Forums

  • Simple Unity VR scene with Windows Mixed Reality Hi! I just bought a new Mixed Reality Headset (the blue one from Acer) and I’m doing my first tests with Unity. My target is to create a simple scene with a few objects and to walk inside it (also on some of my objects like stairs) with the motion con...
  • Major issues with using Unity, Oculus, and SteamVR Hi everyone- I'm attempting to develop cross-platform VR experiences with Unity and SteamVR, using my Rift as my development device (I do not own a Vive). I am finding the experience painful and basically unusable, as about 1 out of every 3 times I run the game in play mode, and then try to go back to editor mode, Unity freezes and I need to restart both Unity and SteamVR to get things working again. I'm not able to find a consistent pattern in when Unity freezes after exiting game mode and...

    Major issues with using Unity, Oculus, and SteamVR
  • tracking camera hello, I want to see if this is possible in unity, what is soocer is a team that generates these graphics, behind this a television studio camera that sends data of coordinates of the camera's position its panning, tildeo etc. the software has a virtual camera in its scene when it receives that data moves if camera and that is why the graphic moves and the real camera the video where the presenter is the video of the camera, wooooow if this is possible .. ..

    thanks for your comments...

    tracking camera
  • Vuforia Model target and Hololens Has anyone had any luck getting a stable Model target to appear in the hololens? I have no issue getting the model to appear but when i move around the object it appears to bounce slightly around. (not enough to leave view but enough to look like its ...
  • The Stereo Display (non-headmounted) renderpath is broken Hi,

    it seems the Stereo Display (non-headmounted) renderpath is broken. The parallaxis seems to shift up and down depending on scene view angle. It seems this has been going on for some time as i couldn't find a working unity version. (i tried 2017.1.2f1, 2017.3.0p4 and 2018.1.6f1)

    I filed a bug under Case #1084640

    See attached screenshot for further info.

    Cheers,
    Chris
  • AR Foundation Ceiling Hi is it possible to detect the ceiling as an horizontal plane? Thanks
  • Avenue VR: Meet, Present, & Collaborate in a VR business/events world. Built with Unity! Visit our Facebook & Website for the latest updates! AvenueVR​We at The Halsey Group, LLC. have been using Unity for the past 2 years in our production pipeline of generating high quality pre-viz renderings of the Events industry. With the ...
  • problem with new version I ready to new project AR.
    I heard for AR develop, better Unity 2017 version's the other version's.
    But, i have only 5.x License. So, If you had experience develop AR project before, plz recommend Unity version to me and tell that reason.
    Thank you!!!
  • What Hardware for Unity on a videowall built out of 24 HD Displays Hi there, hope this is the right forum for this kind of questions. We build up a videowall which will consist out if 24 display, aligned in 6 rows and 4 columns (yes, "portrait" layout, not landscape). We can access the displays in six qu...
  • How to Delete Spatial Mapping Hello All, I want to start fresh and delete the spatial mapping saved on my hololens. I can access the spatial mapping by pressing "update" in the hololens portal. I can see a model of my house within the viewer. However, I would like to ...
  • Navmesh to Teleporting area – Workflow? Hi Allz, I imported a scanned room with textures into unity. I used the obj file of the Model to create a navmesh, which worked pretty well. My Problem now is, I have a huge Plane to which I attached the TeleportingScript. (But the Teleporting area is...
  • Instantiated prefab not showing on oculus go but in editor preview Hello everyone, as stated in the Topic, I have a big problem that all the objects that are instantiated from a prefab during runtime, are not showing up in the scene on my oculus go. Previewing the scene inside the editor, everything is rendered normal...
  • ARCore – dynamic database on cloud Hello,
    I'm wondering if is possible to use, for image tracking, a db that rely on server (instead on device), updated with custom pictures created by the users.
    I've googled a bit but I can't see any thread on it...
    Any help would be much appreciated!
    Thanks!
  • Throwing Object Issue Oculus Hi friends,

    So it's been a while since I've used Unity and I'm completely new to working with the Oculus Rift and Touch Controllers. I figured I would start out with some basic grabbing and throwing so I found and used these tutorials from Ben Roberts.

    Everything was working fine until I introduced some code for rotating the player and now this happens after I rotate the player controller and throw an object.

    Basically,...

    Throwing Object Issue Oculus
  • Unable to delete Google VR folder from unity Project I tried integrating Google VR into my project, but then decided not to include it. I deselected "VR Supported" in player settings and deleted the Google VR folder. Everytime I delete the Google VR folder, Unity imediately starts to re import ...