Forums

  • Touchpad movement in latest SteamVR? Hi all,

    I'm a newbie, running with the latest SteamVR beta released earlier this month (Jan '19), and in Unity 2018.3.

    While the teleporter system is great, I'm really wanting to integrate touchpad based movement. I have next-to-no scripting skill myself although can competently enough follow along to Youtube c# guides if I pay attention. Are there any pre-existing scripts or assets (compatible with these latest version of SteamVR and Unity) which grant touchpad locomotion? Or a guide on...

    Touchpad movement in latest SteamVR?
  • Daydream with VR-LWRP is killing me I've finally gotten it to compile and run using Unity 2018.3.1f1 with the VR-LWRP and GVR SDK for Unity v1.180.0. The problem is that objects seem to be off by a little bit in each eye so they don't overlap properly when looking with both eyes. If you look through a single eye everything looks fine but if you look with both eyes it'll mess you up real quick. If I disable the LWRP and use standard shaders the problem...

    Daydream with VR-LWRP is killing me
  • ARFoundation – Instantiating ARSession and ARSessionOrigin dynamically Is it necessary for ARSession and ARSessionOrigin (and its child camera) to live in the scene file? I'd like to have ARSession and ARSessionOrigin fit into our bootstrap sequence. Part of that involves delaying their creation a little bit.

    I tried a test where I instantiate them and add them as children of another game object in the scene (on Awake). This fails miserably on Android (haven't yet tested iOS) where it seems to render garbage. It doesn't ask for camera permissions either.

    I...

    ARFoundation - Instantiating ARSession and ARSessionOrigin dynamically
  • AVROS – Real Time 3D programming with oculus rift I got inspired by the people trying to code with a vr headset

    So I built a system for that with unity.

    It includes a 3d keyboard, screen mirror and a menu, that you can use to access the multiplayer server

    The multiplayer is completely empty right now, but you can use the API to program some app's for it.

    It works with soockets, so you need a nodejs install with a socket.io-client package

    'user joined'
    broadcasts 'user entered'
    data.user_id...

    AVROS - Real Time 3D programming with oculus rift
  • SteamVR CameraRig camera not defaulted to HDR All,
    I'm studying up on progressive lighting and overall VR best practices before i start my first Unity 2018.3 VR project. I noticed that the CameraRig camera has "Allow HDR" unchecked. Is there a reason why? Will this kill performance?

    thanks in advance

    Ken
  • GVR Reticle Not Expanding? I have five scenes where it's working perfect - and this one that it's not. The red dot appears but does not expand when over an object. I have checked and rechecked and cannot figure out the problem. As a test I just have a sphere with a sphere collider and a EventTrigger calling a look at method in my manager. Reticle distance is good, debug rays are poking through the sphere... reticle expansion rate, size etc is the same as in my other scenes. Tried deleting all the GVR components and...

    GVR Reticle Not Expanding?
  • Hybrid app “none” XR setting doesn’t start in VR mode on Mirage Google says that unity recognises daydream devices with XR set to none as default and daydream as the next in the XR list. However when I tried this on the Mirage, is showed a black screen in 2D mode. Anyone had any luck with auto detecting VR at the ...
  • ANY solution for SINGLE PASS STEREO BLOOM and TAA (removing the noisy edges of shiny PBR materials)? Talking about mobile XR. (oculus platform sadly...if anybody affiliated with HTC reads this, send a vive!) About 8 months ago decided to put some Unity projects in storage until it was possible to get single pass stereo bloom and TAA (or sometimes called XTAA) to function properly (didn't function at all then and tried MANY ways) in mobile XR apps.

    Thanks in advance for a solution!
  • BTC-Widget Overlay [HELP] Good evening, I am trying to figure out how to overlay the BTC-Widget asset from the Unity Store and get onto a dollar bill, I am not sure how to enable it on the Plane/Image Target. (This is an AR-Vuforia project)
  • Vr unity errors I recently modified my VR setup, and went to test it in VRChat, I crashed several times.

    "Ok, you crashed in VRChat, why post your issue here?"

    Its because I found out that no vr unity games/programs were functioning. (Unreal engine was working for some reason)

    I'm not very familiar at using unity, so I would very much appreciate it if anybody could help me with my issue.

    VRchat error:

    VRChat
    gameoverlayrenderer64.dll caused an...

    Vr unity errors
  • ANY solution for SINGLE PASS STEREO BLOOM and TAA (removing the noisy edges of shiny PBR materials)? Talking about mobile XR. (oculus platform sadly...if anybody affiliated with HTC reads this, send a vive!) About 8 months ago decided to put some Unity projects in storage until it was possible to get single pass stereo bloom and TAA (or sometimes called XTAA) to function properly (didn't function at all then and tried MANY ways) in mobile XR apps.

    Thanks in advance for a solution!
  • Steam VR 1.2.3 + Mixed Reality Controllers + Net 4.x Problem Hey guys i was testing some things in VR and found that if you switch unity runtime to Net 4.x and open any demos of Steam VR mixed reality controllers will lose textures they are black. switching to 3.5 Net and everything works like a charm did anyo...
  • How to Impliment a Virtual Button with Vuforia 8 I have updated the vuforia and now I have the 8 Version but at the prefabs I cant find any VirtualButton. Can anybody help me how to implement it?
  • How can I change Daydream Material values? Hello, :)
    I'm newbie at Unity

    I'm stuck to change Daydream Material Values in Runtime such as Base Color, Emissive, Texture and so on.
    When I use 'material.color = Color.red;', it didn't work on 'Daydream / standard' shader.
    And I have no ideas about how can I access to values of Daydream shader in Runtime,.

    I searched about changing Daydream Material values, It was hard to find it. :(

    Would you please help me and other newbies?
    Thank you!!
  • How to do a Gaze Selection Radial to transition from one Unity scene to the next scene? VR Unity and VIVE Do you know how to do a Gaze Selection Radial so when someone looks at a round “Enter” button, this transitions from one Unity scene (a blank splash screen with an “Enter” button) to the next Unity scene (a new environment)? ^ ...