Forums

  • I bulid my aplication for android and don’t working Vuforia, but in game mode works correctly I bulid my aplication in unity 2018.2.14f1 and use Vuforia 7.5.26, and in Unity Editor works correctly, on game mode i can see with my webcam how works vuforia but when i build for android don't init Vuforia AR Camera, only see skybox default unity, and Unity don't show me any erros on console.




    this is a screenshot of mobile

  • SpatialMappingCollider could not be found Hi all,

    I had just updated to the latest Unity 2018.3.0f2, and this error pops up, when I opened my project
    The type or namespace name 'SpatialMappingCollider' could not be found

    Is there any functions that replaces this for the new version?
  • How to click on objects when you run the game in Unity Hello everyone I have a noobish question. When I run a Cardboard app on unity I know i have to hold ALT to move the camera around but how do I click on things? I created a small script to spin an object around and a method to start spinning the object ...
  • Problem with VR project and WebGL Hello guys, first time here :D

    I'm currently working on a rather small project in VR (which can be deactivated with a config file). Everything works pretty fine but as I can enable/disable VR I wanted to build to WebGL aswell. I know that VR and WebGL is a mess, and I don't want to go further into that and will stick to non VR for the WebGL build.

    I've currently two problems :

    - I use two config files (basic .txt file with var=value) that are parsed at the beggining to assign...

    Problem with VR project and WebGL
  • Share a User Defined Target I want to open up the possiblity to share a user defined target (UDT). I followed this tutorial in creating a dataset full of targets: https://library.vuforia.com/articles/Training/User-Defined-Targets-Guide Unfortunately I am not able to save this ...
  • Vuforia’s Forums are Melting Weirdest thing I've seen all day, just as a heads up to any fellow Vuforia users who might be able to get word to an employee:

    - The forum is essentially clogged, 9 pages worth of spam in each sub-forum.
    - 40+ spam accounts
    - Topics range from black magic to tantric bullcrap to other bizarre offers, complete with malicious contact information.

    If anyone has the more-immediate ear of a developer or one of their forum admins, seems like a rather pressing issue for anyone who wants to...

    Vuforia's Forums are Melting
  • Can’t play scene in Unity editor, only Mixed Reality Portal Hello all,

    I am playing around with hololens and making some stuff for it. I recently installed Unity Hub and organized my unity installations. I also upgraded windows to the latest version (1809) and can use the Windows Mixed Reality(WMR) Portal. My issue is this:

    I cannot figure out how to make my scene play in the unity editor. It always tries to open the scene in WMR portal. I even uninstalled WMR Portal and when I hit play in the editor, it asks if I want to install WMR portal. I...

    Can't play scene in Unity editor, only Mixed Reality Portal
  • Augmented Reality SAAS Based Unity App Hello, I want to build a SAAS based Augmented Reality application, where user can Upload their own target images and link video or images as Augmented Content on those target images. I want a similar application like HP Reveal, or Layar. I am awar...
  • why does a ball in an enclosed box fall thru when using vuforia ? Hey Guys,

    I am new and wanted to create a 'box' with a ball inside. Using a target page, the box would display and I was wondering if you slant the target page, would the ball round around inside the box. From there, i was thinking of making a maze.

    So i created a box using cubes, and i created a ball using a sphere and put a rigidbody on it. To keep the ball in the box, i created a top using a cube and turned off its mesh rendering. If i test the box with the ball, i can rotate it...

    why does a ball in an enclosed box fall thru when using vuforia ?
  • Cloud license and Model Target question Hello,

    I have an app using the Vuforia cloud API and obviously in the app there is the license key for the cloud.
    Now, if I want integrate in the same app also the Model Target I can do it?
    Because I read the Model Target need to create a new license key, but this mean I can't develop an app with cloud target and model target?

    Thanks.
  • How to use HDR in Hololens Unity3d project? I have no idea about using HDR in hololens Unity3d project. Can anyone help me to resolve this problem? Thanks a lot.
  • XR settings not saved in editor I am using Unity 2018.2 and recently reinstalled windows and moved Unity to a SSD, now i cannot save XR settings for some reason, i can save any other settings in player settings but once i change XR settings to Virtual Reality supported to enabled, us...
  • Projection Mapping Interactive Book Help Hi guys, for my final year project of university, I am creating an interactive book through projection mapping. Basically a book with a projector and Kinect sensor mounted overhead, projecting a 2d interactive story with interactive elements being trig...
  • Can vuforia get real-time camera attitude estimates? Hi,
    I saw a case, published in the APPstore, name is sk-II store, he was able to identify images after the scene, and then lost for a long time can still observe the contents of the whole scene, but the vuforia open extension after tracking identify missing after a period of time the camera is no estimate posture, so lead to scenario has been fixed in the screen, can't pull into the far rotating observation scene, I was thinking vuforia if there are other ways to achieve that in the above case?
  • Disable automatic instantiation of ImageTargets for each Target in Library Is there a setting that disables this behaviour? I have a library with multiple targets in it, however I don't necessarily want ImageTargets instantiated for each target in every scene.

    for example, my current library has 2 targets, and I have an ImageTargetBehaviour associated with one of them, when i run the scene I get an additional "new game object" that's associated with the other one. It serves no purpose other than using resources unnecessarily.

    thanks.