ARFoundaiton aim at camera? I have a character being placed into the world with AR foundation and I am trying to make the camera look at the users phone. Which generally works, except that it is a bit off, and sometimes get way off. Basically I am just aiming various transforms a...
What was that Unity XR demo? A few months ago there was a short clip just before an VR event showing I think Adam walking towards the camera in VR, then stepping through a portal into what seemed to be the venue in reality, but AR (probably).
I've been looking near and far but can't find it anymore. It might have been posted quite subtly somewhere deep in the bowels of the Unity site or on Twitter.
I'm new to Unity and Vuforia, I've developed some basic augmented reality and virtual applications.
I am creating an augmented reality application with ImageTarget. When I start the application, I have created a "Aim for a bookmark" warning on the screen and I need this warning to automatically appear on the screen when I start the application and it disappears from the screen when the bookmark is detected.
The Shared Holograms(MR Academy 240) application was launched by HoloLens Emulator alone, but it fails at the part where WorldAnchor was exported to the byte array.
As an export result, we receive an UnknownError from the Unity API.
Why does the Unity API return UnknownError?
Is it because WorldAnchor's size is too small?
Multi-platform Handheld AR in 2018 Hi,
I just saw this post
and i followed the same i.e i cloned the arfoundation-samples but i am getting errors as well as when i saw in Package Manager i got this resu...
Possible to adjust brightness of HMD and PC display independently? The game I'm working on right now frequently uses very dim lighting (or even no lighting, to create pitch-dark shadows), and it seems like in low-light scenes the view inside the headset is often much, much more visible than what outside observers or recording software can see on-screen. Objects in very, very dim lighting might be quite visible to someone in the headset, but to outside observers, it can look nearly pitch-black. Is there a way to adjust the brightness of the two...
About Cybershoes for VR projects in Kickstarter Hi All
I am very excited because I found one hardware solutions for little space and motion sickness in VR games and its name is Cybershoes and it is in the Kickstarter now
more info here
Steam Interaction System, teleport to new scene Hi,
Do you use the Steam VR Interaction System?
I would like to know how to teleport players in new scenes using the teleporters? I saw that you could switch between "move to location" and "switch to new scene". When I try to te...
AR Remote Tool – Alpha Preview Hi All,
AR Remoting is now available in preview. It allows you to run your AR Project in the editor and stream it to the phone, decreasing the time needed to iterate over changes and allowing for real-time updates while running the game.
Since it is ...
Augmented Reality Indoor Navigation solved & tutorial. REAL good info here, wanted to get the word out as its been a pretty high level problem. Lots of people dragging their feet on this.
Sixense Stem Anyone else excited for this? Only another 2 months of waiting before we maybe get our hands on it
I am doing research in VR, and I'd like to have my subject start the scene seated, and not need to move at all - how can I make the scene "jump" to the correct perspective after his headset is on? Should I do this with controller input? I know that the Chair game by Sightline corrects for player position once the controller is pressed, for example.