Forums

  • Why my AR app works only 1 week? Hello, I created a simple AR app in Unity and built it on my iPhone using XCode. But after approx. one week the app stopped working (when I click on the icon it opens for a millisecond and quits). This is not a bug because after I build it again it wor...
  • Changing the htc vive controller model with a custom hand model Hello guys. I was wondering if anybody knows how to replace the HTC Vive controller model with a custom model (e.g. hand model) in Unity. A help would be much appreciated. Thanks in advance.
  • Holographic Remoting – PC Build Is it possible to add Holographic Remoting to a PC Standalone build?

    The check box to enable Holographic Remoting is only shown on the UWP Build settings. I do not see a way to enable it on PC Standalone.

    Microsoft's documents state they do support desktop PC or UWP for Holographic remoting but their instructions are for building apps via Visual Studio:
    https://docs.microsoft.com/en-us/windows/mixed-reality/add-holographic-remoting

    I'm stuck with library that currently is not...

    Holographic Remoting - PC Build
  • Terrain elements move with head movement – am I missing an option? Hey hey,

    Have been searching the forums and can't find an answer for this....

    I placed trees (from standard assets package) onto my terrain. While moving my head in the Vive, elements of the trees (branches, etc.,) move with head movements. Why might this be happening?

    I looked to turn off a "billboard" setting (mentioned elsewhere) but can't seem to find it. Is the billboard setting causing this?

    Thanks!

    -WF
  • VRTK how to find active CameraRig? I am using the which provides a few different VR CameraRigs that the user can select from. My question is after the user selects an SDK how do I know which camera rig is the active one? More specifically I see the list of objects: ...
  • What happens if VRTK doesnt detect a headset Hello,

    I'm writing an app using VRTK.

    I want the app to be able to work in VR mode, and also in regular 3D mode if the user dont have a VR headset.

    Does anybody know what happens when a headset isnt plugged in? Does VRTK automatically switch to 3D mode?

    If so, how can my code know its in 3D mode or VR mode?

    Thanks
  • Ground plane emulation gets destroyed but not recreated If you are working in the editor when you start up Vuforia AR a game object gets created call "New Game Object"
    (good choice of name....)
    Attached to that gets created an Emulator Ground plane object.

    If you then either disable the AR camera or the Vuforia behaviour script on it that emulation game object is destroyed.

    Re-enabling the AR camera or the script doesn't bring it back so it becomes impossible to test in the editor.

    How do you get that object back? or are we meant to just make...

    Ground plane emulation gets destroyed but not recreated
  • Relocalization not working correctly I try using Relocalization but it just doesn't return to where it was. For example, I have a plane detected on my laptop keyboard which the app tries to reconstruct but when the app is done relocalizing the plane is off to the side of the laptop by a large margin.
  • How do you restart tracking to reposition an asset? I'm trying to make an application that requires that AR be toggled on and off and when it's on the user should be able to reselect a position to spawn a set of objects.
    So far it's been a fun journey ;)

    I've managed to get something working well in the Editor but not when run on an iPad.

    Here's the flow
    1. Start the app with AR disabled.
    2. Allow the user to turn on AR using a button.
    3. Allow the user to select a spot to spawn some objects.
    4. Allow the user to turn off AR and do some...

    How do you restart tracking to reposition an asset?
  • [Hololens] TakePhotoAsync only working once Hello, I have a very strange behavior with the locatable camera API on Hololens. When I trigger capture.TakePhotoAsync, the callback is only called once. On the second time I trigger it, the callback is never called and the opened thread never seems ...
  • Presenting different visual scenes on left and right HTC vive lenses Dear commUNITY, I am a neuropsychologist and I would like to conduct some Binocular rivalry experiments (https://en.wikipedia.org/wiki/Binocular_rivalry) in a VR environment, based on Unity and a HTC vive. To cut things short: Is there any convenient ...
  • Difference between Camera.main.transform and cameraToWorldMatrix Hello, can someone please explain the difference between cameraToWorldMatrix and Camera.main.transform? For my understanding it should be the same, because in Unity we start with the camera at the world origin, and as the HoloLens moves around the tr...
  • Bookmark How to project a hololens view in spectator window? Hi, I am working in the spectator view project setup. I made my project ready i want to integrate the spectator view into my project, i can capture the dslr camera view in my spectator view panel in unity. But in the spectator view the hologram which...
  • VR mode in ARKit Hi, VR mode is possible in ARKit? Is it possible to create a depth effect in VR mode using ARkit so we can go close to the objects like an instantiated chair? Thanks in advance. Vinod
  • IMPORT SATELLITE IMAGE (.TIFF) INTO UNITY Hello, I am new to Unity. I have a satellite image (.tiff) and I want to import it into Unity in order to create a 3D model and, after that to make it AR. The satellite image is the nighttime time lights of a country which means that each pixel has a v...