Forums

  • Facial Recognition Greetings,

    This is the first time I've posted on the forums so I'm not sure if I'm right place.

    Anyway, I'm new to Unity and game dev. Currently, I'm working on a game which would require facial recognition (not detection). The image of the face would have to be captured in real-time through a web camera or phone camera (which I've been able to do through WebCamTexture).

    I've been looking through the forums and other places to see if I could find an API or SDK which could help me do...

    Facial Recognition
  • IPA size is too large Hi, I did a test, create a new empty project, check the vuforia support options, and then packaged into IPA package is installed on the iPhone, has about 80 M, and then I according to the method of optimization of IPA package online, all tried only opt...
  • SteamVR launches instead of Oculus Using Unity 2017.1 personal.

    Hey all.
    I have a computer where I'd been developing VR apps for Vive using SteamVR. I'm onto a different project that uses Oculus. I'm ramping up on Oculus so I started with this quick guide
    https://developer.oculus.com/documentation/unity/latest/concepts/unity-tutorial/

    Further, I imported the Oculus Integration package from the store
    https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022


    I have Oculus...

    SteamVR launches instead of Oculus
  • Can we use ARKIT for commercial purpose ? i want switch from vuforia to arkit is this free for commercial devolopment
  • VR videoplayer Is there an easy way to play a 360 video in a VR-headset and be able to adjust the speed of the video. I was thinking of making a throttle input for some kind of 360 video in a vehicle?
  • 360 Video Transition with Skybox Only [Is it possible?] Hello everyone!

    I'm new to unity VR and I am trying to create a scene in VR where a 360 video plays and then transitions to another one through a skybox transition.

    Basically what I wanted to do is:

    1. Start playing first 360 video with VideoPlayer in Skybox
    2. Transition to video 2 by fading in another Skybox with video 2 attached to it

    Is it possible to do this? Because from what I've found out you need a video player to play any 360 video regardless of the skybox. I've managed to...

    360 Video Transition with Skybox Only
  • How to preprocess image before ARCamera Hi Is there a way by which I can preprocess the camera feed before sending it to ARCamera in Unity? I am using the latest versions of both Unity and Vuforia. Thanks
  • ARKitRemote no video on device [SOLVED! make sure you use Metal] Hello! I just pulled down the latest ARKit stuff and am just getting started. I am on Unity 2018.2.16f1. I got the ARKit Remote app built and deployed to my device, and then got it all connected up to the editor, and that all works fine. Tracking is ...
  • HTC Vive Tracker is not giving 3.3V after upgrading the firmware of the device After upgrading the firmware the tracker is giving 0.03V (300 mili volts) instead of 3.3V. All of the sudden my gun vibration stopped working.
  • ARKitRemote no video on device Hello! I just pulled down the latest ARKit stuff and am just getting started. I am on Unity 2018.2.16f1. I got the ARKit Remote app built and deployed to my device, and then got it all connected up to the editor, and that all works fine. Tracking is ...
  • my vr scene changes after build process Hey, I got a really weird problem here using VRTK on Unity 2017.4.10 I made a szene in Unity with the VRTK package. View attachment 341311 I am using a custom collider and placed it into VRTK Script under the body collider in the custom settin...
  • Camera frozen at start. I have a basic Cardboard VR project. When i start the app on my phone camera gets frozen at the first input of the device, never updates again. Any workarounds? Used this; And did it 3 times. Read the Google page too.
  • Render from camera to video file on Oculus Go? I'd like to place a second camera in the scene, and render from that camera's view to a video file during a game.

    I know how to grab an image and save it as a PNG file, but I doubt I can do that at 60 fps... and 4 minutes of 60 PNGs/second isn't a very pleasant experience for the user, either.

    Is there any way to record to a video file in real time, that's likely to work on mobile hardware like the Go?
  • Haptics not working for Oculus Touch controllers when using OpenVR – 2018.3.0f1 Was pleased to see that 2018.3 added haptics out of the box. When I turn on the Oculus SDK, haptics work fine. View attachment 341188 If I instead use OpenVR, it will not work. SendHapticImpulse will send a short weak pulse not matter what para...
  • VR character controller Hello I am asking for help on the unity forum, I would like a complete VR multiplatform character controller using the out of the box methods . I have had unfortunate experience with products, although best intentions, not working as advertised and ...