I had just updated to the latest Unity 2018.3.0f2, and this error pops up, when I opened my project
The type or namespace name 'SpatialMappingCollider' could not be found
Is there any functions that replaces this for the new version?
How to click on objects when you run the game in Unity Hello everyone I have a noobish question. When I run a Cardboard app on unity I know i have to hold ALT to move the camera around but how do I click on things? I created a small script to spin an object around and a method to start spinning the object ...
I'm currently working on a rather small project in VR (which can be deactivated with a config file). Everything works pretty fine but as I can enable/disable VR I wanted to build to WebGL aswell. I know that VR and WebGL is a mess, and I don't want to go further into that and will stick to non VR for the WebGL build.
I've currently two problems :
- I use two config files (basic .txt file with var=value) that are parsed at the beggining to assign...
Share a User Defined Target I want to open up the possiblity to share a user defined target (UDT). I followed this tutorial in creating a dataset full of targets:
Unfortunately I am not able to save this ...
Vuforia’s Forums are Melting Weirdest thing I've seen all day, just as a heads up to any fellow Vuforia users who might be able to get word to an employee:
- The forum is essentially clogged, 9 pages worth of spam in each sub-forum.
- 40+ spam accounts
- Topics range from black magic to tantric bullcrap to other bizarre offers, complete with malicious contact information.
If anyone has the more-immediate ear of a developer or one of their forum admins, seems like a rather pressing issue for anyone who wants to...
I am playing around with hololens and making some stuff for it. I recently installed Unity Hub and organized my unity installations. I also upgraded windows to the latest version (1809) and can use the Windows Mixed Reality(WMR) Portal. My issue is this:
I cannot figure out how to make my scene play in the unity editor. It always tries to open the scene in WMR portal. I even uninstalled WMR Portal and when I hit play in the editor, it asks if I want to install WMR portal. I...
Augmented Reality SAAS Based Unity App Hello,
I want to build a SAAS based Augmented Reality application, where user can Upload their own target images and link video or images as Augmented Content on those target images.
I want a similar application like HP Reveal, or Layar.
I am awar...
I am new and wanted to create a 'box' with a ball inside. Using a target page, the box would display and I was wondering if you slant the target page, would the ball round around inside the box. From there, i was thinking of making a maze.
So i created a box using cubes, and i created a ball using a sphere and put a rigidbody on it. To keep the ball in the box, i created a top using a cube and turned off its mesh rendering. If i test the box with the ball, i can rotate it...
I have an app using the Vuforia cloud API and obviously in the app there is the license key for the cloud.
Now, if I want integrate in the same app also the Model Target I can do it?
Because I read the Model Target need to create a new license key, but this mean I can't develop an app with cloud target and model target?
XR settings not saved in editor I am using Unity 2018.2 and recently reinstalled windows and moved Unity to a SSD, now i cannot save XR settings for some reason, i can save any other settings in player settings but once i change XR settings to Virtual Reality supported to enabled, us...
Projection Mapping Interactive Book Help Hi guys, for my final year project of university, I am creating an interactive book through projection mapping. Basically a book with a projector and Kinect sensor mounted overhead, projecting a 2d interactive story with interactive elements being trig...
Can vuforia get real-time camera attitude estimates? Hi,
I saw a case, published in the APPstore, name is sk-II store, he was able to identify images after the scene, and then lost for a long time can still observe the contents of the whole scene, but the vuforia open extension after tracking identify missing after a period of time the camera is no estimate posture, so lead to scenario has been fixed in the screen, can't pull into the far rotating observation scene, I was thinking vuforia if there are other ways to achieve that in the above case?
for example, my current library has 2 targets, and I have an ImageTargetBehaviour associated with one of them, when i run the scene I get an additional "new game object" that's associated with the other one. It serves no purpose other than using resources unnecessarily.