Forums

  • [Hololens] Load a FBX from a KnownFolder Hello,

    The app I'm currently developing loads FBX and CSV files. I can read just fine both if the files are in the local folder of the app: ApplicationData.Current.LocalFolder but I need to use a KnownFolder instead because I need to be able to create folders. I'm currently using the folder 3D Objects (windows.storage.knownfolders.objects3d).

    My issue is the CSV reads fine but not the FBX, it's the same exact script that is working in the local folder, I'm using an...

    Load a FBX from a KnownFolder
  • Daydream store delay after successful publish Hi guys,

    I've published a game called "Pirate Shooter" on Google Play and it has been accepted more than a month ago by the Daydream team, but it still doesn't show up in any category. Basically, the game is live, but the only way to find it is to search for "pirate" (or any other relevant keyword). And indeed, that makes it almost impossible to be discovered.

    Does any of you experienced the same...

    Daydream store delay after successful publish
  • Integrate Remote Desktop Service into Hololens Application Hi everyone.
    Just a noob question, currently, I've started working with Hololens, and we're planning to integrate the Remote Desktop feature into our Hololens application. I work around google and it seems no one done this before. I don't know where to start with. Please teach me some keywords or "something" to start with. (Now I'm taking a look on RDP and RDS)

    Thanks and Best Regards,
    Vince
  • Integrate Remote Desktop Service into Hololens Application Hi everyone.
    Just a noob question, currently, I've started working with Hololens, and we're planning to integrate the Remote Desktop feature into our Hololens application. I work around google and it seems no one done this before. I don't know where to start with. Please teach me some keywords or "something" to start with. (Now I'm taking a look on RDP and RDS)

    Thanks and Best Regards,
    Vince
  • Bindings for main.exe was not set! Even after adding bindings_vive_controller.json? I have steamVR1.1.4 runtime and steamVR2.0.1 plugin. I have created controller bindings via: `Window>Steamvr input`. I see all .json files in project base directory are there just fine. When i start game it is immediately paused because SteamVR ...
  • Bindings for main.exe was not set. But bindings_vive_controller.json exists???? I have steamVR1.1.4 runtime and steamVR2.0.1 plugin. I have tried runing Window>Steamvr input and creating bindings. I see all .json files in project base directory are there. When i start game I see ERR message that bindings are not set. There ...
  • TextMesh cannot show the text immediately when updating text Hello everyone.
    I got an error, and I don't know how to fix it. The error is that the text of the TextMesh cannot update immediately when I update that text in the code. But when I use Debug.Log I see the text is changed but it does not show immediately, when I change it to other value, it shows the previous text that I changed.
    Here is the sample code I got that errors.

    Code (CSharp):
    1.  public void OnNewSearchResult(TargetFinder.TargetSearchResult targetSearchResult)
    2.     {...
    TextMesh cannot show the text immediately when updating text
  • AssetBundles and Vuforia to load 3D models Hi,
    I'm having problems making an AR app using Vuforia and AssetBundles.
    I want load my 3D models from an external server (dropbox in my case). I follow the steps of this link: https://developer.vuforia.com/forum/faq/unity-how-can-i-augment-my-image-target-model
    Everything works fine when I add the script include in the link to my "image target". The problem is when I create a second "image target" and I also add to this target the script with another url that downloads a...

    AssetBundles and Vuforia to load 3D models
  • Stick objects when camera cover up I have an app created with unity 2017.4.6f1 and using arcore v1.6. I placed some object to scene by static coordinate (coordinates don`t changing). When user cover up camera by chance or camera located near some objects (wall, table etc.) - i get &quo...
  • Downloading files to Oculus Go doesn’t work? I'm using these two scripts to handle downloading a file to PersistentDataPath. All works fine in Unity play mode and on the Rift.

    Code (CSharp):
    1.     public IEnumerator DownloadVideo()
    2.     {
    3.         downloadError = false;
    4.         downloadAborted = false;
    5.         uwr = new UnityWebRequest(videoURL, UnityWebRequest.kHttpVerbGET);
    6.         filePath = Application.persistentDataPath + "/Videos/" + videoTitle + ".mp4";
    7.         print("Downloading: " + filePath);
    8.         uwr.downloadHandler = new...
    Downloading files to Oculus Go doesn't work?
  • [Tutorial] How to Use Machine Learning to Show Predictions in Augmented Reality Hey all, we've just released a great new tutorial that looks at how to use Unity and Machine Learning to show predictions in AR - check it out here:

    https://pythonmachinelearning.pro/h...show-predictions-in-augmented-reality-part-1/

    Hope you find it useful!
  • Windows Mixed Reality losing position tracking around people Hi guy, I need help. I created a win MR app, works fine if only 1 or 2 people around me, if more than 3 people, the headset lost high position, and drop to the floor position, the controllers stop working too, restart app not help, have to restart the...
  • моделинг рук To model the sleeves, with the dynamics of raising hands in accordance with the available video materials. Texture the fabric of the sleeves according to the materials provided. To work out the animation of the movement of the fabric, the final - photo...
  • Tracking Two Faces with ARKit Wondering if it's possible with the current plugin to recognize and track geometry onto two faces? Has anyone here had success with this?
  • Keyboard Input Hello i have a question regarding the keyboard input using Input.GetKey(KeyCode.K) does this current scripting interface work for Mixed Reality? when i run my application i can only see it registers my keyboard inputs when I'm inside the unity Game window. However when i am running it through my simulator i can not see any of my inputs from the keyboard working.

    This question has also been asked earlier but was not answered:...

    Keyboard Input