Using Vive controller to rotate an object I'm trying to use the Vive controller to rotate an object. My approach is to have the controller enter/clip the object, then when the user pulls the trigger the object rotates as the player moves the controller. The object would rotate on an axis based on the direction the player is moving the controller.
Creating PlayMaker Actions for Shuriken Particles and VR Development. What would you like to see? So I'm working on a VR game and I wanted a better way to control the particle systems with PlayMaker. So I created a pretty extensive set to do what I want, but I was curious as to what features / actions others would be interested in. I've created a few other VR related actions as well such as a VR FSM Inspector, which allows you to see that state changes for FSMs in VR. Before I put something like this out, I wanted to see if there was any interest in such a thing. Thanks.
I'm trying to use my xbox one controller while debugging with the holographic (remote to device) play mode. Otherwise I will have to make a new build each time I want to test and it's not convenient. I tried pairing the controller with bluetooth on my pc while using play mode but it does not work, while it's working fine on the hololens (if I make a build of course).
How to use SteamVR interaction system with camera prefab? Hello guys,
From what I read, I need to use the player prefab to make use of the interaction system. Is there a way to use it if I started with the camera rig prefab?
Do I just attach a player script to the camera rig and the hand script to the contro...
How does AugmentedImage.unity scene works in ARcore? I was trying to do AugmentedImage in Arcore. Lack of tutorials for that.What I did was created a Augmented Image database with all the custom images I had given.The part I struggle is where I got 20 images.For each image a particluar model should come....
Help with ARkit Hi all,
I want to create a simple arkit app that when I press the screen it place a video where i pressed (a quad with a video player). The next time I press it will move the video to where i pressed. I want the video to be in the air and not on a plan...
As the title say, after having built and transloaded & launch my apk on my oculusGO , I can't see anything but the "made with unity" logo and then unity skybox.
Normaly I should see a go controller, a floor and somes cubes, but nothing.
Have someone encountered that problem already?
Anyone with Poster Calibration success? Out of curiosity has anyone had great success with the Poster Calibration? Mine seems to always be a couple centimeters off and it seems to shift a little while walking around it even if it is locked with an anchor. I was wondering if anyone else had ...