Here's my list of different approaches:
1. Display external texture from surfacetexture directly via `Texture2D.CreateExternalTexture`
1. Creating the surfacetexture via issuepluginevent but the rawimage with this texture attached just looks like a weird button sprite.
2. Draw surface texture -> framebuffer object -> unity...
is there a good tutorial for this or an asset I can download that will work,
id found a great tutorial but got lost when it told me to add a gaze pointer prefab, I couldn't find one anywhere in the oculus integration assets?
ive tried many different tutorials now, and downloaded a few different assets,
I now nothing about scripting yet, I just want to be able to move around in my scene please
no display in Oculus rift with AMD Firepro W7000 graphic card hi I,m having Dell Precision T7500 workstation with Xeon Processor, 52 GB RAM and AMD Firepro W7000 graphic card. I'm using DP to HDMI connector for the oculus.
The problem is that when i test my scene I m able to see display in only right lence that to only white line.
All i need to know is that does AMD Firepro W7000 is supported by Oculus or not
click to move (VR , Oculus Go) View attachment 372031
I am new to unity and not developer , am an architect
i have made a vr app for Oculus Go with teleporting method , but i need to make the camera move forward with the controller press(fire)
how can i do that ?
Judder while viewing 3D objects/models on a Vive Focus There appears to be a significant judder when I pan my head from side to side if I try to attempt anything of significant complexity within my scene. The problem exists even if the only thing in the scene is one, single object. About the only thing that doesn't cause a judder is a simple, unanimated stock Unity model (sphere, cube, etc.). If I animate a model/object the problem becomes much worse. If I try to view a more complex model the problem becomes worse.
first of all I'm pretty much a complete beginner in unity and vr/xr development so I hope I can find some help here.
I am on a very simple project for the hololens and for that I use the mixed reality toolkit.
So my problem: I have six cubes arranged in a sphere object collection (from the mrtk).
So when I add tooltips (the tooltipspawner of the mrtk) directly to the cubes the tooltips are completely distorted.
When I add the tooltips outside of the object collection the...
Arkit and armv7 Hi:
I have been working in an AR feature for my already released game. I have manage to get it working, but now when I try to Archive the product in XCode it gives me a link error like in here:
I have a simple AR app.
It works on Mobile as expected, but I've coded it so when ran in the editor or built for windows, it'll disable the AR system and use a non AR system instead. This way I can write the same app that'll work on mobile and standalone.
So how am I supposed to be able to identify a Vive Tracker from my code?
Thank you for any and all pointers. I'm genuinely stumped on this.
How do you create a 360 video from unity scene? hi, how do you create a 360 video in unity?
Do I need an asset like helios, or can you use octane?
Do you create ananimation first then attach a panoramic camera?
Any tips would be grateful please.
Virtual Button on vuforia to increment percentage Hi, I am trying to make two virtualbuttons on an image target, this two button are minus (-) and plus (+) and y want that these two buttons could increment a number in 3dtext but i do not know how. Any ideas? I have this code:
Device Mirror in VR with Unity Hi all,
I would like to mirror my tablet screen inside a VR application made in Unity, do you know if there is a strategy or an asset capable to do that?
My idea is to interact with the application as the user wear the Oculus, so manipulating the table...