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  • Animation restart when Target is found again. Hi,
    I've been trying to change the coding in Default trackable event handling (script) to start the animation again as the target image is found again. and stop the animation when target is lost.

    This is the coding that is default. The code mentioned in bold is what I changed the audio in the coding to restart the audio every time the target is lost and found again. Now I want the same thing for animation. It would be great if someone can help me out with this....

    Animation restart when Target is found again.
  • Epson Moverio BT 2200 Hello I am trying to make a camera app that can take pictures, record videos, have a gallery feature and uploading it to a private server as well as having AR features. Does anyone know which software I could use other than Unity? I contacted Epson b...
  • [Fixed] Vuforia 7.2.20 unstable initialization in 2018.1.7 Editor Hi, ever since I updated my project from Vuforia 7.1.35 to 7.2.20 in Unity 2018.1.7 that the initialisation fails every time I play different scenes in the Editor. This forces me to close and re-open Unity, which greatly affects my workflow. I was abl...
  • [Fixed] Incremental camera lag when using Model Target Hello, I seem to have found a strange behaviour with the Vuforia camera feed when tracking Model Targets. In Android and iOS devices (not replicable in the Editor), every time I re-scan the model there is a noticeable accumulative decrease of FPS in th...
  • SteamVR – How to display content in left/right eye? Question was: SteamVR - How to display content in left/right eye? Solution is: By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right culling mask to use to control rendering per eye if...
  • Hololens Input Module I have started to use HoloLens Input Module (added to in my project's Game Manger's Event system). This (http://forum.unity3d.com/threads/unity-ui-on-the-hololens.394629/ ) post mentions that sliding navigation gets distorted but still works. But in my project the sliding gestures works once and then freezes. Any idea how to fix this?
  • SpectatorView preview for Unity 2018.2+ Hello everyone, I am using the spectator view preview version with the iphone. I got it to work in Unity 2017.4.12.f1 https://docs.microsoft.com/en-us/windows/mixed-reality/spectator-view I downloaded the latest mixedrealitytoolkit htk_development b...
  • Just starting with VR Hello, I started converting my 3D game to VR using VRTK, after 3 weeks converting to VRTK, i find out that unity has a VR API built in called UnityEngine.XR name space, i didnt know about this at all. So should i continue using VRTK or change over to...
  • AR – Long distance target recognition Hello developers, I’m trying to make an augmented reality application for our museum. The idea is to place some iPads on a console so they can move only horizontal. As soon as the iPad is pointed on a specific object it needs to give information abo...
  • Oculus Go producing little black and white dots / specks on screen Hey everyone, I recently switched over from UE4 to Unity to give it a try with my Oculus Go. However I am getting some strange artifacts in my project when I run it on my Go. It is strange because when I first run the project it seems to be working fin...
  • Vuforia AR – Locking text on screen Hello,,

    I am building a very easy AR APP.
    Basically a target image show a descriptive text to the target image.
    I am able to do that, But I want my descriptive text to be lock on the screen and not move as far as the camera detects the target image. How do I 'lock-in' the text on one side of the screen ???

    Ken
  • VR Post-Processing Effects and Screen Space Coordinates Hi,

    So I have been working on some screen space post processing effects in VR and noticed that a lot of them don't work as intended and cause me to feel nausea. I've also tested some of effects from Unity's Post Processing Stack such as ambient occlusion and screen space reflections and found that the effects are sometimes hard to look at.

    Here is an image of a simple distortion effect using a texture sampled in screen space to help you better understand what I mean....

    VR Post-Processing Effects and Screen Space Coordinates
  • Issue updating Cloud Reco Proj from 7.2.24 to 7.5.20 Description with steps to reproduce: We updated the Vuforia plugin in our Unity project (using unity 2018.2.10f1) which was already using plugin version 7.2.24 for a Cloud Reco Vuforia App build, it has a SimpleCloudHandler script put together using the cloud reco setup guide in your Vuforia docs. On import of the new plugin, the following error occurs:

    Assets/Scripts/CloudRecoEventHandler.cs(9,14): error CS0535: `CloudRecoEventHandler' does not implement interface member...

    Issue updating Cloud Reco Proj from 7.2.24 to 7.5.20
  • how can I make a game VR and not VR? hi all!
    I'm a bit in trouble working with unity VR:
    the question is this:
    I want that my game manages VR and not VR..
    what's the better way to do this?
    at the moment the only way I found is to have VR enabled, and if the user doesn't have VR, it runs witout VR, but if the user has VR and want play without VR, the only way is to turn off the VR...

    is there a different workaround to do this?
    thanks in advance
  • Default Orientation issue? Unity 2018.1.3f1 XCode Beta 10.1 MacOS: High Sierra I have noticed that in Unity, when i go to Build Settings > Player Settings > Resolution and Presentation I am setting the Default Orientation to Landscape Left and building my xCode project W...