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  • Unity Package Manager Error: An error occured while resolving packages I am trying to open MixedRealityToolkit unity project in Unity3d 2018.3.9. then i am getting an error

    An error occurred while resolving packages
    com.unity.xr.arcore:Cannot connect to 35.238.21.138:443'(Error code : ECONNREFUSED)
    com.unity.xr.arfoundation:Cannot connect to 35.238.21.138:443'(Error code : ECONNREFUSED)
    com.unity.xr.arkit:Cannot connect to 35.238.21.138:443'(Error code : ECONNREFUSED)...


    Unity Package Manager Error: An error occured while resolving packages
  • How to use Vuforia sdk ? HI, all, I have two questions. 1) In this page ( https://library.vuforia.com/article...a-for-Windows-10-Development.html#img-targets ), there is an example UWP project which uses c++. If I use Unity, how to build a project which uses c++ like the abov...
  • Viewing stereoscopic images with Mixed reality Headsets This should be trivial and one of the most fundamental aspects of VR. If I have a single stereoscopic image pair how do you directly output the image to a Windows Mixed Reality headset using Unity. Attached is a sample image.
  • ARFoundation + post-processing + mobile = ISSUES Hi all!

    Trying to implement an AR app, and having a rough time getting post-processing or third-party glow assets working on iOS.

    Where I am: I've started with the baseline arfoundation-examples project, which works fine. I can edit the material of the placed object, which also works. However, when I change the material to be emissive (say, 1.5 intensity), I can't get it to glow.

    What I've tried: using Bloom via the Post-processing v2 stack (applied to the main AR Camera). I've also...

    ARFoundation + post-processing + mobile = ISSUES
  • Trouble hooking up head tracker (virtual joystick) to Unity Hi all,

    I recently bought an EDTracker Pro head tracker, and am trying to use it as a camera controller in unity. Unfortunately, most of the guides I've found for this are specific to certain SDKs and products, and I don't really have any idea what I should do. Any suggestions would be great, as I'm totally stumped!

    Would I need to make my own script? How might I get Unity to recognise the device's (or its desktop app's) output? Might other SDKs offer what I need - for example, Oculus's...

    Trouble hooking up head tracker (virtual joystick) to Unity
  • VR Problem : interacting with a NPC with Vive Controllers Hello ! I am working on a project and I have to make a VR training for first aid gestures. I am using a HTC Vive, SteamVR 2.0.1 and Unity 2018.3.9 . I created a character on adobe Fuse and rigged it / animated it with Mixamo. Then I imported it in U...
  • Unity AR Foundation: Raycast to instantiated objects Hi, I did the AR Foundation tutorial Instead of the plane I have a small village and now I would like to click on the individual houses with a Raycast to get the names of it. Unfortunately this does not work for me. I have BoxCollider around my house...
  • Help with movement in VR Hi,
    My VR experience is restricted to the GearVR and Cardboard. I want to switch to Oculus Quest,
    it says I can use the Oculus rift as a reference for the Interaktion and movement.

    And here is my problem, I can't find How how to set up my Character to walk/move as I'm walking in real time (not through the Controller or Point&Click)
    with GearVR there are some solution like VRStep which use the sensors of the mobile.
    Can some1 help with the Oculus Rift how to do that?
    Thank u.
  • How ARCore Unity SDK updates Camera position and rotation? As we known, Google ARCore will track the handset Camera Device Postion and Rotation. In ARCore Unity3D SDK, there is one sampe named HelloAR. In the ARCore Device component, there is one Unity Camera named "First Person Camera", it has posit...
  • OVRInput different behaviour in OpenVR and Oculus mode. I have a problem. When I set OpenVR first in the list of supported VR SDKs, then OVRInput stops detecting Thumb touch on Oculus Touch, and index trigger is only 0-0.5 range. When I set Oculus first - then everything is ok with controlls. Whats the pr...
  • Get response from azure to Hololens Hello All, I am working on a simple project in Hololens with the Azure environment. I have a small task where I want to get the values from my Azure to Hololens. When i run the script in my unity editor and if i connect with the Holographic emulator ...
  • Obtaining DepthData while ARKit is active (I'm using REAR facing camera, iphone XS)

    I'm trying to pull the avdepthdata to analyze particular depth points while ARkit is running. This is so I can coreML obj/pose recognition, and then spatially place a 3d object where the pose/obj was detected.

    I ended up crashing after the first frame, and I'm hearing a lot of people tell me that you can't pull depthdata while arkit is running?

    Related Documentation:...

    Obtaining DepthData while ARKit is active
  • AR Hi, I am trying to support our manufacturing area with AR. Problem: We have one product and now it should show a step by step introduction through the glasses. For our first prototype we use Google cardboard and smartphones. We know how to target obj...
  • Physics raycast problem This is my code: Physics.Raycast(transform.position, transform.forward, out hit, 500f)); I am using vive focus (android platform), and I want to shoot a raycast from the controller out from the controller in the forward direction. I attach a script ...
  • Weird graphic wobbly / jello effect during teleport or fast movement Hi, This one has me completely stumped, we have just moved from 2018.1.9 to 2018.3 for a project of ours. When teleporting (or manually moving the VR Rig fast) I am getting a weird jello effect. No post processing on, I have tried single pass/multi p...