Have Vuforia Scan Video Feed From A Custom Source So I'm working on this project where I stream in video footage from a webcam onto a texture to show on the screen. So I was curious can I have that feed pass through Vuforia's api to do image recognition?
I was wondering if anyone could help me out with scaling AR content in order to be able to work with it in 'larger' scale in Unity. Since at the moment I have to downscale all my content considerably. I have looked at the double-camera solution, but can't seem to get the origin to work properly with ARKit 2.0.
ARKit 2 and MultiPeer Connectivity to share anchors I'm trying to share an anchor between two devices.
All the examples show that we can share the WorldMap, using the serialized format of the ARWorldMap, but I don't understand how I can get the anchors from the ARWorldMap to render these anchors on the other device.
I use the MultiPeer Connectivity feature. I am able to share the ARWorldMap.
Reading the Apple's documentation, the ARSession...
Vuforia Engine 7.5 is Available! The Vuforia Engine team is excited to announce our feature focused 7.5 release!
· Introduction of our new feature: External Camera
· Support for ARCore 1.4
· Enhanced tracking for Model Targets
· Increased ability to detect smal...
Using new Steam VR Input Manger with WMR Controllers Im using the Steam VR SDK to make VR projects that run on both HTC Vive and WMR and that has been working pretty good so far. I just updated my Steam VR and tried to use the new Input Manager that they have added using the defaults for HTC Vive. That w...
Is there any way to get the real world distance between camera and found plane in Vuforia with Ground Plane?
The issue is that we need to scale our model to be precisely as real world object it represents. It was trivial for ImageTargets but now we want to implement this feature for GroundPlane.
I've tested a GroundPlane feature on iPad and S7 and there is a big difference between objects sizes placed on plane surface.
Play sound in AR Hello,
so I am trying to play sound when tracker is found, but it seems I can not make it work.
I watched this tutorial:
Tried it but it does not work, any ideas how to make this work? Thank you
Vuforia camera input Hey,
I am trying to get access to the byte array of CameraDevice.Instance in order to do some parallel processing. However, as I see CameraDevice.Instance.GetCameraImage(givenFormat) will provide me with an Image of high resolution only. The setting...
I'm using the extended tracking with the device tracker to position objects in my application. It works fine so long as my mobile app doesn't go into background. When I come back into the app and I'm facing my device into another direction (e.g. I rotated myself by 90°), the device tracker seems to take the new facing for all my objects and moves them around (i.e. they were moved by 90° around in the world).
I'd expect that the device tracker would recognize where north is and...
Cloud Build for HoloLens It seems that there isn't support for cloud build with HoloLens, is this a fact or am I just missing something?
Do you guys suggest any alternatives to Cloud Build to automate builds of unity hololens apps?
VR development on Mac – current state (?) Hello,
is it possible to develop on an iMac Pro (Vega64) for VR right now?
I saw some demos, sure. But does it really work seamless?
And is it possible to develop for an Oculus Go or still only HTV Vive (without using Windows)?
Is it possible to cast Daydream view to Chromecast Hi, I just found out that I can cast my daydream view in the daydream dashboard.
The problem is, while the view of the dashboard is shown perfectly on my TV, but when I switch back to my app (which is developed using Unity with Google VR), the screen shows nothing, it's all black.
Is there any setting should be enabled?
VR And boxing apparatus hello everyone
I’m working to set up a VR app oriented to boxing workout.
I want to display on a power bar in unity data from sensor connected to an arduino card or integrated in a micro bit. The sensor is an accelerometer. Thank to this sensor I meas...