Hololens LWRP Is the hololens compatible with LWRP yet?
So far it has crashed every build even just a cube, would be great to be able to leverage the new pipeline for XR!
Ground Plane without ARCore? From the latest patch notes, this seems to be a thing, can anyone confirm? I have yet to test but am interested
On some non-ARCore Android devices, Ground Plane augmentations may have a slight tilt with respect to the expected vertical orientation
Have you guys started to move to SteamVR 2.x? I see alot of problems moving to the new SDK atleast for us that have a pretty solid and complex solution in place. I created a feedback issue about it on github in the hope of starting a discussion with the SteamVR guys.
What you guys think?
LIVE Streaming Hello Everyone,
I need to do a LIVE streaming using my DSLR. But none of the software are not supporting to convert my DSLR to WebCam. (Mac).
For windows the sparkocam is working fine. I am looking for IOS version. suggestions pls
Completely disable position tracking Hi everyone
I am doing a psychological research that requires me to present the visual stimulus on both Oculus Rift and HTC Vive. I am using Unity to build to experiment program, but to avoid any confounding, I have to disable position tracking.
From what I've seen I'm still not even close to being sure about how this is done. I've looked in the forums and there don't seem to be any solutions to what I'm trying to do. I'm doing a physics simulation so its really important to use this scaling method.
The process would go:
Open app > Find plane > Place an a level prefab on the plane > Scale...
I'm doing a project that when a Vumark is identified, a web browser pop-up as AR but without success.
I have already made one scene that when recognizes the mark, an image is overlapped on the mark and when I tried to do the same but instead of the image, a web browser should appear.
Does anyone know if it's possible, and if yes can you guide me through it?
I have a problem with the shadows of Unity and ARKit working together. Namely, the shadows are shown pixelated from a certain model size. I've already looked in the shadows options in the quality settings and adjusted the shadow options from my directonal light. When I run the app on the ipad, the shadows are get cut off on the side of the display. The whole model have size of 42 x 30cm. Can someone help me with these two problems? I've attached images of my settings and the problem...
New Release 7.5 Patch (SDK 7.5.26) Today we’re launching a patch to Vuforia Engine 7.5 (7.5.26) which includes some critical fixes:
For Model Targets, we’ve made several improvements to augmentation performance
For Unity developers, we fixed an issue related to EULA acceptance
For iOS ...
How to make the OVR camera fly in Unity? I want to create a flying experience in Unity, by using Oculus and Xbox controller to fly. Just like some RPG games, use Oculus to control turn around and use Xbox controller to move. Can anyone here help me to solve this problem? Thanks!
ARcore with LeanTouch Hi,
I am trying to work with LeanTouch and latest ARcore (1.5) but the LeanTouch added to the scene does not receive any screen touch from debugged device when ARdevice is present, but 'mouse' clicks on Game device are working fine.
I have just basic HelloAR.cs with added LeanTouch in the scene. When I am debugging the app, in the ExampleController script I have debug loggers: