• Problems with build and run (program works fine within Unity) Hi all,

    I recently upgrdaded to the DK2 from the DK1 so I would be able to finish my thesis project.

    When I run my "game" within unity it seems to run fine. However when I build and run the game while it appears to work (it launches, the menu buttons and start buttons work..) it doesn't seem to launch any of the game code. This does not seem to be VR specific as when I disable VR and build the "game" I have the same issue.

    Because it works fine within Unity I'm thinking I am just missing...

    Problems with build and run (program works fine within Unity)
  • How to render 360 video ? Hello All
    it is my first time i am trying to render 360 video from inside unity engine ,
    i was able to get about 100 png photo as 360 render from inside the vr game
    but i don't know how to convert this images to 360 video
    which video editor can help me? to import this images
    and view 360 inside it ?
    any one could help !
  • Where do I start with overlaying API text data onto Image Target? I've been trying to extract data from a real-time API counter and overlay it as Texture2D/GameObject.

    I have some scripts that are similar that I can share.


    Pointers are much appreciated. Thank you.
  • ARKit – Session Failure Event handling Scenario Unity: 2018.2.20f1 Apple ARKit Configuration -> World Tracking Configuration Request Now when between starting a session & ending a session, there is a probability of ARSessionFailedEvent to be raised. I would like to know what would...
  • OVR CanvasWithDebug does not transfer purple line render from Locomotion sample scene to new scene Hello, In the OVR Locomotion Sample scene, one has the option to press a button to bring up a VR UI menu in which you can select how you want to "locomote" around the world: with static teleport points, or teleport anywhere in the scene for ...
  • Access to TrueDepth texture? As the title says, is there a way to access the actual TrueDepth depthmap/pointcloud from Unity with this plugin? Usually, there are also some options to configure it (taker, density, ...)
  • ARKitRemote – normally this slow (iPhone 8) Hi all,

    Compiling on Xcode10.1, to an iPhone 8 (iOS 12). Unity 2018.3.2f1.

    ARKitRemote project is Marked as Development Build, and I can connect from an example scene project to the built 'remote' player on the phone.

    I've selected the USB option (I've also turned off wifi, just to ensure there's no way it could be talking over that) and I still get REALLY slow (well, I suppose what I consider really slow) performance on the remote. 3fps, maybe?

    Is this normal?

    Here's a recording from...

    ARKitRemote - normally this slow (iPhone 8)
  • Black screen with Vuforia when using IL2CPP ARM64 (Android) Hi,

    I've noticed the camera AR from Vuforia show always a black screen when ARM64 is set in Build Settings into Unity. Evrything works fine when ARMv7 is checked.

    There is clearly a bug with ARM64 IL2CPP compiling mode with Vuforia / Unity. I'm using Vuforia 8.0.10 with Unity 2018.3.3 on Windows 10. I have download the last samples from the asset store (which bring also black screen when ARM64 is checked).

    I have made the test with 3 different phones, Sony XPERA XA2, Samsung A5 2017 and...

    Black screen with Vuforia when using IL2CPP ARM64 (Android)
  • Data set table could not be load I created two AR vuforia based games and used unity asset bundles(.dlc) for packaging them. After that, I uploaded those two game to aws s3 and downloading them from s3. Those game are working fine in one single project. When I integrated the same proj...
  • ARCore to iOS Compatible with AugmentedImages? Hi all,
    I'm working on a project with a group using ARCore to create a AR business card using AugmentedImages. One of the things we wanted to do was see if it was iOS compatible. I already saw Google's Quickstart for iOS and that only CloudAnchors are supported for both iOS and Android but I wanted to make sure and not jump to conclusions.
  • 2D/VR apps in UWP? Hello I currently have a WinMR game live in the MS store. On two other platforms, I added the option to allow to users to play it in 2D or using their VR headsets. I achieved this on one platform by packaging two executables, and on the other a single executable and letting the user select VR or 2D at runtime. I would like to do the same for UWP. I was wondering if it is possible, and if so, how to do it. For the record I'm using Unity 2017 to create my game.

    Thanks in advance.
  • Steam VR Newbie question: SetActive on a TeleportPoint permanently shows it If you drag a teleport point from the SteamVR Interaction Prefabs into a group of objects in your scene, which you then use setActive on to show during runtime, unlike the default behavior that only shows the point when you hold down the thumb pad, tha...
  • Strange behaviour of Google Cardboard SDK raycast distance Hi,

    I'm using Unity 2017.1.1f1 and the Google Cardboard SDK to develop a VR project and I have the following problem:

    I'm using the GvrPointerPhysicsRaycaster to trigger events when looking at buttons (like a light switch). The distance in which the raycast triggers the objects seems to be shorter than it should be. Increasing the RETICLE_DISTANCE_MAX does not have an effect.

    On the picture below you see your camera pointing at the light swicth (quad with the number one on it) but it...

    Strange behaviour of Google Cardboard SDK raycast distance
  • Have you heard of any popular game development companies that are involved in VR game development? I need to know which game development companies are most active in VR dev segment because I am making a VR game. Give me some ideas.
  • Best Way display Live Stream 360 from Url HI, I am a beginner on 360 video and VR. I read a lot of blogs and articles about how to display 360 video in unity. I could make it work via this post: My next step i...