So I've downloaded the "Vuforia Model Targets" sample from the asset store, changed the database and model target with the one that I generated from "Model Target Generator" and it just doesn't work. I've noticed that I'm missing a section at the hierarchy (picture attached).
This is the first time I've posted on the forums so I'm not sure if I'm right place.
Anyway, I'm new to Unity and game dev. Currently, I'm working on a game which would require facial recognition (not detection). The image of the face would have to be captured in real-time through a web camera or phone camera (which I've been able to do through WebCamTexture).
I've been looking through the forums and other places to see if I could find an API or SDK which could help me do...
IPA size is too large Hi,
I did a test, create a new empty project, check the vuforia support options, and then packaged into IPA package is installed on the iPhone, has about 80 M, and then I according to the method of optimization of IPA package online, all tried only opt...
How to preprocess image before ARCamera Hi
Is there a way by which I can preprocess the camera feed before sending it to ARCamera in Unity?
I am using the latest versions of both Unity and Vuforia.
ARKitRemote no video on device Hello!
I just pulled down the latest ARKit stuff and am just getting started. I am on Unity 2018.2.16f1.
I got the ARKit Remote app built and deployed to my device, and then got it all connected up to the editor, and that all works fine. Tracking is ...
my vr scene changes after build process Hey, I got a really weird problem here using VRTK on Unity 2017.4.10
I made a szene in Unity with the VRTK package.
View attachment 341311
I am using a custom collider and placed it into VRTK Script under the body collider in the custom settin...
Camera frozen at start. I have a basic Cardboard VR project. When i start the app on my phone camera gets frozen at the first input of the device, never updates again.
And did it 3 times. Read the Google page too.