I recently upgrdaded to the DK2 from the DK1 so I would be able to finish my thesis project.
When I run my "game" within unity it seems to run fine. However when I build and run the game while it appears to work (it launches, the menu buttons and start buttons work..) it doesn't seem to launch any of the game code. This does not seem to be VR specific as when I disable VR and build the "game" I have the same issue.
Because it works fine within Unity I'm thinking I am just missing...
How to render 360 video ? Hello All
it is my first time i am trying to render 360 video from inside unity engine ,
i was able to get about 100 png photo as 360 render from inside the vr game
but i don't know how to convert this images to 360 video
which video editor can help me? to import this images
and view 360 inside it ?
any one could help !
ARKit – Session Failure Event handling Scenario
Configuration -> World Tracking Configuration
Now when between starting a session & ending a session, there is a probability of ARSessionFailedEvent to be raised. I would like to know what would...
Access to TrueDepth texture? As the title says, is there a way to access the actual TrueDepth depthmap/pointcloud from Unity with this plugin? Usually, there are also some options to configure it (taker, density, ...)
Compiling on Xcode10.1, to an iPhone 8 (iOS 12). Unity 2018.3.2f1.
ARKitRemote project is Marked as Development Build, and I can connect from an example scene project to the built 'remote' player on the phone.
I've selected the USB option (I've also turned off wifi, just to ensure there's no way it could be talking over that) and I still get REALLY slow (well, I suppose what I consider really slow) performance on the remote. 3fps, maybe?
I've noticed the camera AR from Vuforia show always a black screen when ARM64 is set in Build Settings into Unity. Evrything works fine when ARMv7 is checked.
There is clearly a bug with ARM64 IL2CPP compiling mode with Vuforia / Unity. I'm using Vuforia 8.0.10 with Unity 2018.3.3 on Windows 10. I have download the last samples from the asset store (which bring also black screen when ARM64 is checked).
I have made the test with 3 different phones, Sony XPERA XA2, Samsung A5 2017 and...
Data set table could not be load I created two AR vuforia based games and used unity asset bundles(.dlc) for packaging them. After that, I uploaded those two game to aws s3 and downloading them from s3. Those game are working fine in one single project. When I integrated the same proj...
ARCore to iOS Compatible with AugmentedImages? Hi all,
I'm working on a project with a group using ARCore to create a AR business card using AugmentedImages. One of the things we wanted to do was see if it was iOS compatible. I already saw Google's Quickstart for iOS and that only CloudAnchors are supported for both iOS and Android but I wanted to make sure and not jump to conclusions.
2D/VR apps in UWP? Hello I currently have a WinMR game live in the MS store. On two other platforms, I added the option to allow to users to play it in 2D or using their VR headsets. I achieved this on one platform by packaging two executables, and on the other a single executable and letting the user select VR or 2D at runtime. I would like to do the same for UWP. I was wondering if it is possible, and if so, how to do it. For the record I'm using Unity 2017 to create my game.
I'm using Unity 2017.1.1f1 and the Google Cardboard SDK to develop a VR project and I have the following problem:
I'm using the GvrPointerPhysicsRaycaster to trigger events when looking at buttons (like a light switch). The distance in which the raycast triggers the objects seems to be shorter than it should be. Increasing the RETICLE_DISTANCE_MAX does not have an effect.
On the picture below you see your camera pointing at the light swicth (quad with the number one on it) but it...
Best Way display Live Stream 360 from Url HI,
I am a beginner on 360 video and VR. I read a lot of blogs and articles about how to display 360 video in unity. I could make it work via this post: http://theta360.guide/blog/unity/2015/12/17/Using-RICOH-Live-View-With-Unity.html
My next step i...