I am developing an application that tracks a person movement using an Intel depth sensor, the main problem I have is that i need to place objects in the floor plane(detected by the sensor) using AR with a mark in the floor, I've read online that right now Ar is not supported as an stand alone application, anyone knows if is possible to create and standalone application in unity using Vuforia or any similar plugin?
TrackedPoseDriver in 2019.1 Where has TrackedPoseDriver gone in 2019.1? Am I supposed to use something else instead? It's even gone from the docs with the entire UnityEngine.SpatialTracking namespace
Using OpenVR and Unity.XR with the existing UI Hi all,
Apologies if this is answered or detailed somewhere, but I am yet to find it.
I have a VR project aimed at Windows Desktop, with the idea to be able to use a VIVE or RIFT headset. I am using 2019.1
I am using Unity.XR and the new XR input s...
VR using multiple TV displays I am very new to Unity3D so please forgive me for this naive question. I am looking to create a VR environment for bees using 4 large TV displays shaped into a tunnel. Is Unity3D capable to displaying onto multiple TV's in a VR-like fashion? 1 camera angle displays coherently onto 4 displays?
Any good solutions for photo-spheres, that are not distorted on the poles? Assets are good too!
I want to use 360° photos I have taken in an AR app. I do not want to use a cube or skybox.
I've tried many different things but so far have not found a decent solution.
Fade to black VR Vive. I simply want to fade to black when I go to the next scene. There seems to be a few ways to do this?? black image with an alpha or steam VR fade script? what is the easiest/quickest way for VR? thanks
How best to change the model attached to Duplicate Ground Plane Though not new to other more traditional development platforms, i am new to AR. Currently learning/using Unity3D and Vuforia to create a POC for an AR app. I am asking for advise of best practice to accomplish the following user story.
Ground Plane St...
Vuforia working on editor but on on device My Vuforia app is working on editor perfectly but not working on device (android). On device it does not any respond. What can I do?
Vuforia version : 8.0.10:e77b6e2369a2a334abb489af3dba34aa
Unity version : 2018.2.7f1
Fade scene up in ArKit How does one go about fading the scene up in AR kit like the Apple Park example.
I tried using a replacement shader but since I use multiple different shaders in my scenes that does not properly account for all objects in the scene. I could implement a...