Black Screen After I build a project for android, there is only black screen after the unity logo appears. I want to fix this first of all otherwise the project won't work. I am using Unity 2018.1.0f. It happened many times with different build attempts, now I had to go back to a previous version of the project to build it.
so I have a problem, when I play only video in Vuforia it plays ok, starts at the beginning. But I want to have sound with it, how to apply sound with video. Tried with direct, no sound and also with Audio source, added sound in it, but it play as soon the app starts. I don't want that, i want sound to be synchronized with video and to start to play on click. I have unity 2017.3, watched many tutorials from last year but no one Works as to updated Unity. So any solutions?
I found Vuforia's performance decrease on low spec Android devices.
After few moments with 60 fps app starts to freezing, profilling in Unity shows that "unaccounted time between: InputProcess and InputProcess" grows over time from 0 to 98% of CPU usage. It can be reproduced even with Vuforia's examples.
On Unity 5.5 with Vuforia 6.2.10 everything is OK, fps are stable.
3D object problems Hi there,
In the 3D object which came form Revit. There are a good looking bolt connection like a second image below.
However, when I put it into unity, something went wrong. The bold connection turn to another way like the first image.
How can I fix...
Autofocus on iOS? All of my Vuforia apps all seem to have the same problem on iOS devices (notably the arkit enabled ones). When the camera focuses, it seems to momentarily create a border around the screen - like when the camera zooms go to focus, for a second it doesn...
Desperated for help in VR I tried to search the forum using keywords but no result was found.
Here is my current quest: I need to convert a unity real time "game" into a 3d video.
Is it possible? There are no commands AT ALL so turning the "game" into a 3D...
VR and Treadmill i am currently working on a project which uses VR to create a better experience for person using treadmills.
Is there any way exists within GVR sdk to control the pace of the user in environment based on his actual speed on treadmill?
Or is it possible...
Revert Game Window “Both Eyes” Unity 2018 has updated the game window's view of both eyes, it now has options for single eyes as well as both eyes in a stereoscopic fashion. I need to know how to revert to Unity's previous style of game window like in 2017 where the game window rendered the combination of eyes as one screen.
I tried reopening my project in 2017 but it's not backwards compatible and haven't been able to find anything on the subject online.
I'm stuck on this problem with unity and, after having tried all I could think of, I really don't know what to do to solve this.
I'm working on a Augmented Reality project in Unity 2018.2.9f1. So, I use unity to develop the project, then build a solution for Visual Studio 2017 and then, via Visual Studio, deploy the project to Microsoft Hololens.
I did this in the last few months without any problem, and everything was working until 3 days ago. The project worked in the...
Move Camera with object Hello,
Is there any sollution how move camera with object? If I have car in unity world with buildings and want to drive this car. But I want the car to stay in same position on anchor and the world will move around the car. Because the world is to bi...
I want to implement a HTC Vive multiplayer game, using UNET. At first it's only supposed to be run in my local network with two PCs and two Vives (which use the same two lighthouses). I'm basing everything on the SteamVR Interaction samples, meaning a Hand component is detecting the closest Interactable component and sending messages like "HandHoverUpdate" or "[FONT=Courier...