Forums

  • Does ARSessionTrackingChangedEvent not fire when using Remote? I could have sworn ARSessionTrackingChangedEvent fired even when using Remote but it's not working. Works fine on device, but it sure would be nice if it worked on Remote. Can anyone confirm one way or the other please?
  • How to swap oculus hand models with my own? (not a noob) I'm not a noob/newbie whatever i just need a rough explanation of the things i need to do in order to get this done. i noticed that people mention the fact that the hand models are created at run time but what i want to know is how i should go about swapping out the OVR local player hands with my own models and do i need to create my own custom hand poses when i swap them out or is there a default skeleton with the animations ready to go that i use (if i need my own skeleton or animation i...

    How to swap oculus hand models with my own? (not a noob)
  • Vuforia 7 Model Targets. Hologram Drifting after Stopping Vuforia Behaviour I have tried the sample scene of Vuforia 7 Model Targets and deployed into HoloLens. The tracking works perfectly. It also works with the model that I wanted to track too. However, I wanted to close and stop the Vuforia Behaviour (meaning the camera ...
  • UWP App with Holographic Remoting Enabled cannot run as Standalone I followed this Unity Blog Post. It works good. Then I build my UWP app. I open it but Mixed Reality Portal comes up. I think, I am doing something wrong but I do not know what is the alternative. Can anybody tell me how to open an UWP app that Mixed ...
  • Vuforia Camera flip issue in iOS We are facing some camera flip issue in our app, whenever we do a force rotation in iOS. In Android it is working absolutely fine. The scenario is, we are calling a web view to call our API link to play video/Audio. As soon as we close the window and g...
  • Any example of the new 2019.1 XR input system? I'm so excited to see there is a new XR input mapping system in 2019.1: https://docs.unity3d.com/2019.1/Documentation/Manual/xr_input.html

    But haven't been able to find any code example showing how to use it.

    Does anyone know how to do something as simple as say spawning a cube in the position of the controller when the trigger is pressed?

    Any help would be much appreciated!!
  • Anyone found a way to make particles properly face the player without flipping? So I'm trying to add some ambient fog to the dungeon I've got in my game and by far the best option I've found is to set the render alignment to facing. This effectively looks how you'd expect where clouds always look full and they don't rotate when you rotate your head, it's just a gradual shift to always face the player. Perfect...except that when you're facing backwards (- on the world Z axis) they flip upside down to face you. It's as though they're all using transform.LookAt without...

    Anyone found a way to make particles properly face the player without flipping?
  • Oculus Go controller not interacting with Unity Canvas I'm trying to use an Oculus Go controller to interact with a Unity canvas, and no matter I do I can't get it to work. I've tried searching on Forums and Google and done everything they've said, read through Oculus' developer blog to see what to do. I added the line renderer to see where it's pointing, made sure it's on the right physics layer, have the latest Oculus Utilities.... Every time I think I get somewhere, there's something else that stops me. I've been trying everything I can,...

    Oculus Go controller not interacting with Unity Canvas
  • Controllers Disappear On Play Using Unity 2018.3.5, SteamVR Plugin 2.2 and SteamVR 1.2.10, HTC Vive and Steam VR Camera Rig prefab, the Vive controllers disappear upon playing my scene. If I press the menu button, they display the Steam menu as expected.

    In Unity, they do not seem to be tracking at all and appear at transform 0,0,0 constantly. They are connected though because I can print debug text when pressing controller buttons.

    So, they just don't seem to render/track. If I start a new project with all the same...

    Controllers Disappear On Play
  • Is there a way to access face recognition api in mobiles cameras? So, I have a huawei mate 10 lite. It's front and rear cameras have face recognition functionality without using any software.
    Also it can some graphics on the detected faces, just like snapchat does.

    Is there a way to access this functionality with unity or do I need to use an asset or a services?

    I saw IBM solution for this but it is not really practical as it uploads the camera feed first to the cloud and run the algorithm there. Based on my understanding from the little info they...

    Is there a way to access face recognition api in mobiles cameras?
  • Panoramic Skybox Shader having a seam/line Hey! So there is this issue, I created the skybox material to put panoramic 360 videos/pictures to the skybox. The problem is, that there is a line where the edge is supposed to be, behind the camera. Does anyone know how to make it disappear? Here i...
  • WebVR 360 Video Playback Hello everyone, I am looking to develop a VR Application (more details below) and I need to play 360 videos. I want to deploy this APP in the web (WebVR) and I cannot make "Video Player" play content smoothly in WebGL. The video appears lagg...
  • Multiple Unity AR projects, merging into same existing xcode project Hi guys, never used Unity or anything related to the AR so after a bit of Googling decided to stop here and ask some questions. We have native iOS application which offers browsing and previewing 360 videos. Now client decided to replace those videos...
  • Relationship between XRNodeState and TrackedPoseDriver Does anyone know it's possible to get the XRNodeState of a Tracked Pose Driver, or the other way around?

    Can't find a way to link the two.

    Why do I need that? Say if a controller goes offline, I would like to hide it's Game Object / 3D model in the scene. This can be done with native SDKs but I'm trying to do it with just Unity native features.

    With XRNodeState I can call a method when a node goes offline, however there doesn't seem to be a way to link that with the actual Game Object in...

    Relationship between XRNodeState and TrackedPoseDriver
  • Cannot connect Unity with Oculus Rift Hi everyone, I have 3D projects that work totally fine with Oculus on other PCs, but not on mine. I have the latest version of Unity2018, the oculus app itself is working fine, VR is supported in the player settings, but nothing works. I tried to inst...