How to preprocess image before ARCamera Hi
Is there a way by which I can preprocess the camera feed before sending it to ARCamera in Unity?
I am using the latest versions of both Unity and Vuforia.
ARKitRemote no video on device Hello!
I just pulled down the latest ARKit stuff and am just getting started. I am on Unity 2018.2.16f1.
I got the ARKit Remote app built and deployed to my device, and then got it all connected up to the editor, and that all works fine. Tracking is ...
my vr scene changes after build process Hey, I got a really weird problem here using VRTK on Unity 2017.4.10
I made a szene in Unity with the VRTK package.
View attachment 341311
I am using a custom collider and placed it into VRTK Script under the body collider in the custom settin...
Camera frozen at start. I have a basic Cardboard VR project. When i start the app on my phone camera gets frozen at the first input of the device, never updates again.
And did it 3 times. Read the Google page too.
VR character controller Hello I am asking for help on the unity forum, I would like a complete VR multiplatform character controller using the out of the box methods .
I have had unfortunate experience with products, although best intentions, not working as advertised and ...
Web based vs native AR feature comparison Is there a list of current features support by web based vs native AR applications?
Missing Vuforia Folder Hi
Trying to follow along an older tutorial which shows a Vuforia folder inside the Assets folder.
I am using Unity 2018.2.19 and my Hub application says I do have Vuforia installed.
I can also select the Vuforia Configuration file in my Project Inspec...
Teleport Target around AR space I have vuforia set up, extended tracking working, using a UserDefinedTarget - I have an animation playing and would like to have it teleport around you in the AR space every few seconds.
I need generally good lighting to get the ImageTarget appearing,...
Please help, I have an airplane full exterior and full interior cockpit modeled and with full aircraft physics.
I have setup controls that are fully controllable with VR hands, no input device needed.
Here is my issue. I need the cockpit interior model to not be effected by the parent aircraft physics/forces at all.
I thought that if I place the cockpit outside of the aircrafts hierarchy and instead place and empty gameobject where the cockpit should be (inside the hierarchy), I can...
How do I override a SteamVR Controller’s transforms in Unity? I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is constantly getting updated by its real world location. Is there any way to override its real world position and orientation with a transformation in script?
Cannot Create WSATestCertificate.pfx I've filed a bug report but curious if anyone else is having this issue. I cannot create the test certificate from within the editor. Clicking Create Certificate results in an error: 'FALSE != acquireNewContextResult'
This is a major PITA as I have to create a test certificate for another UWP project in Visual Studio, then copy that certifcate over to my Assets folder and select it when creating a new HoloLens project. It works fine on my laptop using 5.6.1f1 but not on my desktop,...