Image Target in ARKIT.How does it work when compared to VUFORIA? I was testing the ARkit1.5 ARImageAnchor scene.I added a code to which when I swipe right the model should turn right.But nothing is happening?It was working in Vuforia the same script.Here the model is anchored to the picture.Swiping wont work?.How to...
Vuforia beginner here. I am currently trying to run my first project (ImageTargets from core samples) in Unity via Play Mode emulation. Basically, it is running but I'm failing in using a webcam. In the Vuforia Inspector, at the "Webcam" section, I have several cameras to choose from. Unfortunately, the most reasonable one does not show up, which in my case is a FullHD USB webcam (Microsoft LifeCam Studio, working without any issues with Skype, AMCap, etc.). Instead, I get "Kinect V2...
Any issues with Releasing a SteamVR enabled app on the normal Windows MR portal?Hello everyone my studio is building a new Windows MR experience for the immersive headsets. We've uploaded and submitted one of our previous apps ( RelayCars!!!) to the store and are pretty familiar with the submission process. This time however we are considering publishing a Windows MR app to both the Steam VR store and the Windows MR portal to increase our apps accessibility to both user bases. my question is has anyone had an issue when released a SteamVR enabled app on the...
My application it's holograms are not stable, they are sort of bouncy when walking around. The application itself renders at 60 FPS (as I can tell from a FPS counter, and from the device portal). What could be the cause of this? How can I make the holograms more stable. Ofcourse the details of the application are not known, but I don't know where to look in order to make a more stable experience.
I have a problem with my object. I use the HoloToolKit Twohandmanipulation. After a While may objects jumping around while dragging. It's not reconstructible for me, sometimes after few minutes, somtimes all ok.
Framerate is between 43 and 59.
Thanks a lot
AR Scale in Vuforia Hi all,
in reference to this nice article about AR Scale, which addresses a number of critical practical issues, i have a question, do these concepts apply to Vuforia (not in the case of using ARCore/ARKit internally) ?
About using ARKit to implement the ground plane Hi,
Now the Unity ARKit plugin cannot be found in the assetstore and is included in the windows-package Manager. I am a bit confused about the ground plane used by the combination of vuforia and ARKit
Create Cube marker streaming assets for Hololens Hi,
How to make cube streaming assets for Hololens ARToolkit unity3d?. I have integrated Hololens AR Toolkit Unity3d plugin in my unity3d project and it is working fine. But currently i want to create a cube marker and instantiate an object (Minion) on it at few distance away from the cube marker. But i don't know how its possible. Please help me for the same.
Ground Plane not Working Hi,
I downloaded the vuforia core example from the assetstore, packaged it and installed it on my phone
①.XiaoMi 8 SE : Ground Plane not Working
session.cc:1117 FrameHitTest while not tracking. Returning empty list.
②.HuaWei P20 Pr...
I'm new at coding, and currently working with ARCore "Hello AR" app. So, there is a question: "How can I translate the instantiated "Andy" object on x-z plane with "Lean Touch" or other possible tools""?