inputing gaze point data into unity As part of my thesis I need to create a driving simulation in eye tracker VR. I need to receive gaze point data from eye tracker and then create a UI object at those coordinates in real-time programmatically. My questions are:
Skybox not showing ARFoundation Hello!
I'M trying to show a skybox in my AR scenario but I can't move through my placed content and a background skybox.
How should I get this?
I show You some screens of how I have it
SteamVR with HDRP Every time I start my Unity project and try to run it, I only get to see one color, as shown in the image below. The only way I can resolve this is by selecting the actual camera on runtime. Once I select the camera I get to see my scene again. I think...
Windows MR world scale tracking in Arena based VR. Hi guys, we are building an arena based VR exhibit (location based entertainment) using Windows MR immersive headsets. We have been using anchors to make world scale environment where people use backpack PC to move around arena. What we are not getting...
[SOLVED] Cross-platform VR: Squashed input ranges on mobile VR touchpads We're making a project that's launching on all the Android-based VR platforms -- Daydream, Oculus Go, Oculus Quest, etc. -- and we're using Unity's cross-platform XR functionality (TrackedPoseDrivers and Unity InputManager Buttons / Axes) so that we don't have to import the conflicting GVR and OVR plugins.
Everything has been working really well so far, except that the Input.GetAxis and Input.GetAxisRaw mappings for the Daydream and Oculus Go touchpads are pretty far divorced from the...
Moving Objects While Snapped To The Ground Hello guys.
I am working on a Virtual Reality project using the HTC Vive. I have to create different ways of interacting with objects.
Currently i have a "Laser" on the right controller which lets the user interact with objects (Highlight,S...
How To Hide Object, Button Image Target In Editor hi, I'm new to unity and i'm trying to make an AR app , animal card game.
I have one scene/one AR camera (i'm not sure if it would be better to have one scene per animal) , I have one UI button that pop up when an image target is detected and I want to make more, one for each animal but my problem is that I can just put the buttons in one place in the canvas.
I would like to know if there is somewhere an option to make my object invisible just in the editor ?
Extended Tracked Hi, i need help. I use unity2018.2.12f1&Vuforia 7.5.26. My task - dont hide object, after image doesnt in FOV. I made track device pose, positional mode, optimize for images and deleted code OnTrackingLost(). It works incorect. When status is NOT_F...
Model Target Loading Times I am working on application with model targets with large models, so even after decimating it has around 1milion polygons. Creating Model Target in generator is ok. But importing model ( changing database to new database) takes even a few hours. Is the...
Oculus Rift Moving A Boat With Rudders hello,
i want to be able to move the boat like i would a rudder boat using my touch controlers .
does anybody have an idear how this could be archived
thanks in advance