Forums

  • [Oculus go] Unity UI Canvas in world space does not have anti aliasing apply. Hi ,
    I'm developing a project on Oculus go using Unity 2018.2. I use World-space UI Canvas with a simple image and texts (Both normal text and text mesh pro).

    When I run on the device (oculus go) the image and texts on the World-space UI Canvas seems very low quality and the image edge is pixelate. I tried adjust the quality in player setting but nothing work.
    There's no problem when running on unity editor.

    I believe this affects only Unity UI Canvas in world space because I tried put...

    Unity UI Canvas in world space does not have anti aliasing apply.
  • Web browser for hololens Hi, I want to have a web browser inside my app. I have been searching all over the internet for the last couple of hours without any success (including this forum). At first I found a couple of plugins such as https://assetstore.unity.com/packages/to...
  • Can I use Unity to program the Kor-FX gaming vest in VR? Hello,

    I'm learning Unity, and want to create a VR experience in which the user feels "pushed" after various events in the game. Does anyone know if I would be able to program haptics for the KorFX vest? I've contacted KorFx and Unity, but have not found an answer.

    vest: http://www.korfx.com/

    Thanks!
    Claudia
  • Is the list of supported VR devices used by Unity at all? Hi all I have run into an issue that I am considering a bug... Perhaps someone here can share some info to prove me wrong (PLEASE, PLEASE DO!) : What happened I installed the Oculus SDK into my project and now every single Android build demands that ...
  • When a project implemented Oculus Utility, how can I build for Cardboard without Gear feature? I already written my own "platform switch" script, that when build for cardboard, use these configuration, and when use GearVR, I use other configuration. I did this for each platform we support, like ios Cardboard, non vr mode pc, and so on....
  • App built with VR disabled still asks to be placed in Gear VR on a Samsung When I install my app with VR disabled on a Samsung S7 or S8 the screen asking to be placed in a Gear VR headset still gets displayed. My manifest is set up for Cardboard but it seems to me it is somehow getting changed when I go to build. What could b...
  • Build Error – Assembly-CSharp.dll’ could not be found [HoloLens] I created a test project to troubleshoot a build error. Using Unity 5.5.1f. I set up the project to build for Hololens and add Playmaker 1.8.3 which I have used on all of my Hololens projects without issue. Project builds and runs on Hololens.

    Add a simple ugui canvas with a button and slider. Add Playmakers ugui proxy add on and there was an issue compiling. There was a line of code with an issue and the Playmaker Forum Admin helped troubleshoot. The line of code and it's replacement are...

    Build Error - Assembly-CSharp.dll' could not be found
  • ARKit 2 issue with image anchors and PNG files Hi ARKit Fans, We have discovered that there are some instances with ARKit 2 and image anchor functionality not working. Specifically, the ARSession will fail to be created with an error message similar to the following: Could ...
  • AR Foundation – Pausing & Resuming tracking? Unity 2018.1.3f1 AR Foundation 1.0.0-preview.17 ARCore XR 1.0.0-preview.19 ARKit XR 1.0.0-preview.14 Hi, I have created an app that utilises AR Foundation, for it to work on both iOS and Android. It seems that in Android I can easily get access to th...
  • Scale is too big in 360 panorama captured with Unity Recorder Hey! I am working on a unity project and need to be able to capture a scene in 360. The problem seems to be that the scene is pretty narrow so the scale of things in the video are too big. It seems like I am a 4meter tall giant even though the camera i...
  • Display text when an object is selected with trigger button Hi everybody,

    I'm learning the basic commands for making a simple scene with my Windows Mixed Reality Headset.
    I'm trying to make a scene in which there are a few objects. I want that when an object is selected with the trigger button of the motion controller, some text (chosen by me) is displayed.

    Unfortunately, I'm a neophyt with C# programming and cannot make a script that allows me to do what I want.
    Is there anyone who can help me? Is there a tutorial scene which I can use to make my...

    Display text when an object is selected with trigger button
  • How to configure rotation and placement of a hologram Apologies if something similar has been asked and answered before, I looked through the forums, but I am not exactly sure how to search for it. Basically I need to position a hologram in the world, let's say a cube, when I know where the corners are supposed to be. Is there a way to do this in code? For example, let's say I can position 3 spheres in the world location where I expect the 3 corners of my cube hologram to be. How do I then change the position/scale/rotation of the cube to match...

    How to configure rotation and placement of a hologram
  • ARSession fails compilation for simulator. The simulator is particularly useful for testing apps out on the new iPhone XS/XS Plus without getting ahold of a physical device. I'm getting 5 compilation errors in Xcode when attempting to build to Simulator. Any chance this could get fixed? @jimmya

    Code (CSharp):
    1. Unknown type name 'CVMetalTextureCacheRef'; did you mean 'CVOpenGLESTextureCacheRef'?
    2. Unknown type name 'CVMetalTextureRef'
    3. Unknown type name 'CVMetalTextureRef'
    Note: I don't expect ARKit to run in...

    ARSession fails compilation for simulator.
  • Multiplayer,audio,networking Hey guys, Im working on a multiplayer game and have an issue on how to network sounds to individual players locally. I want to play sounds and dialogues like " You have been Killed", specific to a player when he dies. When two players are i...
  • VRTK Share Method Error Folks, Has anyone come across this issue and were you able to resolve? Error: ArgumentException: The scene is not loaded. UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1 rootGameObjects) (at C:/buil...