debugger? I want to use frame debugger. But when i use it - camera keeps syncing with HMD (Oculus Rift), So each time i want to change Event number - it update the whole list of Event for new position of HMD. How to stop this updating?
  • Error building Player because scripts had compiler errors but works in editor play mode Hi I have a UWP app and everything runs perfectly when I press the "Play" button within unity. It shows the loading of my on the fly mesh 3D game objects and visual studio builds all of the scripts without any problem. I don't have any using Unity Editor references anywhere in my scripts which I see is a common issue for the error "Error building Player because scripts had compiler errors". When I try to go build my application so I can then port it over to my HoloLens I get this error and I...

    Error building Player because scripts had compiler errors but works in editor play mode
  • I bulid my aplication for android and don’t working Vuforia, but in game mode works correctly I bulid my aplication in unity 2018.2.14f1 and use Vuforia 7.5.26, and in Unity Editor works correctly, on game mode i can see with my webcam how works vuforia but when i build for android don't init Vuforia AR Camera, only see skybox default unity, and Unity don't show me any erros on console.




    this is a screenshot of mobile

  • SpatialMappingCollider could not be found Hi all,

    I had just updated to the latest Unity 2018.3.0f2, and this error pops up, when I opened my project
    The type or namespace name 'SpatialMappingCollider' could not be found

    Is there any functions that replaces this for the new version?
  • How to click on objects when you run the game in Unity Hello everyone I have a noobish question. When I run a Cardboard app on unity I know i have to hold ALT to move the camera around but how do I click on things? I created a small script to spin an object around and a method to start spinning the object ...
  • Problem with VR project and WebGL Hello guys, first time here :D

    I'm currently working on a rather small project in VR (which can be deactivated with a config file). Everything works pretty fine but as I can enable/disable VR I wanted to build to WebGL aswell. I know that VR and WebGL is a mess, and I don't want to go further into that and will stick to non VR for the WebGL build.

    I've currently two problems :

    - I use two config files (basic .txt file with var=value) that are parsed at the beggining to assign...

    Problem with VR project and WebGL
  • Share a User Defined Target I want to open up the possiblity to share a user defined target (UDT). I followed this tutorial in creating a dataset full of targets: https://library.vuforia.com/articles/Training/User-Defined-Targets-Guide Unfortunately I am not able to save this ...
  • Vuforia’s Forums are Melting Weirdest thing I've seen all day, just as a heads up to any fellow Vuforia users who might be able to get word to an employee:

    - The forum is essentially clogged, 9 pages worth of spam in each sub-forum.
    - 40+ spam accounts
    - Topics range from black magic to tantric bullcrap to other bizarre offers, complete with malicious contact information.

    If anyone has the more-immediate ear of a developer or one of their forum admins, seems like a rather pressing issue for anyone who wants to...

    Vuforia's Forums are Melting
  • Can’t play scene in Unity editor, only Mixed Reality Portal Hello all,

    I am playing around with hololens and making some stuff for it. I recently installed Unity Hub and organized my unity installations. I also upgraded windows to the latest version (1809) and can use the Windows Mixed Reality(WMR) Portal. My issue is this:

    I cannot figure out how to make my scene play in the unity editor. It always tries to open the scene in WMR portal. I even uninstalled WMR Portal and when I hit play in the editor, it asks if I want to install WMR portal. I...

    Can't play scene in Unity editor, only Mixed Reality Portal