My application it's holograms are not stable, they are sort of bouncy when walking around. The application itself renders at 60 FPS (as I can tell from a FPS counter, and from the device portal). What could be the cause of this? How can I make the holograms more stable. Ofcourse the details of the application are not known, but I don't know where to look in order to make a more stable experience.
I have a problem with my object. I use the HoloToolKit Twohandmanipulation. After a While may objects jumping around while dragging. It's not reconstructible for me, sometimes after few minutes, somtimes all ok.
Framerate is between 43 and 59.
Thanks a lot
AR Scale in Vuforia Hi all,
in reference to this nice article about AR Scale, which addresses a number of critical practical issues, i have a question, do these concepts apply to Vuforia (not in the case of using ARCore/ARKit internally) ?
About using ARKit to implement the ground plane Hi,
Now the Unity ARKit plugin cannot be found in the assetstore and is included in the windows-package Manager. I am a bit confused about the ground plane used by the combination of vuforia and ARKit
Create Cube marker streaming assets for Hololens Hi,
How to make cube streaming assets for Hololens ARToolkit unity3d?. I have integrated Hololens AR Toolkit Unity3d plugin in my unity3d project and it is working fine. But currently i want to create a cube marker and instantiate an object (Minion) on it at few distance away from the cube marker. But i don't know how its possible. Please help me for the same.
Ground Plane not Working Hi,
I downloaded the vuforia core example from the assetstore, packaged it and installed it on my phone
①.XiaoMi 8 SE : Ground Plane not Working
session.cc:1117 FrameHitTest while not tracking. Returning empty list.
②.HuaWei P20 Pr...
I'm new at coding, and currently working with ARCore "Hello AR" app. So, there is a question: "How can I translate the instantiated "Andy" object on x-z plane with "Lean Touch" or other possible tools""?
Combine VR and AR in the same app Is it possible to make an app that contains both an AR (Vuforia) experience and a VR experience?
They would, in this case, be separated, so the user can choose to do VR or AR from a menu.
As for now, my challenge is that I in unity must choose VR or A...
PhotoCapture to capture only Holograms We are using the PhotoCapture class to take a picture. We want to capture just the holograms that are currently displayed but not the MR environment (like the room we are in and other objects in it). Is there any way to achieve it?
Also, the photo tha...