Forums

  • 2018.3 update Oculus Go apk not working I updated my Unity version to 2018.3 and previous versions of Oculus Go apks now do not work. I get no compile error, but as soon as I try to open the program on the Go, there is only a black screen. The Unity logo doesn't pop up at all. I have to restart by holding the power button to get out of the frozen app. Has anyone run into this before?

    Thanks for your help!
  • how to anchor a gameObject position in Hololens Hi,
    I have two questions,
    1. When we load 3D object in hololens on careful observation it seems to be shaking from certain angle (corner). I want its corners to be anchored properly.
    2. When we load a 3D object in a space/room it doesn't retain its initial position if we move any other new room/space.
    How can i fix these issue. Please help, any suggestion.
  • PINK Oculus hands / controllers / avatar in Unity Lightweight pipeline Hello! When using Unity 2018 with the VR Lightweight pipeline, the Oculus hands / avatar / controllers appear PINK. This is because the shader is NOT the lightweight shader. The problem is that there is no material attached to them so I cannot change...
  • How to add a reticle to a two camera (left/right eye) setup I have a two camera setup for my VR scene. This allows me to have two 360 mapped spheres, one for the left and right eye, so that I have stereoscopic 360. This works really great, but now I need to add hotspots and also include a way to interact with t...
  • Cant Access OVRInputModule Class? Im trying to access the OVR Input Module on the event system in my VR game so that I can change the hand input while in game. But it does not let me access this. I have a "UI" game object that the UI canvas and event system are parented to. ...
  • Which eye is the worldToCameraMatrix set to in VR/AR? In a nutshell the question is which eye sets the cameras worldToCameraMatrix, used by many functions presumably like ViewportToWorld() for example. And as a follow up, how do functions like ViewportToWorld() operate in stereo rendering applications? The intuitive way for this to work, would be to update the worldToCameraMatrix when the rendering for each eye is performed, but I just want to verify that this is the case.

    I'm creating an application where I need explicit control over the...

    Which eye is the worldToCameraMatrix set to in VR/AR?
  • Problem With Flickering edges Hello guys i am having a little trouble when i zoom objects with the edges of mesh flickering even if camera is static! Please help me how can i fix it? and what occurs this problem? Thanks in advance!
  • Build .exe file for WMR (Lenovo Explorer) I got a Unity 2017.3.1f1 project I want to test with my Lenovo Explorer, so I set it up as described here (with UWP). The finished build gives me a new folder with a bunch of other folders and a "myApp.sln" file for Visual Studio (I'm using version 2017) but there's no .exe file.

    If I build for "PC, Max & Linux Standalone" I get a folder that's less than half the size and includes an .exe file. To test my app I can just run the .exe file or...

    Build .exe file for WMR (Lenovo Explorer)
  • Vuforia is not supported Hi, I am trying to develop an app using AR with Vuforia. I have taken all necessary steps. I am using the latest version of Mac. Attempting to upload Vuforia into Unity to get started on my project. Checked in "Player Settings" to see is &qu...
  • How to create a plane according to two image targets? Hi,

    I'm trying to detect two image targets position, rotation and distance and according to this informations I want to create a plane which covers these two image targets. That means plane scale and position is changing according to two images distance and positions also plane rotation is changing acording to target's rotation.

    I visualized two very simple picture.(You can think of the pictures hanging on the wall.)

    I have placed AR Camera and set properties "Max Simultaneous Tracked...

    How to create a plane according to two image targets?
  • Change resolution, video player Hey!

    I'm using Skybox Panoramic shader. It works perfectly.
    My problem is that I can't change the resolution via script when I want to play a video. I tried creating everything needed via script, tried changing them via script, Unity doesn't allow me to.

    If I create a skybox, I can't set it as render skybox. If I create a render texture I can't change the skybox texture. And Unity doesn't allow me to change the render texture resolution either. I have no idea how I could get around the...

    Change resolution, video player
  • UI Mask Failing on HoloLens, Works on Preview Fine Hi, Looks like others have seen this same issue, where the UI Mask looks great in preview but fails on the HoloLens and already filed a bug report, but wanted to see if there was any known work arounds or updates on any fixes or adjustments for the Ho...
  • Steam Vr Teleport Area material Hello to everyone, i have this "simple problem".

    I have a terrain with a material on it but when i set up teleport area script on that (that allows player to teleport)
    the Steam Vr script replace it with Default Telelport Area material that is invisible and doesn't render my original material.
    First i resolve the problem copy and pasting my terrain/plane in order to have two object, one for teleportation and one for mesh render but this is just a waste of memory and computing.

    So there is...

    Steam Vr Teleport Area material
  • Interacting with UI I know this is already something many people have solved. But i just cannot seem to figure it out myself. Yes I have spent some time googling and have come up with the graphics raycaster and OVR raycaster as possible options. (This is a VR game BTW) ...
  • Switch from Image Anchor to World Anchor I have a project where I want to use a wall poster as an image Anchor that will bring in and align the prefab and then switch to a World Anchor allowing the user to continue to view the prefab, which will fill the room with AR elements, even if the pos...